pcsx2/3rdparty/GL
gregory.hainaut 07605941ef gsdx ogl:
* some preliminary work to test/benchmark bindless texture in the future (glsl was not yet updated)
Bindless texture allow to get a GPU texture pointer and then set it directly
to the shader as a basic uniform.
=> no more texture unit selection/validation
=> no more texture validation neither texture hash lookup

3rdparty: update gl header to the latest gl4.4


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5720 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-17 08:57:52 +00:00
..
glew.h Also update glew to 1.5.4, and wglext.h to the latest version from http://www.opengl.org/registry/api/wglext.h 2010-05-31 20:07:02 +00:00
glext.h gsdx ogl: 2013-08-17 08:57:52 +00:00
glxew.h Also update glew to 1.5.4, and wglext.h to the latest version from http://www.opengl.org/registry/api/wglext.h 2010-05-31 20:07:02 +00:00
wglew.h Also update glew to 1.5.4, and wglext.h to the latest version from http://www.opengl.org/registry/api/wglext.h 2010-05-31 20:07:02 +00:00
wglext.h Committing changes to the MSVC 2010 build system as posted in issue #977. 2011-03-21 21:51:50 +00:00