/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSVector.h" #include "GPULocalMemory.h" union GPUScanlineSelector { struct { uint32 iip:1; // 0 uint32 me:1; // 1 uint32 abe:1; // 2 uint32 abr:2; // 3 uint32 tge:1; // 5 uint32 tme:1; // 6 uint32 twin:1; // 7 uint32 tlu:1; // 8 uint32 dtd:1; // 9 uint32 ltf:1; // 10 uint32 md:1; // 11 uint32 sprite:1; // 12 uint32 scalex:2; // 13 }; struct { uint32 _pad1:1; // 0 uint32 rfb:2; // 1 uint32 _pad2:2; // 3 uint32 tfx:2; // 5 }; uint32 key; operator uint32() {return key;} }; __aligned16 struct GPUScanlineParam { GPUScanlineSelector sel; const void* tex; const uint16* clut; }; __aligned16 struct GPUScanlineEnvironment { GPUScanlineSelector sel; void* vm; const void* tex; const uint16* clut; // GSVector4i md; // similar to gs fba struct {GSVector4i u, v;} twin[3]; struct {GSVector4i s, t, r, g, b, _pad[3];} d; struct {GSVector4i st, c;} d8; struct {GSVector4i s, t, r, b, g, uf, vf, dither, fd, test;} temp; };