mirror of https://github.com/PCSX2/pcsx2.git
895 lines
20 KiB
C++
895 lines
20 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSRenderer.h"
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#include "GSTextureCacheSW.h"
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#include "GSDrawScanline.h"
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extern const GSVector4 g_pos_scale;
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template <class Device>
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class GSRendererSW : public GSRendererT<Device, GSVertexSW>
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{
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protected:
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GSRasterizerList m_rl;
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GSTextureCacheSW* m_tc;
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GSVertexTrace m_vtrace;
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Texture m_texture[2];
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bool m_reset;
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void Reset()
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{
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// TODO: GSreset can come from the main thread too => crash
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// m_tc->RemoveAll();
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m_reset = true;
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__super::Reset();
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}
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void VSync(int field)
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{
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__super::VSync(field);
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m_tc->IncAge();
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if(m_reset)
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{
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m_tc->RemoveAll();
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m_reset = false;
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}
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// if((m_perfmon.GetFrame() & 255) == 0) m_rl.PrintStats();
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}
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void ResetDevice()
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{
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m_texture[0] = Texture();
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m_texture[1] = Texture();
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}
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bool GetOutput(int i, Texture& t)
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{
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CRect r(0, 0, DISPFB[i]->FBW * 64, GetFrameRect(i).bottom);
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// TODO: round up bottom
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if(m_texture[i].GetWidth() != r.Width() || m_texture[i].GetHeight() != r.Height())
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{
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m_texture[i] = Texture();
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}
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if(!m_texture[i] && !m_dev.CreateTexture(m_texture[i], r.Width(), r.Height()))
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{
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return false;
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}
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GIFRegTEX0 TEX0;
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TEX0.TBP0 = DISPFB[i]->Block();
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TEX0.TBW = DISPFB[i]->FBW;
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TEX0.PSM = DISPFB[i]->PSM;
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GIFRegCLAMP CLAMP;
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CLAMP.WMS = CLAMP.WMT = 1;
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// TODO
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static BYTE* buff = (BYTE*)_aligned_malloc(1024 * 1024 * 4, 16);
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static int pitch = 1024 * 4;
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m_mem.ReadTexture(r, buff, pitch, TEX0, m_env.TEXA, CLAMP);
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m_texture[i].Update(r, buff, pitch);
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t = m_texture[i];
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if(s_dump)
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{
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CString str;
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str.Format(_T("c:\\temp1\\_%05d_f%I64d_fr%d_%05x_%d.bmp"), s_n++, m_perfmon.GetFrame(), i, (int)TEX0.TBP0, (int)TEX0.PSM);
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if(s_save) t.Save(str);
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}
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return true;
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}
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bool TryAlphaTest(DWORD& fm, DWORD& zm)
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{
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const GSDrawingEnvironment& env = m_env;
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const GSDrawingContext* context = m_context;
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bool pass = true;
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if(context->TEST.ATST == ATST_NEVER)
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{
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pass = false;
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}
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else if(context->TEST.ATST != ATST_ALWAYS)
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{
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GSVector4i af = GSVector4i(m_vtrace.m_min.c.wwww(m_vtrace.m_max.c)) >> 7;
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int amin, amax;
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if(PRIM->TME && (context->TEX0.TCC || context->TEX0.TFX == TFX_DECAL))
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{
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DWORD bpp = GSLocalMemory::m_psm[context->TEX0.PSM].trbpp;
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DWORD cbpp = GSLocalMemory::m_psm[context->TEX0.CPSM].trbpp;
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DWORD pal = GSLocalMemory::m_psm[context->TEX0.PSM].pal;
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if(bpp == 32)
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{
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return false;
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}
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else if(bpp == 24)
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{
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amin = env.TEXA.AEM ? 0 : env.TEXA.TA0;
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amax = env.TEXA.TA0;
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}
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else if(bpp == 16)
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{
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amin = env.TEXA.AEM ? 0 : min(env.TEXA.TA0, env.TEXA.TA1);
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amax = max(env.TEXA.TA0, env.TEXA.TA1);
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}
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else
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{
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m_mem.m_clut.GetAlphaMinMax32(amin, amax);
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}
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switch(context->TEX0.TFX)
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{
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case TFX_MODULATE:
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amin = (amin * af.x) >> 7;
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amax = (amax * af.z) >> 7;
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if(amin > 255) amin = 255;
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if(amax > 255) amax = 255;
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break;
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case TFX_DECAL:
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break;
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case TFX_HIGHLIGHT:
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amin = amin + af.x;
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amax = amax + af.z;
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if(amin > 255) amin = 255;
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if(amax > 255) amax = 255;
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break;
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case TFX_HIGHLIGHT2:
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break;
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default:
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__assume(0);
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}
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}
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else
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{
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amin = af.x;
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amax = af.z;
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}
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int aref = context->TEST.AREF;
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switch(context->TEST.ATST)
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{
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case ATST_NEVER:
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pass = false;
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break;
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case ATST_ALWAYS:
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pass = true;
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break;
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case ATST_LESS:
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if(amax < aref) pass = true;
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else if(amin >= aref) pass = false;
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else return false;
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break;
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case ATST_LEQUAL:
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if(amax <= aref) pass = true;
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else if(amin > aref) pass = false;
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else return false;
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break;
