pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut 5d49a6b685 gsdx ogl: replace 4 VS shader variation by an AND mask
Perf will be roughly the same. However there is a single VS for all
the HW emulation.
2016-06-01 09:29:56 +02:00
..
common_header.glsl gsdx ogl: replace 4 VS shader variation by an AND mask 2016-06-01 09:29:56 +02:00
convert.glsl gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
merge.glsl gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
shadeboost.glsl gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
tfx_fs.glsl gsdx ogl: terminator 3 supports sampling from the depth 2016-05-30 19:39:52 +02:00
tfx_vgs.glsl gsdx ogl: replace 4 VS shader variation by an AND mask 2016-06-01 09:29:56 +02:00