Connor McLaughlin
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ddbc143178
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GS/DX12: Fix creating display textures mid-frame crashing
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2022-06-20 07:28:12 +01:00 |
Connor McLaughlin
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eeb09c54d8
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GS/DX12: Use correct state for texture staging buffers
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2022-06-04 18:10:46 +01:00 |
Connor McLaughlin
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822e508d13
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D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps
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2022-05-28 05:50:21 +01:00 |
Connor McLaughlin
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2365a9caab
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D3D12/Texture: Fix incorrect resource state for fallback staging buffer
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2022-05-26 00:04:46 +02:00 |
Connor McLaughlin
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3c18cdcb1f
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Frontend: Add D3D12HostDisplay
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2022-04-15 12:56:41 +01:00 |
Connor McLaughlin
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e767fb8d35
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Common: Add D3D12 wrapper/helper classes
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2022-04-15 12:56:41 +01:00 |