pcsx2/plugins/zzogl-pg/opengl/ZZoglDrawing.h

68 lines
2.0 KiB
C++

/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef ZZOGLDRAWING_H_INCLUDED
#define ZZOGLDRAWING_H_INCLUDED
#include "Util.h"
#include "GS.h"
// extern bool __forceinline NoHighlights(int i);
// return true if triangle SHOULD be painted.
// Hackish and should be replaced.
// Previous version was an inlined function but gcc-4.6 does not want to inline it.
// Because the code is in the middle of vertex which are very often call,
// a basic macro is more effective -- Gregory
#define NoHighlights(I) (!(conf.settings().xenosaga_spec) || !vb[(I)].zbuf.zmsk || prim->iip)
enum PRIM_TYPE {
PRIM_POINT = 0,
PRIM_LINE,
PRIM_LINE_STRIP,
PRIM_TRIANGLE,
PRIM_TRIANGLE_STRIP,
PRIM_TRIANGLE_FAN,
PRIM_SPRITE,
PRIM_DUMMY
};
class Kick
{
private:
// template<bool DO_Z_FOG> void Set_Vertex(VertexGPU *p, int i);
template<bool DO_Z_FOG> void Set_Vertex(VertexGPU *p, Vertex &gsvertex);
void Output_Vertex(VertexGPU vert, u32 id);
bool ValidPrevPrim;
public:
Kick() { }
~Kick() { }
void KickVertex(bool adc);
void DrawPrim(u32 i);
inline void DirtyValidPrevPrim() {
ValidPrevPrim = 0;
}
};
extern Kick* ZZKick;
#endif // ZZOGLDRAWING_H_INCLUDED