mirror of https://github.com/PCSX2/pcsx2.git
59 lines
982 B
C
59 lines
982 B
C
#ifndef CONFIG_H
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#define CONFIG_H
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#include "InputManager.h"
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#include "PS2Etypes.h"
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extern u8 ps2e;
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struct GeneralConfig {
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public:
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u8 disablePad[2];
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u8 mouseUnfocus;
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u8 disableScreenSaver;
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u8 closeHacks;
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u8 axisButtons;
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DeviceAPI keyboardApi;
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DeviceAPI mouseApi;
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struct {
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u8 directInput;
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u8 xInput;
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} gameApis;
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u8 debug;
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u8 background;
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u8 multipleBinding;
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u8 forceHide;
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u8 GH2;
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// Derived value, calculated by GetInput().
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u8 ignoreKeys;
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u8 GSThreadUpdates;
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u8 escapeFullscreenHack;
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u8 guitar[2];
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u8 AutoAnalog[2];
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u8 saveStateTitle;
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wchar_t lastSaveConfigPath[MAX_PATH+1];
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wchar_t lastSaveConfigFileName[MAX_PATH+1];
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};
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extern GeneralConfig config;
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void UnloadConfigs();
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void AddIgnore(LPARAM k);
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int LoadSettings(int force = 0, wchar_t *file = 0);
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void CALLBACK PADconfigure();
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// Refreshes the set of enabled devices.
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void RefreshEnabledDevices(int updateDeviceList = 0);
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#endif
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