mirror of https://github.com/PCSX2/pcsx2.git
283 lines
6.7 KiB
Plaintext
283 lines
6.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="spu2PeopsSound" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=spu2PeopsSound - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "spu2PeopsSound.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "spu2PeopsSound.mak" CFG="spu2PeopsSound - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "spu2PeopsSound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "spu2PeopsSound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=xicl6.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "spu2PeopsSound - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x407 /d "NDEBUG"
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# ADD RSC /l 0x407 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=xilink6.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 dsound.lib winmm.lib user32.lib gdi32.lib advapi32.lib /nologo /subsystem:windows /dll /machine:I386
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=rem copy release\spu2PeopsSound.dll D:\pcsx2\plugins\spu2PeopsDSound.dll
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "spu2PeopsSound - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x407 /d "_DEBUG"
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# ADD RSC /l 0x407 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=xilink6.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "spu2PeopsSound - Win32 Release"
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# Name "spu2PeopsSound - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\adsr.c
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# End Source File
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# Begin Source File
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SOURCE=.\alsa.c
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# End Source File
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SOURCE=.\cfg.c
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# End Source File
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SOURCE=.\debug.c
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# End Source File
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# Begin Source File
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SOURCE=.\dma.c
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# End Source File
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# Begin Source File
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SOURCE=.\dsound.c
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# End Source File
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# Begin Source File
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SOURCE=.\freeze.c
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# End Source File
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SOURCE=.\oss.c
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# End Source File
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SOURCE=.\psemu.c
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# End Source File
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SOURCE=.\record.c
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# End Source File
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SOURCE=.\registers.c
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# End Source File
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# Begin Source File
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SOURCE=.\reverb.c
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# End Source File
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# Begin Source File
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SOURCE=.\spu.c
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# End Source File
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# Begin Source File
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SOURCE=.\spu2PeopsSound.c
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# End Source File
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# Begin Source File
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SOURCE=.\spu2PeopsSound.def
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# End Source File
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# Begin Source File
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SOURCE=.\spu2PeopsSound.rc
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.c
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# End Source File
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SOURCE=.\xa.c
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# Begin Source File
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SOURCE=.\adsr.h
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# End Source File
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# Begin Source File
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SOURCE=.\alsa.h
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# End Source File
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SOURCE=.\cfg.h
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# End Source File
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# Begin Source File
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SOURCE=.\debug.h
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# End Source File
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# Begin Source File
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SOURCE=.\dma.h
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# End Source File
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# Begin Source File
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SOURCE=.\dsoundoss.h
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# End Source File
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SOURCE=.\externals.h
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# End Source File
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SOURCE=.\gauss_i.h
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# End Source File
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# Begin Source File
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SOURCE=.\psemuxa.h
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# End Source File
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SOURCE=.\record.h
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SOURCE=.\registers.h
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SOURCE=.\regs.h
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\reverb.h
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# End Source File
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# Begin Source File
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SOURCE=.\spu.h
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# End Source File
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SOURCE=.\StdAfx.h
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# End Source File
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SOURCE=.\changelog.txt
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SOURCE=.\Filemap.txt
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SOURCE=.\License.txt
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# End Project
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