pcsx2/plugins/GSdx/GSLocalMemory.h

1009 lines
33 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#pragma warning(disable: 4100) // warning C4100: 'TEXA' : unreferenced formal parameter
#include "GS.h"
#include "GSTables.h"
#include "GSVector.h"
#include "GSBlock.h"
#include "GSClut.h"
class GSLocalMemory : public GSBlock
{
public:
typedef DWORD (*pixelAddress)(int x, int y, DWORD bp, DWORD bw);
typedef void (GSLocalMemory::*writePixel)(int x, int y, DWORD c, DWORD bp, DWORD bw);
typedef void (GSLocalMemory::*writeFrame)(int x, int y, DWORD c, DWORD bp, DWORD bw);
typedef DWORD (GSLocalMemory::*readPixel)(int x, int y, DWORD bp, DWORD bw) const;
typedef DWORD (GSLocalMemory::*readTexel)(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
typedef void (GSLocalMemory::*writePixelAddr)(DWORD addr, DWORD c);
typedef void (GSLocalMemory::*writeFrameAddr)(DWORD addr, DWORD c);
typedef DWORD (GSLocalMemory::*readPixelAddr)(DWORD addr) const;
typedef DWORD (GSLocalMemory::*readTexelAddr)(DWORD addr, const GIFRegTEXA& TEXA) const;
typedef void (GSLocalMemory::*writeImage)(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
typedef void (GSLocalMemory::*readImage)(int& tx, int& ty, BYTE* dst, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) const;
typedef void (GSLocalMemory::*readTexture)(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
typedef union
{
struct
{
pixelAddress pa, ba, pga, pgn;
readPixel rp;
readPixelAddr rpa;
writePixel wp;
writePixelAddr wpa;
readTexel rt, rtNP;
readTexelAddr rta;
writeFrameAddr wfa;
writeImage wi;
readImage ri;
readTexture rtx, rtxNP, rtxP;
DWORD bpp, pal, trbpp;
CSize bs, pgs;
int* rowOffset[8];
};
BYTE dummy[128];
} psm_t;
static psm_t m_psm[64];
static const int m_vmsize = 1024 * 1024 * 4;
union {BYTE* m_vm8; WORD* m_vm16; DWORD* m_vm32;};
GSClut m_clut;
struct Offset
{
GSVector4i row[2048]; // 0 | 0 | 0 | 0
int* col[4]; // x | x+1 | x+2 | x+3
DWORD hash;
};
struct Offset4
{
// 16 bit offsets (m_vm16[...])
GSVector2i row[2048]; // f yn | z yn (n = 0 1 2 ...)
GSVector2i col[512]; // f xn | z xn (n = 0 4 8 ...)
DWORD hash;
};
protected:
static DWORD pageOffset32[32][32][64];
static DWORD pageOffset32Z[32][32][64];
static DWORD pageOffset16[32][64][64];
static DWORD pageOffset16S[32][64][64];
static DWORD pageOffset16Z[32][64][64];
static DWORD pageOffset16SZ[32][64][64];
static DWORD pageOffset8[32][64][128];
static DWORD pageOffset4[32][128][128];
static int rowOffset32[2048];
static int rowOffset32Z[2048];
static int rowOffset16[2048];
static int rowOffset16S[2048];
static int rowOffset16Z[2048];
static int rowOffset16SZ[2048];
static int rowOffset8[2][2048];
static int rowOffset4[2][2048];
__forceinline static DWORD Expand24To32(DWORD c, const GIFRegTEXA& TEXA)
{
return (((!TEXA.AEM | (c & 0xffffff)) ? TEXA.TA0 : 0) << 24) | (c & 0xffffff);
}
__forceinline static DWORD Expand16To32(WORD c, const GIFRegTEXA& TEXA)
{
return (((c & 0x8000) ? TEXA.TA1 : (!TEXA.AEM | c) ? TEXA.TA0 : 0) << 24) | ((c & 0x7c00) << 9) | ((c & 0x03e0) << 6) | ((c & 0x001f) << 3);
}
// TODO
friend class GSClut;
//
CRBMapC<DWORD, Offset*> m_omap;
CRBMapC<DWORD, Offset4*> m_o4map;
public:
GSLocalMemory();
virtual ~GSLocalMemory();
Offset* GetOffset(DWORD bp, DWORD bw, DWORD psm);
Offset4* GetOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF);
// address
static DWORD PageNumber32(int x, int y, DWORD bp, DWORD bw)
{
return (bp >> 5) + (y >> 5) * bw + (x >> 6);
}
static DWORD PageNumber16(int x, int y, DWORD bp, DWORD bw)
{
return (bp >> 5) + (y >> 6) * bw + (x >> 6);
