PCSX2 - The Playstation 2 Emulator
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ramapcsx2 0e61bd6b35 - Nneeve fixed the Tri-Ace gamefix so Gradius5 doesn't crash with it enabled anymore.
- Moved one global variable for the VU interpreters, which surprisingly speeds up Star Ocean 3 for me.
- Set Flush to Zero for FPU and VU back to on. Let's see how long it lasts this time :p
- Removed the FFX hack from pcsx2! It's still toggled in the GS plugins, the correct behaviour is having it always on.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@848 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 23:52:17 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common - Nneeve fixed the Tri-Ace gamefix so Gradius5 doesn't crash with it enabled anymore. 2009-03-27 23:52:17 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 - Nneeve fixed the Tri-Ace gamefix so Gradius5 doesn't crash with it enabled anymore. 2009-03-27 23:52:17 +00:00
plugins LilyPad: PADfreeze() now saves state of current poll, just in case it hasn't been completed. In practice, state never seems to be saved in the middle of a poll, but best to be safe. 2009-03-27 06:58:00 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00