![]() Texture Shuffle changes: Always Enable Texture shuffle on D3D10/11. Previously Texture shuffle was enabled if CRC hack level was below Full, this was kinda not good since D3D also relies on CRC hacks on Full so you could either stick with texture shuffle or crc hacks. Texture shuffle is not supported on D3D9, however we can do a partial port where instead of vertical lines with the effect we get the effect on the entire screen. Better than nothing I suppose. Ported some of the code from OpenGL to D3D ( just a copy - paste job :) ), part of the code misses a dedicated shader but we can still use it to fix various issues on many games. List of affected games tested so far: The Godfather, Final Fight Streetwise, The Suffering Ties that Bind, Urban Chaos have their vertical lines issues fixed (highly possible for other games as well), MGS and Stolen see an improvement but they are still broken without crc hacks. Other games that suffered similar issues are probably affected as well. Channel Shuffle changes: Update Channel Shuffle detection. A lot of games should see an improvement, MGS, Urban Chaos, Stolen have their top left corner issues resolved. Other games should be affected as well that use similar logic. They still miss a shader so some effects are still broken/show glitches but it's a nice improvement for D3D users. Shared changes: Texture Shuffle and Channel shuffle have been moved to their own dedicated functions. Should make things a bit cleaner. Move part of the code for Texture Shuffle to GSRendererHW to be shared across all HW renderers, should aboid copy paste/duplicate code. |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-packager | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tests | ||
tools | ||
unfree | ||
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CMakeLists.txt | ||
CONTRIBUTING.md | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
ISSUE_TEMPLATE.md | ||
PCSX2_suite.sln | ||
README.md | ||
appveyor.yml | ||
build.sh | ||
buildbot.xml | ||
mscompile.cmd | ||
old_plugins.sln | ||
travis.sh |
README.md
PCSX2
PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose is to emulate the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
Project Details
The PCSX2 project has been running for more than ten years. Once only able to run a few public domain demos, newer versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask for help in the official forums.
The latest officially released stable version is version 1.4.0.
Installers and binaries for both Windows and Linux are available from our website.
Development builds are also available from our website.
System Requirements
Minimum
- OS: Windows Vista SP2 or newer or GNU/Linux (32-bit or 64-bit)
- CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
- GPU: DirectX 10 GPU or better
- RAM: 2GB or more
Recommended
- OS: Windows 7/8/8.1/10 (64-bit) or GNU/Linux (64-bit)
- CPU: Intel Haswell (or AMD equivalent) @ 3.2GHz or better
- GPU: DirectX 11 GPU or greater
- RAM: 4GB or more
Notes
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You need the Visual C++ 2015 x86 Redistributables for this version to work.
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PCSX2 1.4.0 is the last version to support Windows XP. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained.
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Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.
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Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit this page.
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PCSX2 mainly takes advantage of 2 CPU cores. As of this commit PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS-limited games (or on CPUs with less than 2 cores) it may be a slowdown.