}
static DWORD PageNumber8(int x, int y, DWORD bp, DWORD bw)
{
ASSERT((bw & 1) == 0);
return (bp >> 5) + (y >> 6) * (bw >> 1) + (x >> 7);
}
static DWORD PageNumber4(int x, int y, DWORD bp, DWORD bw)
{
ASSERT((bw & 1) == 0);
return (bp >> 5) + (y >> 7) * (bw >> 1) + (x >> 7);
}
static DWORD PageAddress32(int x, int y, DWORD bp, DWORD bw)
{
return PageNumber32(x, y, bp, bw) << 11;
}
static DWORD PageAddress16(int x, int y, DWORD bp, DWORD bw)
{
return PageNumber16(x, y, bp, bw) << 12;
}
static DWORD PageAddress8(int x, int y, DWORD bp, DWORD bw)
{
return PageNumber8(x, y, bp, bw) << 13;
}
static DWORD PageAddress4(int x, int y, DWORD bp, DWORD bw)
{
return PageNumber4(x, y, bp, bw) << 14;
}
static DWORD BlockAddress32(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = bp + (y & ~0x1f) * bw + ((x >> 1) & ~0x1f);
DWORD block = blockTable32[(y >> 3) & 3][(x >> 3) & 7];
return (page + block) << 6;
}
static DWORD BlockAddress16(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f);
DWORD block = blockTable16[(y >> 3) & 7][(x >> 4) & 3];
return (page + block) << 7;
}
static DWORD BlockAddress16S(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f);
DWORD block = blockTable16S[(y >> 3) & 7][(x >> 4) & 3];
return (page + block) << 7;
}
static DWORD BlockAddress8(int x, int y, DWORD bp, DWORD bw)
{
ASSERT((bw & 1) == 0);
DWORD page = bp + ((y >> 1) & ~0x1f) * (bw >> 1) + ((x >> 2) & ~0x1f);
DWORD block = blockTable8[(y >> 4) & 3][(x >> 4) & 7];
return (page + block) << 8;
}
static DWORD BlockAddress4(int x, int y, DWORD bp, DWORD bw)
{
ASSERT((bw & 1) == 0);
DWORD page = bp + ((y >> 2) & ~0x1f) * (bw >> 1) + ((x >> 2) & ~0x1f);
DWORD block = blockTable4[(y >> 4) & 7][(x >> 5) & 3];
return (page + block) << 9;
}
static DWORD BlockAddress32Z(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = bp + (y & ~0x1f) * bw + ((x >> 1) & ~0x1f);
DWORD block = blockTable32Z[(y >> 3) & 3][(x >> 3) & 7];
return (page + block) << 6;
}
static DWORD BlockAddress16Z(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f);
DWORD block = blockTable16Z[(y >> 3) & 7][(x >> 4) & 3];
return (page + block) << 7;
}
static DWORD BlockAddress16SZ(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f);
DWORD block = blockTable16SZ[(y >> 3) & 7][(x >> 4) & 3];
return (page + block) << 7;
}
static DWORD PixelAddressOrg32(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = bp + (y & ~0x1f) * bw + ((x >> 1) & ~0x1f);
DWORD block = blockTable32[(y >> 3) & 3][(x >> 3) & 7];
DWORD word = ((page + block) << 6) + columnTable32[y & 7][x & 7];
ASSERT(word < 1024*1024);
return word;
}
static DWORD PixelAddressOrg16(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f);
DWORD block = blockTable16[(y >> 3) & 7][(x >> 4) & 3];
DWORD word = ((page + block) << 7) + columnTable16[y & 7][x & 15];
ASSERT(word < 1024*1024*2);
return word;
}
static DWORD PixelAddressOrg16S(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f);
DWORD block = blockTable16S[(y >> 3) & 7][(x >> 4) & 3];
DWORD word = ((page + block) << 7) + columnTable16[y & 7][x & 15];
ASSERT(word < 1024*1024*2);
return word;
}
static DWORD PixelAddressOrg8(int x, int y, DWORD bp, DWORD bw)
{
ASSERT((bw & 1) == 0);
DWORD page = bp + ((y >> 1) & ~0x1f) * (bw >> 1) + ((x >> 2) & ~0x1f);
DWORD block = blockTable8[(y >> 4) & 3][(x >> 4) & 7];
DWORD word = ((page + block) << 8) + columnTable8[y & 15][x & 15];
ASSERT(word < 1024*1024*4);
return word;
}
static DWORD PixelAddressOrg4(int x, int y, DWORD bp, DWORD bw)
{
ASSERT((bw & 1) == 0);