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case ATST_EQUAL:
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if(amin == aref && amax == aref) pass = true;
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else if(amin > aref || amax < aref) pass = false;
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else return false;
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break;
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case ATST_GEQUAL:
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if(amin >= aref) pass = true;
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else if(amax < aref) pass = false;
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else return false;
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break;
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case ATST_GREATER:
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if(amin > aref) pass = true;
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else if(amax <= aref) pass = false;
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else return false;
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break;
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case ATST_NOTEQUAL:
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if(amin == aref && amax == aref) pass = false;
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else if(amin > aref || amax < aref) pass = true;
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else return false;
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break;
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default:
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__assume(0);
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}
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}
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if(!pass)
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{
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switch(context->TEST.AFAIL)
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{
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case AFAIL_KEEP: fm = zm = 0xffffffff; break;
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case AFAIL_FB_ONLY: zm = 0xffffffff; break;
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case AFAIL_ZB_ONLY: fm = 0xffffffff; break;
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case AFAIL_RGB_ONLY: fm |= 0xff000000; zm = 0xffffffff; break;
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default: __assume(0);
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}
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}
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return true;
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}
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void GetScanlineParam(GSScanlineParam& p, GS_PRIM_CLASS primclass)
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{
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const GSDrawingEnvironment& env = m_env;
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const GSDrawingContext* context = m_context;
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p.vm = m_mem.m_vm32;
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p.fbo = m_mem.GetOffset(context->FRAME.Block(), context->FRAME.FBW, context->FRAME.PSM);
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p.zbo = m_mem.GetOffset(context->ZBUF.Block(), context->FRAME.FBW, context->ZBUF.PSM);
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p.fzbo = m_mem.GetOffset4(context->FRAME, context->ZBUF);
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p.sel.key = 0;
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p.sel.fpsm = 3;
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p.sel.zpsm = 3;
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p.sel.atst = ATST_ALWAYS;
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p.sel.tfx = TFX_NONE;
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p.sel.ababcd = 255;
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p.sel.sprite = primclass == GS_SPRITE_CLASS ? 1 : 0;
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p.fm = context->FRAME.FBMSK;
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p.zm = context->ZBUF.ZMSK || context->TEST.ZTE == 0 ? 0xffffffff : 0;
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if(context->TEST.ZTE && context->TEST.ZTST == ZTST_NEVER)
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{
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p.fm = 0xffffffff;
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p.zm = 0xffffffff;
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}
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if(PRIM->TME)
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{
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m_mem.m_clut.Read32(context->TEX0, env.TEXA);
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}
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if(context->TEST.ATE)
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{
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if(!TryAlphaTest(p.fm, p.zm))
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{
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p.sel.atst = context->TEST.ATST;
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p.sel.afail = context->TEST.AFAIL;
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}
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}
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bool fwrite = p.fm != 0xffffffff;
