2010-10-17 09:42:49 +00:00
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/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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2010-11-23 03:35:01 +00:00
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#ifndef ZZOGLDRAWING_H_INCLUDED
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#define ZZOGLDRAWING_H_INCLUDED
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2010-10-17 09:42:49 +00:00
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2010-10-23 08:15:39 +00:00
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#include "Util.h"
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2010-10-17 09:42:49 +00:00
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#include "GS.h"
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2011-05-04 16:41:21 +00:00
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// extern bool __forceinline NoHighlights(int i);
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// return true if triangle SHOULD be painted.
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// Hackish and should be replaced.
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// Previous version was an inlined function but gcc-4.6 does not want to inline it.
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// Because the code is in the middle of vertex which are very often call,
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// a basic macro is more effective -- Gregory
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#define NoHighlights(I) (!(conf.settings().xenosaga_spec) || !vb[(I)].zbuf.zmsk || prim->iip)
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2010-10-17 09:42:49 +00:00
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2010-10-23 23:02:19 +00:00
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enum PRIM_TYPE {
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PRIM_POINT = 0,
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PRIM_LINE,
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PRIM_LINE_STRIP,
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PRIM_TRIANGLE,
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PRIM_TRIANGLE_STRIP,
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PRIM_TRIANGLE_FAN,
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PRIM_SPRITE,
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PRIM_DUMMY
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};
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2010-10-23 08:15:39 +00:00
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class Kick
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{
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private:
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2010-10-25 18:31:38 +00:00
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// template<bool DO_Z_FOG> void Set_Vertex(VertexGPU *p, int i);
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template<bool DO_Z_FOG> void Set_Vertex(VertexGPU *p, Vertex &gsvertex);
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2010-10-24 10:23:06 +00:00
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void Output_Vertex(VertexGPU vert, u32 id);
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2010-10-26 21:14:15 +00:00
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bool ValidPrevPrim;
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2010-10-23 08:15:39 +00:00
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public:
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Kick() { }
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~Kick() { }
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void KickVertex(bool adc);
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2010-11-06 06:28:45 +00:00
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2010-10-23 23:02:19 +00:00
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void DrawPrim(u32 i);
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2010-10-26 21:14:15 +00:00
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inline void DirtyValidPrevPrim() {
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ValidPrevPrim = 0;
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}
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2010-10-23 08:15:39 +00:00
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};
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extern Kick* ZZKick;
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2010-10-17 15:49:34 +00:00
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2010-11-23 03:35:01 +00:00
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#endif // ZZOGLDRAWING_H_INCLUDED
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