DWORD page = bp + ((y >> 2) & ~0x1f) * (bw >> 1) + ((x >> 2) & ~0x1f);
DWORD block = blockTable4[(y >> 4) & 7][(x >> 5) & 3];
DWORD word = ((page + block) << 9) + columnTable4[y & 15][x & 31];
ASSERT(word < 1024*1024*8);
return word;
}
static DWORD PixelAddressOrg32Z(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = bp + (y & ~0x1f) * bw + ((x >> 1) & ~0x1f);
DWORD block = blockTable32Z[(y >> 3) & 3][(x >> 3) & 7];
DWORD word = ((page + block) << 6) + columnTable32[y & 7][x & 7];
ASSERT(word < 1024*1024);
return word;
}
static DWORD PixelAddressOrg16Z(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f);
DWORD block = blockTable16Z[(y >> 3) & 7][(x >> 4) & 3];
DWORD word = ((page + block) << 7) + columnTable16[y & 7][x & 15];
ASSERT(word < 1024*1024*2);
return word;
}
static DWORD PixelAddressOrg16SZ(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f);
DWORD block = blockTable16SZ[(y >> 3) & 7][(x >> 4) & 3];
DWORD word = ((page + block) << 7) + columnTable16[y & 7][x & 15];
ASSERT(word < 1024*1024*2);
return word;
}
static __forceinline DWORD PixelAddress32(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = (bp >> 5) + (y >> 5) * bw + (x >> 6);
DWORD word = (page << 11) + pageOffset32[bp & 0x1f][y & 0x1f][x & 0x3f];
return word;
}
static __forceinline DWORD PixelAddress16(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = (bp >> 5) + (y >> 6) * bw + (x >> 6);
DWORD word = (page << 12) + pageOffset16[bp & 0x1f][y & 0x3f][x & 0x3f];
return word;
}
static __forceinline DWORD PixelAddress16S(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = (bp >> 5) + (y >> 6) * bw + (x >> 6);
DWORD word = (page << 12) + pageOffset16S[bp & 0x1f][y & 0x3f][x & 0x3f];
return word;
}
static __forceinline DWORD PixelAddress8(int x, int y, DWORD bp, DWORD bw)
{
ASSERT((bw & 1) == 0);
DWORD page = (bp >> 5) + (y >> 6) * (bw >> 1) + (x >> 7);
DWORD word = (page << 13) + pageOffset8[bp & 0x1f][y & 0x3f][x & 0x7f];
return word;
}
static __forceinline DWORD PixelAddress4(int x, int y, DWORD bp, DWORD bw)
{
ASSERT((bw & 1) == 0);
DWORD page = (bp >> 5) + (y >> 7) * (bw >> 1) + (x >> 7);
DWORD word = (page << 14) + pageOffset4[bp & 0x1f][y & 0x7f][x & 0x7f];
return word;
}
static __forceinline DWORD PixelAddress32Z(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = (bp >> 5) + (y >> 5) * bw + (x >> 6);
DWORD word = (page << 11) + pageOffset32Z[bp & 0x1f][y & 0x1f][x & 0x3f];
return word;
}
static __forceinline DWORD PixelAddress16Z(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = (bp >> 5) + (y >> 6) * bw + (x >> 6);
DWORD word = (page << 12) + pageOffset16Z[bp & 0x1f][y & 0x3f][x & 0x3f];
return word;
}
static __forceinline DWORD PixelAddress16SZ(int x, int y, DWORD bp, DWORD bw)
{
DWORD page = (bp >> 5) + (y >> 6) * bw + (x >> 6);
DWORD word = (page << 12) + pageOffset16SZ[bp & 0x1f][y & 0x3f][x & 0x3f];
return word;
}
// pixel R/W
__forceinline DWORD ReadPixel32(DWORD addr) const
{
return m_vm32[addr];
}
__forceinline DWORD ReadPixel24(DWORD addr) const
{
return m_vm32[addr] & 0x00ffffff;
}
__forceinline DWORD ReadPixel16(DWORD addr) const
{
return (DWORD)m_vm16[addr];
}
__forceinline DWORD ReadPixel8(DWORD addr) const
{
return (DWORD)m_vm8[addr];
}
__forceinline DWORD ReadPixel4(DWORD addr) const
{
return (m_vm8[addr >> 1] >> ((addr & 1) << 2)) & 0x0f;
}
__forceinline DWORD ReadPixel8H(DWORD addr) const
{
return m_vm32[addr] >> 24;
}
__forceinline DWORD ReadPixel4HL(DWORD addr) const
{
return (m_vm32[addr] >> 24) & 0x0f;
}
__forceinline DWORD ReadPixel4HH(DWORD addr) const
{
return (m_vm32[addr] >> 28) & 0x0f;