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bool ftest = p.sel.atst != ATST_ALWAYS || context->TEST.DATE && context->FRAME.PSM != PSM_PSMCT24;
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p.sel.fwrite = fwrite;
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p.sel.ftest = ftest;
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if(fwrite || ftest)
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{
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p.sel.fpsm = GSUtil::EncodePSM(context->FRAME.PSM);
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if((primclass == GS_LINE_CLASS || primclass == GS_TRIANGLE_CLASS) && m_vtrace.m_eq.rgba != 15)
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{
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p.sel.iip = PRIM->IIP;
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}
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if(PRIM->TME)
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{
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p.sel.tfx = context->TEX0.TFX;
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p.sel.tcc = context->TEX0.TCC;
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p.sel.fst = PRIM->FST;
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p.sel.ltf = context->TEX1.IsLinear();
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p.sel.tlu = GSLocalMemory::m_psm[context->TEX0.PSM].pal > 0;
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p.sel.wms = context->CLAMP.WMS;
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p.sel.wmt = context->CLAMP.WMT;
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if(p.sel.iip == 0 && p.sel.tfx == TFX_MODULATE && p.sel.tcc)
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{
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if(m_vtrace.m_eq.rgba == 15 && (m_vtrace.m_min.c == GSVector4(128.0f * 128.0f)).alltrue())
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{
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// modulate does not do anything when vertex color is 0x80
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p.sel.tfx = TFX_DECAL;
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}
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}
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if(p.sel.tfx == TFX_DECAL)
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{
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p.sel.tcc = 1;
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}
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if(p.sel.fst == 0)
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{
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// skip per pixel division if q is constant
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GSVertexSW* v = m_vertices;
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if(m_vtrace.m_eq.q)
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{
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p.sel.fst = 1;
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if(v[0].t.z != 1.0f)
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{
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GSVector4 w = v[0].t.zzzz().rcpnr();
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for(int i = 0, j = m_count; i < j; i++)
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{
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v[i].t *= w;
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}
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m_vtrace.m_min.t *= w;
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m_vtrace.m_max.t *= w;
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}
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}
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else if(primclass == GS_SPRITE_CLASS)
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{
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p.sel.fst = 1;
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GSVector4 tmin = GSVector4(FLT_MAX);
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GSVector4 tmax = GSVector4(-FLT_MAX);
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for(int i = 0, j = m_count; i < j; i += 2)
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{
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GSVector4 w = v[i + 1].t.zzzz().rcpnr();
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GSVector4 v0 = v[i + 0].t * w;
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GSVector4 v1 = v[i + 1].t * w;
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v[i + 0].t = v0;
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v[i + 1].t = v1;
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tmin = tmin.minv(v0).minv(v1);
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tmax = tmax.maxv(v0).maxv(v1);
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}
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m_vtrace.m_max.t = tmax;
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m_vtrace.m_min.t = tmin;
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}
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}
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if(p.sel.fst)
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{
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// if q is constant we can do the half pel shift for bilinear sampling on the vertices
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if(p.sel.ltf)
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{
