pcsx2/common/include/x86emitter
Jake.Stine d868edc17c Recompiler Bugfix: for crashes in Ace Combat 4, and likely other games that use COP2 extensively.
Explanation: EBP was being used by mVU macro-mode (COP2), which violated the new EErec aligned stack setup.  ie, register/stack corruption resulted.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2123 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-03 20:35:40 +00:00
..
implement Recompiler Bugfix: for crashes in Ace Combat 4, and likely other games that use COP2 extensively. 2009-11-03 20:35:40 +00:00
inlines.inl Added some missing semaphore/mutex resets, and bugfixed the emitter when using a certain type of complex indirect sddressing ( ie, ptr32[addr + (eax*4)] ) 2009-10-17 23:30:16 +00:00
instructions.h Fixes for more crash bugs introduced in the prev revision; potential fix for Linux/GTK errors. 2009-11-02 13:42:28 +00:00
internal.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
legacy_instructions.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
legacy_internal.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
legacy_types.h aligned_stack: Finished conversion of all CALLFunc and _callFunctionArg1 functions to aligned-stack safe __fastcall invocations; only IOP's psxExecute and dispatchers remain to be done. (rev is fully functional in this state tho, on win32 at least) 2009-10-20 20:02:07 +00:00
macros.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
sse_helpers.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
tools.h Rewrote internal handling of SSE roundmodes and DAZ/FTZ (fixes major crash bugs of the prev revision). 2009-11-02 07:00:59 +00:00
x86emitter.h Rewrote internal handling of SSE roundmodes and DAZ/FTZ (fixes major crash bugs of the prev revision). 2009-11-02 07:00:59 +00:00
x86types.h Rewrote internal handling of SSE roundmodes and DAZ/FTZ (fixes major crash bugs of the prev revision). 2009-11-02 07:00:59 +00:00