}
__forceinline DWORD ReadFrame24(DWORD addr) const
{
return 0x80000000 | (m_vm32[addr] & 0xffffff);
}
__forceinline DWORD ReadFrame16(DWORD addr) const
{
DWORD c = (DWORD)m_vm16[addr];
return ((c & 0x8000) << 16) | ((c & 0x7c00) << 9) | ((c & 0x03e0) << 6) | ((c & 0x001f) << 3);
}
__forceinline DWORD ReadPixel32(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel32(PixelAddress32(x, y, bp, bw));
}
__forceinline DWORD ReadPixel24(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel24(PixelAddress32(x, y, bp, bw));
}
__forceinline DWORD ReadPixel16(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel16(PixelAddress16(x, y, bp, bw));
}
__forceinline DWORD ReadPixel16S(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel16(PixelAddress16S(x, y, bp, bw));
}
__forceinline DWORD ReadPixel8(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel8(PixelAddress8(x, y, bp, bw));
}
__forceinline DWORD ReadPixel4(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel4(PixelAddress4(x, y, bp, bw));
}
__forceinline DWORD ReadPixel8H(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel8H(PixelAddress32(x, y, bp, bw));
}
__forceinline DWORD ReadPixel4HL(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel4HL(PixelAddress32(x, y, bp, bw));
}
__forceinline DWORD ReadPixel4HH(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel4HH(PixelAddress32(x, y, bp, bw));
}
__forceinline DWORD ReadPixel32Z(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel32(PixelAddress32Z(x, y, bp, bw));
}
__forceinline DWORD ReadPixel24Z(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel24(PixelAddress32Z(x, y, bp, bw));
}
__forceinline DWORD ReadPixel16Z(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel16(PixelAddress16Z(x, y, bp, bw));
}
__forceinline DWORD ReadPixel16SZ(int x, int y, DWORD bp, DWORD bw) const
{
return ReadPixel16(PixelAddress16SZ(x, y, bp, bw));
}
__forceinline DWORD ReadFrame24(int x, int y, DWORD bp, DWORD bw) const
{
return ReadFrame24(PixelAddress32(x, y, bp, bw));
}
__forceinline DWORD ReadFrame16(int x, int y, DWORD bp, DWORD bw) const
{
return ReadFrame16(PixelAddress16(x, y, bp, bw));
}
__forceinline DWORD ReadFrame16S(int x, int y, DWORD bp, DWORD bw) const
{
return ReadFrame16(PixelAddress16S(x, y, bp, bw));
}
__forceinline DWORD ReadFrame24Z(int x, int y, DWORD bp, DWORD bw) const
{
return ReadFrame24(PixelAddress32Z(x, y, bp, bw));
}
__forceinline DWORD ReadFrame16Z(int x, int y, DWORD bp, DWORD bw) const
{
return ReadFrame16(PixelAddress16Z(x, y, bp, bw));
}
__forceinline DWORD ReadFrame16SZ(int x, int y, DWORD bp, DWORD bw) const
{
return ReadFrame16(PixelAddress16SZ(x, y, bp, bw));
}
__forceinline void WritePixel32(DWORD addr, DWORD c)
{
m_vm32[addr] = c;
}
__forceinline void WritePixel24(DWORD addr, DWORD c)
{
m_vm32[addr] = (m_vm32[addr] & 0xff000000) | (c & 0x00ffffff);
}
__forceinline void WritePixel16(DWORD addr, DWORD c)
{
m_vm16[addr] = (WORD)c;
}
__forceinline void WritePixel8(DWORD addr, DWORD c)
{
m_vm8[addr] = (BYTE)c;
}
__forceinline void WritePixel4(DWORD addr, DWORD c)
{
int shift = (addr & 1) << 2; addr >>= 1;
m_vm8[addr] = (BYTE)((m_vm8[addr] & (0xf0 >> shift)) | ((c & 0x0f) << shift));
}
__forceinline void WritePixel8H(DWORD addr, DWORD c)
{
m_vm32[addr] = (m_vm32[addr] & 0x00ffffff) | (c << 24);
}
__forceinline void WritePixel4HL(DWORD addr, DWORD c)
{
m_vm32[addr] = (m_vm32[addr] & 0xf0ffffff) | ((c & 0x0f) << 24);
}
__forceinline void WritePixel4HH(DWORD addr, DWORD c)
{
m_vm32[addr] = (m_vm32[addr] & 0x0fffffff) | ((c & 0x0f) << 28);
}
__forceinline void WriteFrame16(DWORD addr, DWORD c)
{
DWORD rb = c & 0x00f800f8;
DWORD ga = c & 0x8000f800;
WritePixel16(addr, (ga >> 16) | (rb >> 9) | (ga >> 6) | (rb >> 3));
}
__forceinline void WritePixel32(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel32(PixelAddress32(x, y, bp, bw), c);
}
__forceinline void WritePixel24(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel24(PixelAddress32(x, y, bp, bw), c);
}
__forceinline void WritePixel16(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel16(PixelAddress16(x, y, bp, bw), c);
}
__forceinline void WritePixel16S(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel16(PixelAddress16S(x, y, bp, bw), c);
}
__forceinline void WritePixel8(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel8(PixelAddress8(x, y, bp, bw), c);
}
__forceinline void WritePixel4(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel4(PixelAddress4(x, y, bp, bw), c);
}
__forceinline void WritePixel8H(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel8H(PixelAddress32(x, y, bp, bw), c);
}
__forceinline void WritePixel4HL(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel4HL(PixelAddress32(x, y, bp, bw), c);
}
__forceinline void WritePixel4HH(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel4HH(PixelAddress32(x, y, bp, bw), c);
}
__forceinline void WritePixel32Z(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel32(PixelAddress32Z(x, y, bp, bw), c);
}
__forceinline void WritePixel24Z(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel24(PixelAddress32Z(x, y, bp, bw), c);
}
__forceinline void WritePixel16Z(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel16(PixelAddress16Z(x, y, bp, bw), c);
}
__forceinline void WritePixel16SZ(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WritePixel16(PixelAddress16SZ(x, y, bp, bw), c);
}
__forceinline void WriteFrame16(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WriteFrame16(PixelAddress16(x, y, bp, bw), c);
}
__forceinline void WriteFrame16S(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WriteFrame16(PixelAddress16S(x, y, bp, bw), c);
}
__forceinline void WriteFrame16Z(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WriteFrame16(PixelAddress16Z(x, y, bp, bw), c);
}
__forceinline void WriteFrame16SZ(int x, int y, DWORD c, DWORD bp, DWORD bw)
{
WriteFrame16(PixelAddress16SZ(x, y, bp, bw), c);
}
__forceinline DWORD ReadTexel32(DWORD addr, const GIFRegTEXA& TEXA) const
{
return m_vm32[addr];
}
__forceinline DWORD ReadTexel24(DWORD addr, const GIFRegTEXA& TEXA) const
{
return Expand24To32(m_vm32[addr], TEXA);
}
__forceinline DWORD ReadTexel16(DWORD addr, const GIFRegTEXA& TEXA) const
{
return Expand16To32(m_vm16[addr], TEXA);
}
__forceinline DWORD ReadTexel8(DWORD addr, const GIFRegTEXA& TEXA) const
{
return m_clut[ReadPixel8(addr)];
}
__forceinline DWORD ReadTexel4(DWORD addr, const GIFRegTEXA& TEXA) const
{
return m_clut[ReadPixel4(addr)];
}
__forceinline DWORD ReadTexel8H(DWORD addr, const GIFRegTEXA& TEXA) const
{
return m_clut[ReadPixel8H(addr)];
}
__forceinline DWORD ReadTexel4HL(DWORD addr, const GIFRegTEXA& TEXA) const
{
return m_clut[ReadPixel4HL(addr)];
}
__forceinline DWORD ReadTexel4HH(DWORD addr, const GIFRegTEXA& TEXA) const
{
return m_clut[ReadPixel4HH(addr)];
}