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GSVector4 half(0x8000, 0x8000);
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GSVertexSW* v = m_vertices;
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for(int i = 0, j = m_count; i < j; i++)
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{
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v[i].t -= half;
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}
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m_vtrace.m_min.t -= half;
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m_vtrace.m_max.t += half;
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}
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}
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/*
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else
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{
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GSVector4 tmin = GSVector4(FLT_MAX);
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GSVector4 tmax = GSVector4(-FLT_MAX);
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GSVertexSW* v = m_vertices;
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for(int i = 0, j = m_count; i < j; i++)
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{
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GSVector4 v0 = v[i].t * v[i].t.zzzz().rcpnr();
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tmin = tmin.minv(v0);
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tmax = tmax.maxv(v0);
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}
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if(p.sel.ltf)
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{
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GSVector4 half(0x8000, 0x8000);
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tmin -= half;
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tmax += half;
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}
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m_vtrace.min.t = tmin;
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m_vtrace.max.t = tmax;
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}
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*/
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CRect r;
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int w = 1 << context->TEX0.TW;
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int h = 1 << context->TEX0.TH;
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MinMaxUV(w, h, r, p.sel.fst);
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const GSTextureCacheSW::GSTexture* t = m_tc->Lookup(context->TEX0, env.TEXA, &r);
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if(!t) {ASSERT(0); return;}
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p.tex = t->m_buff;
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p.clut = m_mem.m_clut;
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p.tw = t->m_tw;
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}
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p.sel.fge = PRIM->FGE;
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if(context->FRAME.PSM != PSM_PSMCT24)
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{
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p.sel.date = context->TEST.DATE;
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p.sel.datm = context->TEST.DATM;
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}
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if(PRIM->ABE && !context->ALPHA.IsOpaque() || PRIM->AA1)
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{
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p.sel.abe = PRIM->ABE;
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p.sel.ababcd = context->ALPHA.ai32[0];
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if(env.PABE.PABE)
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{
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p.sel.pabe = 1;
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}
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if(PRIM->AA1 && (primclass == GS_LINE_CLASS || primclass == GS_TRIANGLE_CLASS))
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{
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p.sel.aa1 = m_aa1 ? 1 : 0;
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}
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}
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if(p.sel.date
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|| p.sel.aba == 1 || p.sel.abb == 1 || p.sel.abc == 1 || p.sel.abd == 1
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|| p.sel.atst != ATST_ALWAYS && p.sel.afail == AFAIL_RGB_ONLY
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|| p.sel.fpsm == 0 && p.fm != 0 && p.fm != 0xffffffff
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|| p.sel.fpsm == 1 && (p.fm & 0x00ffffff) != 0 && (p.fm & 0x00ffffff) != 0x00ffffff
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|| p.sel.fpsm == 2 && (p.fm & 0x80f8f8f8) != 0 && (p.fm & 0x80f8f8f8) != 0x80f8f8f8)
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{
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p.sel.rfb = 1;
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}
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p.sel.colclamp = env.COLCLAMP.CLAMP;
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p.sel.fba = context->FBA.FBA;
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p.sel.dthe = env.DTHE.DTHE;
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}
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bool zwrite = p.zm != 0xffffffff;
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bool ztest = context->TEST.ZTE && context->TEST.ZTST > 1;
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p.sel.zwrite = zwrite;
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p.sel.ztest = ztest;
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if(zwrite || ztest)
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{
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p.sel.zpsm = GSUtil::EncodePSM(context->ZBUF.PSM);
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p.sel.ztst = ztest ? context->TEST.ZTST : 1;
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p.sel.zoverflow = GSVector4i(m_vtrace.m_max.p).z == 0x80000000;
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}
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}
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void Draw()
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{
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GS_PRIM_CLASS primclass = GSUtil::GetPrimClass(PRIM->PRIM);
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m_vtrace.Update(m_vertices, m_count, primclass, PRIM->IIP, PRIM->TME, m_context->TEX0.TFX);
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GSScanlineParam p;
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GetScanlineParam(p, primclass);
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if((p.fm & p.zm) == 0xffffffff)
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{
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return;
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}
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if(s_dump)
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{
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CString str;
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str.Format(_T("c:\\temp1\\_%05d_f%I64d_tex_%05x_%d.bmp"), s_n++, m_perfmon.GetFrame(), (int)m_context->TEX0.TBP0, (int)m_context->TEX0.PSM);
|
|
if(PRIM->TME) if(s_save) {m_mem.SaveBMP(str, m_context->TEX0.TBP0, m_context->TEX0.TBW, m_context->TEX0.PSM, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);}
|
|
str.Format(_T("c:\\temp1\\_%05d_f%I64d_rt0_%05x_%d.bmp"), s_n++, m_perfmon.GetFrame(), m_context->FRAME.Block(), m_context->FRAME.PSM);
|
|
if(s_save) {m_mem.SaveBMP(str, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameSize(1).cx, 512);}//GetFrameSize(1).cy);
|
|
str.Format(_T("c:\\temp1\\_%05d_f%I64d_rz0_%05x_%d.bmp"), s_n-1, m_perfmon.GetFrame(), m_context->ZBUF.Block(), m_context->ZBUF.PSM);
|
|
if(s_savez) {m_mem.SaveBMP(str, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameSize(1).cx, 512);}
|
|
}
|
|
|
|
GSRasterizerData data;
|
|
|
|
data.scissor = GSVector4i(m_context->scissor.in);
|
|
data.scissor.z = min(data.scissor.z, (int)m_context->FRAME.FBW * 64); // TODO: find a game that overflows and check which one is the right behaviour
|
|
data.primclass = primclass;
|
|
data.vertices = m_vertices;
|
|
data.count = m_count;
|
|
data.param = &p;
|
|
|
|
m_rl.Draw(&data);
|
|
|
|
GSRasterizerStats stats;
|
|
|
|
m_rl.GetStats(stats);
|
|
|
|
m_perfmon.Put(GSPerfMon::Draw, 1);
|
|
m_perfmon.Put(GSPerfMon::Prim, stats.prims);
|
|
m_perfmon.Put(GSPerfMon::Fillrate, stats.pixels);
|
|
|
|
GSVector4i pos(m_vtrace.m_min.p.xyxy(m_vtrace.m_max.p));
|
|
|
|
GSVector4i scissor = data.scissor;
|
|
|
|
CRect r;
|
|
|
|
r.left = max(scissor.x, min(scissor.z, pos.x));
|
|
r.top = max(scissor.y, min(scissor.w, pos.y));
|
|
r.right = max(scissor.x, min(scissor.z, pos.z));
|
|
r.bottom = max(scissor.y, min(scissor.w, pos.w));
|
|
|
|
GIFRegBITBLTBUF BITBLTBUF;
|
|
|
|
BITBLTBUF.DBW = m_context->FRAME.FBW;
|
|
|
|
if(p.fm != 0xffffffff)
|
|
{
|
|
BITBLTBUF.DBP = m_context->FRAME.Block();
|
|
BITBLTBUF.DPSM = m_context->FRAME.PSM;
|
|
|
|
m_tc->InvalidateVideoMem(BITBLTBUF, r);
|
|
}
|
|
|
|
if(p.zm != 0xffffffff)
|
|
{
|
|
BITBLTBUF.DBP = m_context->ZBUF.Block();
|
|
BITBLTBUF.DPSM = m_context->ZBUF.PSM;
|
|
|
|
m_tc->InvalidateVideoMem(BITBLTBUF, r);
|
|
}
|
|
|
|
if(s_dump)
|
|
{
|
|
CString str;
|
|
str.Format(_T("c:\\temp1\\_%05d_f%I64d_rt1_%05x_%d.bmp"), s_n++, m_perfmon.GetFrame(), m_context->FRAME.Block(), m_context->FRAME.PSM);
|
|
if(s_save) {m_mem.SaveBMP(str, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameSize(1).cx, 512);}//GetFrameSize(1).cy);
|
|
str.Format(_T("c:\\temp1\\_%05d_f%I64d_rz1_%05x_%d.bmp"), s_n-1, m_perfmon.GetFrame(), m_context->ZBUF.Block(), m_context->ZBUF.PSM);
|
|
if(s_savez) {m_mem.SaveBMP(str, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameSize(1).cx, 512);}
|
|
}
|
|
|
|
if(0)//stats.ticks > 1000000)
|
|
{
|
|
printf("* [%I64d | %012I64x] ticks %I64d prims %d (%d) pixels %d (%d)\n",
|
|
m_perfmon.GetFrame(), p.sel.key,
|
|
stats.ticks,
|
|
stats.prims, stats.prims > 0 ? (int)(stats.ticks / stats.prims) : -1,
|
|
stats.pixels, stats.pixels > 0 ? (int)(stats.ticks / stats.pixels) : -1);
|
|
}
|
|
}
|
|
|
|
void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, CRect r)
|
|
{
|
|
m_tc->InvalidateVideoMem(BITBLTBUF, r);
|
|
}
|
|
|
|
void MinMaxUV(int w, int h, CRect& r, DWORD fst)
|
|
{
|
|
const GSDrawingContext* context = m_context;
|
|
|
|
int wms = context->CLAMP.WMS;
|
|
int wmt = context->CLAMP.WMT;
|
|
|
|
int minu = (int)context->CLAMP.MINU;
|
|
int minv = (int)context->CLAMP.MINV;
|
|
int maxu = (int)context->CLAMP.MAXU;
|
|
int maxv = (int)context->CLAMP.MAXV;
|
|
|
|
GSVector4i vr(0, 0, w, h);
|
|
|
|
switch(wms)
|
|
{
|
|
case CLAMP_REPEAT:
|
|
break;
|
|
case CLAMP_CLAMP:
|
|
break;
|
|
case CLAMP_REGION_CLAMP:
|
|
if(vr.x < minu) vr.x = minu;
|
|
if(vr.z > maxu + 1) vr.z = maxu + 1;
|
|
break;
|
|
case CLAMP_REGION_REPEAT:
|
|
vr.x = maxu;
|
|
vr.z = vr.x + (minu + 1);
|
|
break;
|
|
default:
|
|
__assume(0);
|
|
}
|
|
|
|
switch(wmt)
|
|
{
|
|
case CLAMP_REPEAT:
|
|
break;
|
|
case CLAMP_CLAMP:
|
|
break;
|
|
case CLAMP_REGION_CLAMP:
|
|
if(vr.y < minv) vr.y = minv;
|
|
if(vr.w > maxv + 1) vr.w = maxv + 1;
|
|
break;
|
|
case CLAMP_REGION_REPEAT:
|
|
vr.y = maxv;
|
|
vr.w = vr.y + (minv + 1);
|
|
break;
|
|
default:
|
|
__assume(0);
|
|
}
|
|
|
|
if(fst)
|
|
{
|
|
GSVector4i uv = GSVector4i(m_vtrace.m_min.t.xyxy(m_vtrace.m_max.t)).sra32(16);
|
|
/*
|
|
int tw = context->TEX0.TW;
|
|
int th = context->TEX0.TH;
|
|
|
|
GSVector4i u = uv & GSVector4i::xffffffff().srl32(32 - tw);
|
|
GSVector4i v = uv & GSVector4i::xffffffff().srl32(32 - th);
|
|
|
|
GSVector4i uu = uv.sra32(tw);
|
|
GSVector4i vv = uv.sra32(th);
|
|
|
|
int mask = (uu.upl32(vv) == uu.uph32(vv)).mask();
|
|
*/
|
|
switch(wms)
|
|
{
|
|
case CLAMP_REPEAT:
|
|
/*
|
|
if(mask & 0x000f)
|
|
{
|
|
if(vr.x < u.x) vr.x = u.x;
|
|
if(vr.z > u.z + 1) vr.z = u.z + 1;
|
|
}
|
|
*/
|
|
break;
|
|
case CLAMP_CLAMP:
|
|
case CLAMP_REGION_CLAMP:
|
|
if(vr.x < uv.x) vr.x = uv.x;
|
|
if(vr.z > uv.z + 1) vr.z = uv.z + 1;
|
|
break;
|
|
case CLAMP_REGION_REPEAT: // TODO
|
|
break;
|
|
default:
|
|
__assume(0);
|
|
}
|
|
|
|
switch(wmt)
|
|
{
|
|
case CLAMP_REPEAT:
|
|
/*
|
|
if(mask & 0xf000)
|
|
{
|
|
if(vr.y < v.y) vr.y = v.y;
|
|
if(vr.w > v.w + 1) vr.w = v.w + 1;
|
|
}
|
|
*/
|
|
break;
|
|
case CLAMP_CLAMP:
|
|
case CLAMP_REGION_CLAMP:
|
|
if(vr.y < uv.y) vr.y = uv.y;
|
|
if(vr.w > uv.w + 1) vr.w = uv.w + 1;
|
|
break;
|
|
case CLAMP_REGION_REPEAT: // TODO
|
|
break;
|
|
default:
|
|
__assume(0);
|
|
}
|
|
}
|
|
|
|
r = vr;
|
|
|
|
r &= CRect(0, 0, w, h);
|
|
}
|
|
|
|
public:
|
|
GSRendererSW(BYTE* base, bool mt, void (*irq)(), int nloophack, const GSRendererSettings& rs, int threads)
|
|
: GSRendererT(base, mt, irq, nloophack, rs)
|
|
{
|
|
m_rl.Create<GSDrawScanline>(this, threads);
|
|
|
|
m_tc = new GSTextureCacheSW(this);
|
|
|
|
InitVertexKick<GSRendererSW<Device> >();
|
|
}
|
|
|
|
virtual ~GSRendererSW()
|
|
{
|
|
delete m_tc;
|
|
}
|
|
|
|
template<DWORD prim, DWORD tme, DWORD fst>
|
|
void VertexKick(bool skip)
|
|
{
|
|
const GSDrawingContext* context = m_context;
|
|
|
|
GSVector4i xy = GSVector4i::load((int)m_v.XYZ.ai32[0]);
|
|
|
|
xy = xy.insert16<3>(m_v.FOG.F);
|
|
xy = xy.upl16();
|
|
xy -= context->XYOFFSET;
|
|
|
|
GSVertexSW v;
|
|
|
|
v.p = GSVector4(xy) * g_pos_scale;
|
|
|
|
v.c = GSVector4(GSVector4i::load((int)m_v.RGBAQ.ai32[0]).u8to32() << 7);
|
|
|
|
if(tme)
|
|
{
|
|
float q;
|
|
|
|
if(fst)
|
|
{
|
|
v.t = GSVector4(((GSVector4i)m_v.UV).upl16() << (16 - 4));
|
|
q = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
v.t = GSVector4(m_v.ST.S, m_v.ST.T);
|
|
v.t *= GSVector4(0x10000 << context->TEX0.TW, 0x10000 << context->TEX0.TH);
|
|
q = m_v.RGBAQ.Q;
|
|
}
|
|
|
|
v.t = v.t.xyxy(GSVector4::load(q));
|
|
}
|
|
|
|
GSVertexSW& dst = m_vl.AddTail();
|
|
|
|
dst = v;
|
|
|
|
dst.p.z = (float)min(m_v.XYZ.Z, 0xffffff00); // max value which can survive the DWORD => float => DWORD conversion
|
|
|
|
DWORD count = 0;
|
|
|
|
if(GSVertexSW* v = DrawingKick<prim>(skip, count))
|
|
{
|
|
GSVector4 pmin, pmax;
|
|
|
|
switch(prim)
|
|
{
|
|
case GS_POINTLIST:
|
|
pmin = v[0].p;
|
|
pmax = v[0].p;
|
|
break;
|
|
case GS_LINELIST:
|
|
case GS_LINESTRIP:
|
|
case GS_SPRITE:
|
|
pmin = v[0].p.minv(v[1].p);
|
|
pmax = v[0].p.maxv(v[1].p);
|
|
break;
|
|
case GS_TRIANGLELIST:
|
|
case GS_TRIANGLESTRIP:
|
|
case GS_TRIANGLEFAN:
|
|
pmin = v[0].p.minv(v[1].p).minv(v[2].p);
|
|
pmax = v[0].p.maxv(v[1].p).maxv(v[2].p);
|
|
break;
|
|
}
|
|
|
|
GSVector4 scissor = context->scissor.ex;
|
|
|
|
GSVector4 test = (pmax < scissor) | (pmin > scissor.zwxy());
|
|
|
|
switch(prim)
|
|
{
|
|
case GS_TRIANGLELIST:
|
|
case GS_TRIANGLESTRIP:
|
|
case GS_TRIANGLEFAN:
|
|
case GS_SPRITE:
|
|
test |= pmin.ceil() == pmax.ceil();
|
|
break;
|
|
}
|
|
|
|
switch(prim)
|
|
{
|
|
case GS_TRIANGLELIST:
|
|
case GS_TRIANGLESTRIP:
|
|
case GS_TRIANGLEFAN:
|
|
// are in line or just two of them are the same (cross product == 0)
|
|
GSVector4 tmp = (v[1].p - v[0].p) * (v[2].p - v[0].p).yxwz();
|
|
test |= tmp == tmp.yxwz();
|
|
break;
|
|
}
|
|
|
|
if(test.mask() & 3)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch(prim)
|
|
{
|
|
case GS_POINTLIST:
|
|
break;
|
|
case GS_LINELIST:
|
|
case GS_LINESTRIP:
|
|
if(PRIM->IIP == 0) {v[0].c = v[1].c;}
|
|
break;
|
|
case GS_TRIANGLELIST:
|
|
case GS_TRIANGLESTRIP:
|
|
case GS_TRIANGLEFAN:
|
|
if(PRIM->IIP == 0) {v[0].c = v[2].c; v[1].c = v[2].c;}
|
|
break;
|
|
case GS_SPRITE:
|
|
break;
|
|
}
|
|
|
|
if(m_count < 30 && m_count >= 3)
|
|
{
|
|
GSVertexSW* v = &m_vertices[m_count - 3];
|
|
|
|
int tl = 0;
|
|
int br = 0;
|
|
|
|
bool isquad = false;
|
|
|
|
switch(prim)
|
|
{
|
|
case GS_TRIANGLESTRIP:
|
|
case GS_TRIANGLEFAN:
|
|
case GS_TRIANGLELIST:
|
|
isquad = GSVertexSW::IsQuad(v, tl, br);
|
|
break;
|
|
}
|
|
|
|
if(isquad)
|
|
{
|
|
m_count -= 3;
|
|
|
|
if(m_count > 0)
|
|
{
|
|
tl += m_count;
|
|
br += m_count;
|
|
|
|
Flush();
|
|
}
|
|
|
|
if(tl != 0) m_vertices[0] = m_vertices[tl];
|
|
if(br != 1) m_vertices[1] = m_vertices[br];
|
|
|
|
m_count = 2;
|
|
|
|
UINT32 tmp = PRIM->PRIM;
|
|
PRIM->PRIM = GS_SPRITE;
|
|
|
|
Flush();
|
|
|
|
PRIM->PRIM = tmp;
|
|
|
|
m_perfmon.Put(GSPerfMon::Quad, 1);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_count += count;
|
|
}
|
|
}
|
|
};
|