pcsx2/plugins/GSdx/Renderers
lightningterror 52da124a2b gsdx-ogl: Check if primitives are triangles instead of overlapping.
Single triangle draw can now hit the tex_is_fb path.
Primitive Overlap will return no overlap  for single primitive (triangle).
Ratchet and Clank, Jak, tri-Ace games.

It should improve shadow rendering.

Idea by Gregory.
2019-04-10 12:33:31 +02:00
..
Common gsdx: Save hotkey toggle to ini config. 2019-02-20 11:07:02 +01:00
DX11 gsdx-ogl: Check if primitives are triangles instead of overlapping. 2019-04-10 12:33:31 +02:00
HW gsdx-hw: Disable automatic mipmapping on Jak games for now. 2019-04-07 19:50:46 +02:00
Null gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
OpenCL gsdx-ocl: Fix some compile warnings. 2019-03-12 02:36:49 +01:00
OpenGL gsdx-ogl: Check if primitives are triangles instead of overlapping. 2019-04-10 12:33:31 +02:00
SW gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00