__forceinline DWORD ReadTexel32(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel32(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel24(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel24(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel16(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel16(PixelAddress16(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel16S(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel16(PixelAddress16S(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel8(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel8(PixelAddress8(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel4(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel4(PixelAddress4(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel8H(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel8H(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel4HL(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel4HL(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel4HH(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel4HH(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel32Z(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel32(PixelAddress32Z(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel24Z(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel24(PixelAddress32Z(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel16Z(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel16(PixelAddress16Z(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel16SZ(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadTexel16(PixelAddress16SZ(x, y, TEX0.TBP0, TEX0.TBW), TEXA);
}
__forceinline DWORD ReadTexel16NP(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadPixel16(x, y, TEX0.TBP0, TEX0.TBW);
}
__forceinline DWORD ReadTexel16SNP(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadPixel16S(x, y, TEX0.TBP0, TEX0.TBW);
}
__forceinline DWORD ReadTexel16ZNP(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadPixel16Z(x, y, TEX0.TBP0, TEX0.TBW);
}
__forceinline DWORD ReadTexel16SZNP(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
return ReadPixel16SZ(x, y, TEX0.TBP0, TEX0.TBW);
}
//
__forceinline DWORD PixelAddressX(int PSM, int x, int y, DWORD bp, DWORD bw)
{
switch(PSM)
{
case PSM_PSMCT32: return PixelAddress32(x, y, bp, bw);
case PSM_PSMCT24: return PixelAddress32(x, y, bp, bw);
case PSM_PSMCT16: return PixelAddress16(x, y, bp, bw);
case PSM_PSMCT16S: return PixelAddress16S(x, y, bp, bw);
case PSM_PSMT8: return PixelAddress8(x, y, bp, bw);
case PSM_PSMT4: return PixelAddress4(x, y, bp, bw);
case PSM_PSMT8H: return PixelAddress32(x, y, bp, bw);
case PSM_PSMT4HL: return PixelAddress32(x, y, bp, bw);
case PSM_PSMT4HH: return PixelAddress32(x, y, bp, bw);
case PSM_PSMZ32: return PixelAddress32Z(x, y, bp, bw);
case PSM_PSMZ24: return PixelAddress32Z(x, y, bp, bw);
case PSM_PSMZ16: return PixelAddress16Z(x, y, bp, bw);
case PSM_PSMZ16S: return PixelAddress16SZ(x, y, bp, bw);
default: ASSERT(0); return PixelAddress32(x, y, bp, bw);
}
}
__forceinline DWORD ReadPixelX(int PSM, DWORD addr) const
{
switch(PSM)
{
case PSM_PSMCT32: return ReadPixel32(addr);
case PSM_PSMCT24: return ReadPixel24(addr);
case PSM_PSMCT16: return ReadPixel16(addr);
case PSM_PSMCT16S: return ReadPixel16(addr);
case PSM_PSMT8: return ReadPixel8(addr);
case PSM_PSMT4: return ReadPixel4(addr);
case PSM_PSMT8H: return ReadPixel8H(addr);
case PSM_PSMT4HL: return ReadPixel4HL(addr);
case PSM_PSMT4HH: return ReadPixel4HH(addr);
case PSM_PSMZ32: return ReadPixel32(addr);
case PSM_PSMZ24: return ReadPixel24(addr);
case PSM_PSMZ16: return ReadPixel16(addr);
case PSM_PSMZ16S: return ReadPixel16(addr);
default: ASSERT(0); return ReadPixel32(addr);
}
}
__forceinline DWORD ReadFrameX(int PSM, DWORD addr) const
{
switch(PSM)
{
case PSM_PSMCT32: return ReadPixel32(addr);
