.. |
baseclasses
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
res
|
1.2.x: cherry pick r5888 from trunk
|
2014-02-10 18:57:09 +00:00 |
vsprops
|
Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
|
2013-11-27 16:53:36 +00:00 |
xbyak
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
CMakeLists.txt
|
gsdx ogl: various minor optimization.
|
2013-08-05 20:25:25 +00:00 |
GLLoader.cpp
|
gsdx ogl:
|
2014-02-01 11:11:14 +00:00 |
GLLoader.h
|
gsdx ogl:
|
2014-02-01 11:11:14 +00:00 |
GLState.cpp
|
gsdx ogl: Flush various pending work
|
2013-10-24 20:54:27 +00:00 |
GLState.h
|
gsdx ogl: Flush various pending work
|
2013-10-24 20:54:27 +00:00 |
GPU.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPU.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUDrawScanline.cpp
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUDrawScanlineCodeGenerator.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUDrawingEnvironment.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPULocalMemory.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPULocalMemory.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPURenderer.cpp
|
GSdx:
|
2014-01-17 10:17:24 +00:00 |
GPURenderer.h
|
GSDX: Forgot to remove a bit of cruft in the last rev.
|
2014-01-25 19:17:00 +00:00 |
GPURendererSW.cpp
|
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
|
2013-06-17 04:11:10 +00:00 |
GPURendererSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUScanlineEnvironment.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUState.cpp
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GPUState.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUVertex.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GS.cpp
|
Refinement of the last patch.
|
2014-01-25 19:53:12 +00:00 |
GS.h
|
gcc:
|
2013-04-14 10:48:50 +00:00 |
GSAlignedClass.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
|
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
|
2013-06-17 04:11:10 +00:00 |
GSBlock.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
|
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
|
2013-06-17 04:11:10 +00:00 |
GSCapture.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSCaptureDlg.cpp
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSCaptureDlg.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSClut.cpp
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSClut.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSCodeBuffer.cpp
|
all: gcc warning clean (round 2)
|
2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSCrc.cpp
|
Region now know n for Crash Bandicoot CRC added in r5762
|
2013-12-13 22:10:16 +00:00 |
GSCrc.h
|
Working on my backlog: GSdx CRC patches.
|
2013-07-23 13:55:38 +00:00 |
GSDevice.cpp
|
GSdx:
|
2014-01-17 10:17:24 +00:00 |
GSDevice.h
|
GSdx:
|
2014-01-17 10:17:24 +00:00 |
GSDevice9.cpp
|
GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.
|
2014-02-02 17:50:32 +00:00 |
GSDevice9.h
|
GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.
|
2014-02-02 17:50:32 +00:00 |
GSDevice11.cpp
|
GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.
|
2014-02-02 17:50:32 +00:00 |
GSDevice11.h
|
GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.
|
2014-02-02 17:50:32 +00:00 |
GSDeviceDX.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDeviceDX.h
|
GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
|
2013-02-12 10:57:48 +00:00 |
GSDeviceNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDeviceNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDeviceOGL.cpp
|
1.2.x: cherry pick r5888 from trunk
|
2014-02-10 18:57:09 +00:00 |
GSDeviceOGL.h
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
GSDeviceSW.cpp
|
gcc:
|
2013-04-14 10:48:50 +00:00 |
GSDeviceSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDialog.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDialog.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDirtyRect.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDirtyRect.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDrawScanline.cpp
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSDrawScanline.h
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDrawScanlineCodeGenerator.x64.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSDrawScanlineCodeGenerator.x86.cpp
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawingContext.h
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSDrawingEnvironment.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDump.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDump.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSFunctionMap.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSLinuxDialog.cpp
|
1.2.x: cherry pick r5888 from trunk
|
2014-02-10 18:57:09 +00:00 |
GSLinuxLogo.h
|
gsdx-ogl: All the Windows versions get a fancy logo on top, so...
|
2012-01-08 04:59:29 +00:00 |
GSLocalMemory.cpp
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
GSLocalMemory.h
|
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
|
2013-06-17 04:11:10 +00:00 |
GSPerfMon.cpp
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GSPerfMon.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRasterizer.cpp
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSRasterizer.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSRenderer.cpp
|
1.2.x: cherry pick r5888 from trunk
|
2014-02-10 18:57:09 +00:00 |
GSRenderer.h
|
GSdx:
|
2014-01-17 10:17:24 +00:00 |
GSRendererCS.cpp
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
GSRendererCS.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererDX.cpp
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX.h
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX9.cpp
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
GSRendererDX9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererDX11.cpp
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererHW.cpp
|
GSdx:
|
2014-01-21 15:27:05 +00:00 |
GSRendererHW.h
|
GSdx:
|
2014-01-21 15:27:05 +00:00 |
GSRendererNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererOGL.cpp
|
gsdx ogl: Only enable advance DATE when user request it
|
2014-02-01 18:46:18 +00:00 |
GSRendererOGL.h
|
gsdx ogl:
|
2013-07-28 14:40:43 +00:00 |
GSRendererSW.cpp
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSRendererSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSScanlineEnvironment.h
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetting.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSettingsDlg.cpp
|
GSDX: Just correcting some typo's
|
2014-02-02 22:46:06 +00:00 |
GSSettingsDlg.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSShaderOGL.cpp
|
gsdx ogl:
|
2014-02-01 11:11:14 +00:00 |
GSShaderOGL.h
|
gsdx ogl:
|
2014-02-01 11:11:14 +00:00 |
GSState.cpp
|
GSDX: Forgot to remove a bit of cruft in the last rev.
