pcsx2/plugins/spu2-x/src/Lowpass.cpp

73 lines
1.9 KiB
C++

/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the the License, or (at your
* option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this library; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "Lowpass.h"
#include <math.h>
#include <float.h>
LPF_data::LPF_data( double freq, double srate )
{
double omega = 2.0 * freq / srate;
static const double g = 1.0;
// calculating coefficients:
double k,p,q,a;
double a0,a1,a2,a3,a4;
k=(4.0*g-3.0)/(g+1.0);
p=1.0-0.25*k;p*=p;
// LP:
a=1.0/(tan(0.5*omega)*(1.0+p));
p=1.0+a;
q=1.0-a;
a0=1.0/(k+p*p*p*p);
a1=4.0*(k+p*p*p*q);
a2=6.0*(k+p*p*q*q);
a3=4.0*(k+p*q*q*q);
a4= (k+q*q*q*q);
p=a0*(k+1.0);
coef[0] = p;
coef[1] = 4.0*p;
coef[2] = 6.0*p;
coef[3] = 4.0*p;
coef[4] = p;
coef[5] = -a1*a0;
coef[6] = -a2*a0;
coef[7] = -a3*a0;
coef[8] = -a4*a0;
}
// Processes a single sample into the LPF.
double LPF_data::sample( double inval )
{
const double out = (coef[0]*inval) + d[0];
d[0] = (coef[1]*inval) + (coef[5]*out) + d[1];
d[1] = (coef[2]*inval) + (coef[6]*out) + d[2];
d[2] = (coef[3]*inval) + (coef[7]*out) + d[3];
d[3] = (coef[4]*inval) + (coef[8]*out);
return out;
}