case PSM_PSMCT24: return ReadFrame24(addr);
case PSM_PSMCT16: return ReadFrame16(addr);
case PSM_PSMCT16S: return ReadFrame16(addr);
case PSM_PSMZ32: return ReadPixel32(addr);
case PSM_PSMZ24: return ReadFrame24(addr);
case PSM_PSMZ16: return ReadFrame16(addr);
case PSM_PSMZ16S: return ReadFrame16(addr);
default: ASSERT(0); return ReadPixel32(addr);
}
}
__forceinline DWORD ReadTexelX(int PSM, DWORD addr, const GIFRegTEXA& TEXA) const
{
switch(PSM)
{
case PSM_PSMCT32: return ReadTexel32(addr, TEXA);
case PSM_PSMCT24: return ReadTexel24(addr, TEXA);
case PSM_PSMCT16: return ReadTexel16(addr, TEXA);
case PSM_PSMCT16S: return ReadTexel16(addr, TEXA);
case PSM_PSMT8: return ReadTexel8(addr, TEXA);
case PSM_PSMT4: return ReadTexel4(addr, TEXA);
case PSM_PSMT8H: return ReadTexel8H(addr, TEXA);
case PSM_PSMT4HL: return ReadTexel4HL(addr, TEXA);
case PSM_PSMT4HH: return ReadTexel4HH(addr, TEXA);
case PSM_PSMZ32: return ReadTexel32(addr, TEXA);
case PSM_PSMZ24: return ReadTexel24(addr, TEXA);
case PSM_PSMZ16: return ReadTexel16(addr, TEXA);
case PSM_PSMZ16S: return ReadTexel16(addr, TEXA);
default: ASSERT(0); return ReadTexel32(addr, TEXA);
}
}
__forceinline DWORD ReadTexelX(int PSM, int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const
{
switch(PSM)
{
case PSM_PSMCT32: return ReadTexel32(x, y, TEX0, TEXA);
case PSM_PSMCT24: return ReadTexel24(x, y, TEX0, TEXA);
case PSM_PSMCT16: return ReadTexel16(x, y, TEX0, TEXA);
case PSM_PSMCT16S: return ReadTexel16(x, y, TEX0, TEXA);
case PSM_PSMT8: return ReadTexel8(x, y, TEX0, TEXA);
case PSM_PSMT4: return ReadTexel4(x, y, TEX0, TEXA);
case PSM_PSMT8H: return ReadTexel8H(x, y, TEX0, TEXA);
case PSM_PSMT4HL: return ReadTexel4HL(x, y, TEX0, TEXA);
case PSM_PSMT4HH: return ReadTexel4HH(x, y, TEX0, TEXA);
case PSM_PSMZ32: return ReadTexel32Z(x, y, TEX0, TEXA);
case PSM_PSMZ24: return ReadTexel24Z(x, y, TEX0, TEXA);
case PSM_PSMZ16: return ReadTexel16Z(x, y, TEX0, TEXA);
case PSM_PSMZ16S: return ReadTexel16Z(x, y, TEX0, TEXA);
default: ASSERT(0); return ReadTexel32(x, y, TEX0, TEXA);
}
}
__forceinline void WritePixelX(int PSM, DWORD addr, DWORD c)
{
switch(PSM)
{
case PSM_PSMCT32: WritePixel32(addr, c); break;
case PSM_PSMCT24: WritePixel24(addr, c); break;
case PSM_PSMCT16: WritePixel16(addr, c); break;
case PSM_PSMCT16S: WritePixel16(addr, c); break;
case PSM_PSMT8: WritePixel8(addr, c); break;
case PSM_PSMT4: WritePixel4(addr, c); break;
case PSM_PSMT8H: WritePixel8H(addr, c); break;
case PSM_PSMT4HL: WritePixel4HL(addr, c); break;
case PSM_PSMT4HH: WritePixel4HH(addr, c); break;
case PSM_PSMZ32: WritePixel32(addr, c); break;
case PSM_PSMZ24: WritePixel24(addr, c); break;
case PSM_PSMZ16: WritePixel16(addr, c); break;
case PSM_PSMZ16S: WritePixel16(addr, c); break;
default: ASSERT(0); WritePixel32(addr, c); break;
}
}
__forceinline void WriteFrameX(int PSM, DWORD addr, DWORD c)
{
switch(PSM)
{
case PSM_PSMCT32: WritePixel32(addr, c); break;
case PSM_PSMCT24: WritePixel24(addr, c); break;
case PSM_PSMCT16: WriteFrame16(addr, c); break;
case PSM_PSMCT16S: WriteFrame16(addr, c); break;
case PSM_PSMZ32: WritePixel32(addr, c); break;
case PSM_PSMZ24: WritePixel24(addr, c); break;
case PSM_PSMZ16: WriteFrame16(addr, c); break;
case PSM_PSMZ16S: WriteFrame16(addr, c); break;
default: ASSERT(0); WritePixel32(addr, c); break;
}
}
// FillRect
bool FillRect(const GSVector4i& r, DWORD c, DWORD psm, DWORD bp, DWORD bw);
//
template<int psm, int bsx, int bsy, bool aligned>
void WriteImageColumn(int l, int r, int y, int h, BYTE* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF);
template<int psm, int bsx, int bsy, bool aligned>
void WriteImageBlock(int l, int r, int y, int h, BYTE* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF);
template<int psm, int bsx, int bsy>
void WriteImageLeftRight(int l, int r, int y, int h, BYTE* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF);
template<int psm, int bsx, int bsy, int trbpp>
void WriteImageTopBottom(int l, int r, int y, int h, BYTE* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF);
template<int psm, int bsx, int bsy, int trbpp>
void WriteImage(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
void WriteImage24(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
void WriteImage8H(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
void WriteImage4HL(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
void WriteImage4HH(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
void WriteImage24Z(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
void WriteImageX(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG);
// TODO: ReadImage32/24/...
void ReadImageX(int& tx, int& ty, BYTE* dst, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) const;
//
void ReadTexture32(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture24(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture16(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture16S(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture8(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture4(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture8H(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture4HL(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture4HH(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture32Z(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture24Z(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture16Z(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture16SZ(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP);
void ReadTextureNC(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP);
// 32/16
void ReadTexture16NP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture16SNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture8NP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture4NP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture8HNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture4HLNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture4HHNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture16ZNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture16SZNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTextureNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP);
void ReadTextureNPNC(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP);
// 32/8
void ReadTexture8P(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture4P(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture8HP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture4HLP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
void ReadTexture4HHP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const;
//
static DWORD m_xtbl[1024], m_ytbl[1024];
template<typename T> void ReadTexture(CRect r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, readTexel rt, readTexture rtx);
template<typename T> void ReadTextureNC(CRect r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, readTexel rt, readTexture rtx);
//
HRESULT SaveBMP(LPCTSTR fn, DWORD bp, DWORD bw, DWORD psm, int w, int h);
};
#pragma warning(default: 4244)