mirror of https://github.com/PCSX2/pcsx2.git
82 lines
1.9 KiB
C
82 lines
1.9 KiB
C
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSVector.h"
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#include "GPULocalMemory.h"
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union GPUScanlineSelector
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{
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struct
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{
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uint32 iip:1; // 0
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uint32 me:1; // 1
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uint32 abe:1; // 2
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uint32 abr:2; // 3
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uint32 tge:1; // 5
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uint32 tme:1; // 6
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uint32 twin:1; // 7
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uint32 tlu:1; // 8
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uint32 dtd:1; // 9
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uint32 ltf:1; // 10
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uint32 md:1; // 11
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uint32 sprite:1; // 12
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uint32 scalex:2; // 13
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};
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struct
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{
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uint32 _pad1:1; // 0
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uint32 rfb:2; // 1
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uint32 _pad2:2; // 3
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uint32 tfx:2; // 5
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};
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uint32 key;
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operator uint32() {return key;}
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};
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__aligned16 struct GPUScanlineParam
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{
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GPUScanlineSelector sel;
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const void* tex;
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const uint16* clut;
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};
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__aligned16 struct GPUScanlineEnvironment
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{
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GPUScanlineSelector sel;
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void* vm;
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const void* tex;
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const uint16* clut;
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// GSVector4i md; // similar to gs fba
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struct {GSVector4i u, v;} twin[3];
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struct {GSVector4i s, t, r, g, b, _pad[3];} d;
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struct {GSVector4i st, c;} d8;
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struct {GSVector4i s, t, r, b, g, uf, vf, dither, fd, test;} temp;
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};
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