|
2014-01-25 19:17:00 +00:00 |
GSState.h
|
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
|
2013-06-17 04:11:10 +00:00 |
GSTables.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTables.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache.cpp
|
GSDX: Fix/Hack for NVIDIA stretch issue on drivers > 320.18 with DirectX 11 when using a custom resolution. You can enable it in the HW Hacks section, let me know if there is a game it doesn't fix.
|
2014-01-05 23:31:26 +00:00 |
GSTextureCache.h
|
GSDX: Fix/Hack for NVIDIA stretch issue on drivers > 320.18 with DirectX 11 when using a custom resolution. You can enable it in the HW Hacks section, let me know if there is a game it doesn't fix.
|
2014-01-05 23:31:26 +00:00 |
GSTextureCache9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCacheOGL.cpp
|
gsdx ogl:
|
2013-07-19 19:25:50 +00:00 |
GSTextureCacheOGL.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCacheSW.cpp
|
GSDX: Nothing is fixed, the last two revisions did not happen.
|
2013-02-08 15:36:54 +00:00 |
GSTextureCacheSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
|
2013-02-12 10:57:48 +00:00 |
GSTextureFX11.cpp
|
GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
|
2013-02-12 10:57:48 +00:00 |
GSTextureFXOGL.cpp
|
1.2.x: cherry pick r5888 from trunk
|
2014-02-10 18:57:09 +00:00 |
GSTextureNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureOGL.cpp
|
1.2.x: cherry pick r5888 from trunk
|
2014-02-10 18:57:09 +00:00 |
GSTextureOGL.h
|
gsdx ogl:
|
2013-08-17 09:05:41 +00:00 |
GSTextureSW.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSThread.cpp
|
Small round of patches for various issues.
|
2014-01-25 14:25:48 +00:00 |
GSThread.h
|
all: gcc warning clean (round 2)
|
2013-06-28 17:32:37 +00:00 |
GSUniformBufferOGL.h
|
gsdx ogl: various minor optimization.
|
2013-08-05 20:25:25 +00:00 |
GSUtil.cpp
|
GSdx: attempting to fix vs2010 project files, I don't have it installed anymore.
|
2013-06-10 18:48:14 +00:00 |
GSUtil.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVector.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSVector.h
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
GSVertex.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexArrayOGL.h
|
gsdx ogl: correct most of Z-depth issue
|
2014-01-31 21:30:54 +00:00 |
GSVertexHW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.h
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
|
GSdx: one more try to fix vs2010
|
2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexTrace.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSWnd.cpp
|
gsdx ogl: correct most of Z-depth issue
|
2014-01-31 21:30:54 +00:00 |
GSWnd.h
|
gsdx ogl: AMD users upgrade to 13.8 now ;)
|
2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
|
GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
|
2013-06-16 02:48:16 +00:00 |
GSWndDX.h
|
gsdx-ogl-wnd: multiple VS compilation fix.
|
2013-01-04 15:41:37 +00:00 |
GSWndEGL.cpp
|
gsdx ogl: in case of EGL_BAD_MATCH try to create the context with different option (hope to fix intel mesa)
|
2013-10-05 10:37:48 +00:00 |
GSWndEGL.h
|
gsdx ogl: AMD users upgrade to 13.8 now ;)
|
2013-08-03 08:29:01 +00:00 |
GSWndOGL.cpp
|
gsdx ogl:
|
2013-08-17 09:05:41 +00:00 |
GSWndOGL.h
|
gsdx ogl:
|
2013-08-17 09:05:41 +00:00 |
GSWndWGL.cpp
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
GSWndWGL.h
|
gsdx ogl: AMD users upgrade to 13.8 now ;)
|
2013-08-03 08:29:01 +00:00 |
GSdx.cpp
|
spu2x: array out of bond (-1)
|
2013-09-10 11:41:11 +00:00 |
GSdx.def
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GSdx.gcc.cbp
|
gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS
|
2012-08-15 10:22:19 +00:00 |
GSdx.gcc.workspace
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSdx.h
|
gsdx-ogl-wnd:
|
2013-06-15 15:03:44 +00:00 |
GSdx.icc.cbp
|
gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS
|
2012-08-15 10:22:19 +00:00 |
GSdx.props
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GSdx.rc
|
GSdx:
|
2014-01-17 10:17:24 +00:00 |
GSdx.vcxproj
|
GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though.
|
2014-01-09 21:51:42 +00:00 |
GSdx.vcxproj.filters
|
gsdx ogl: various minor optimization.
|
2013-08-05 20:25:25 +00:00 |
GSdx_vs2008.vcproj
|
gsdx ogl: various minor optimization.
|
2013-08-05 20:25:25 +00:00 |
GSdx_vs2012.vcxproj
|
Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
|
2014-01-24 15:30:34 +00:00 |
GSdx_vs2012.vcxproj.filters
|
Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
|
2013-11-27 16:53:36 +00:00 |
GSdx_vs2013.vcxproj
|
Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
|
2014-01-24 15:30:34 +00:00 |
GSdx_vs2013.vcxproj.filters
|
Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
|
2013-11-27 16:53:36 +00:00 |
config.h
|
GSdx:
|
2013-12-28 21:36:29 +00:00 |
linux_replay.cpp
|
gsdx ogl: Flush various pending work
|
2013-10-24 20:54:27 +00:00 |
resource.h
|
GSdx:
|
2014-01-17 10:17:24 +00:00 |
stdafx.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
stdafx.h
|
pcsx2: fix 4 arrays out of bond
|
2013-09-05 20:01:47 +00:00 |
targetver.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |