PCSX2 - The Playstation 2 Emulator
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lightningterror 0e83b89dbd GSdx-D3D: Texture and channel shuffle improvements.
Texture Shuffle changes:
Always Enable Texture shuffle on D3D10/11.
Previously Texture shuffle was enabled if CRC hack
level was below Full, this was kinda not good since
D3D also relies on CRC hacks on Full so you could either
stick with texture shuffle or crc hacks.

Texture shuffle is not supported on D3D9, however we can do a partial
port where instead of vertical lines with the effect we get the effect
on the entire screen. Better than nothing I suppose.

Ported some of the code from OpenGL to D3D
( just a copy - paste job :) ),
part of the code misses a dedicated shader but we can still
use it to fix various issues on many games.

List of affected games tested so far:
The Godfather, Final Fight Streetwise, The Suffering Ties that Bind,
Urban Chaos have their vertical lines issues fixed
(highly possible for other games as well), MGS and Stolen see an improvement
but they are still broken without crc hacks. Other games that suffered
similar issues are probably affected as well.

Channel Shuffle changes:
Update Channel Shuffle detection. A lot of games should see an improvement,
MGS, Urban Chaos, Stolen have their top left corner issues resolved.
Other games should be affected as well that use similar logic.
They still miss a shader so some effects are still broken/show glitches
but it's a nice improvement for D3D users.

Shared changes:
Texture Shuffle and Channel shuffle have been moved to their
own dedicated functions. Should make things a bit cleaner.

Move part of the code for Texture Shuffle to GSRendererHW to be shared
across all HW renderers, should aboid copy paste/duplicate code.
2018-03-23 13:38:34 +01:00
3rdparty Update SoundTouch lib to v2.0.0 2017-10-31 19:53:05 +00:00
bin Merge pull request #2332 from atomic83GitHub/Patches-fix 2018-03-20 10:12:12 +00:00
cmake cmake: Improve wxWidgets and SDL linkage check 2018-02-13 12:26:00 +01:00
common utilities: Fix CheckedStaticBox behaviour 2018-02-28 01:19:12 +00:00
debian-packager linux: requires liblzma (xz) to build GSdx 2017-05-21 23:45:35 +02:00
linux_various linux: mesa full steam ahead ! 2017-04-13 18:04:53 +02:00
locales Fr translation update (#2270) 2018-02-27 17:25:57 +00:00
nsis Reformat version detection, move null plugins, force remove folder in uninstaller. 2017-05-16 09:39:12 +02:00
pcsx2 PCSX2: Minor lingual correction on tooltip (#2328) 2018-03-08 23:24:37 +05:30
plugins GSdx-D3D: Texture and channel shuffle improvements. 2018-03-23 13:38:34 +01:00
tests tests: be more user friendly 2016-02-12 19:10:36 +01:00
tools GSDumpGUI: Update the GUI interface 2018-01-18 21:50:54 +00:00
unfree Make fps2bios compilable with latest PS2 toolchain 2017-02-21 10:55:18 +01:00
.clang-format clang format: set SpacesBeforeTrailingComments to 1 2016-10-16 21:42:31 +02:00
.editorconfig editorConfig: use tabs instead of spaces (indent stays 4) 2016-08-20 20:43:38 +03:00
.gitattributes Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
.gitignore Block installation on XP/fix an uninstaller regression and add ManifestDPIAware to the installer. Remove NSIS dirs from .gitignore. 2017-05-16 09:39:12 +02:00
.gitmodules 3rdparty: Add xz submodule 2017-06-03 14:52:01 +02:00
.travis.yml ci: Update Travis CI and AppVeyor configurations 2017-10-12 23:54:12 +01:00
CMakeLists.txt MAN_DIR added 2016-03-20 23:02:59 -07:00
CONTRIBUTING.md Added github issues to the tasks 2016-01-06 01:15:36 -06:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
ISSUE_TEMPLATE.md PCSX2-Git: Minor changes in issue template file 2017-08-09 20:10:17 +05:30
PCSX2_suite.sln Plugins: Move Xpad and USBqemu plugins to old plugins solution 2018-02-05 22:34:29 +00:00
README.md PCSX2-Git: Move the Q&A section content 2017-03-10 00:00:06 +01:00
appveyor.yml ci: Update Travis CI and AppVeyor configurations 2017-10-12 23:54:12 +01:00
build.sh build.sh: avoid duplicate on clang-tidy analysis 2017-05-03 12:03:38 +02:00
buildbot.xml gsdx:windows: Remove SSSE3 and AVX configurations 2017-01-27 11:06:30 +01:00
mscompile.cmd ci|mscompile: Remove VS2013 configurations 2017-03-12 16:29:55 +00:00
old_plugins.sln Plugins: Move Xpad and USBqemu plugins to old plugins solution 2018-02-05 22:34:29 +00:00
travis.sh ci: Fix Travis CI build issues 2017-11-30 23:56:11 +00:00

README.md

PCSX2

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PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose is to emulate the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

Project Details

The PCSX2 project has been running for more than ten years. Once only able to run a few public domain demos, newer versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask for help in the official forums.

The latest officially released stable version is version 1.4.0.

Installers and binaries for both Windows and Linux are available from our website.

Development builds are also available from our website.

System Requirements

Minimum

  • OS: Windows Vista SP2 or newer or GNU/Linux (32-bit or 64-bit)
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: DirectX 10 GPU or better
  • RAM: 2GB or more
  • OS: Windows 7/8/8.1/10 (64-bit) or GNU/Linux (64-bit)
  • CPU: Intel Haswell (or AMD equivalent) @ 3.2GHz or better
  • GPU: DirectX 11 GPU or greater
  • RAM: 4GB or more

Notes

  • You need the Visual C++ 2015 x86 Redistributables for this version to work.

  • PCSX2 1.4.0 is the last version to support Windows XP. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained.

  • Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.

  • Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit this page.

  • PCSX2 mainly takes advantage of 2 CPU cores. As of this commit PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS-limited games (or on CPUs with less than 2 cores) it may be a slowdown.

Screenshots

Okami Final Fantasy XII Shadow of the Colossus DragonBall Z Budokai Tenkaichi 3 Kingdom Hearts 2: Final Mix God of War 2 Metal Gear Solid 3: Snake Eater Rogue Galaxy