* common.h is mostly based on multiple file in ffmpeg. So apply the same licence as the original files
* Others zerofrog's file: add a note on the missing copyright notice.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3627 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: zzogl is the only left (well zero plugins also) but I will wait that we port CALLBACK to EXPORT_C_
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3612 96395faa-99c1-11dd-bbfe-3dabce05a288
Add 2 attributes to the interfaces functions
- externally_visible: avoid gcc to remove the function when lto is enabled
- visibility("default"): default == public... Allow to hide all others symbols: see http://gcc.gnu.org/wiki/Visibility for details
onepad:
* Remove __cplusplus define, everythings is in C
* define 2 interfaces functions with EXPORT_C_ instead of CALLBACK.
cmake:
* add recent added .h files
* add fvisibility optimization. Plugins size was reduced of ~10% much more than expected :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3611 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNotes: DevCon logs are now available in *Release* builds as well as Devel builds, and can be enabled from the Console window's "Sources" menu. They are disabled by default in Release builds, and are always enabled regardless of the ini setting in devel builds. Debug logs are still strictly available in debug builds only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3609 96395faa-99c1-11dd-bbfe-3dabce05a288
- Remove the DSound output module hardware buffer option which caused more harm than good.
Also fixed that IOPx2 hack leftover.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3597 96395faa-99c1-11dd-bbfe-3dabce05a288
Move the dx11 check to GSInit, didn't like it only getting called on renderer changes in the middle of emulation.
PCSX2:
Report the savestate version as hex if loading an incompatible state. Looks better than -19793434481 :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3579 96395faa-99c1-11dd-bbfe-3dabce05a288
Apply hackfix for Wild Arms 4. Thanks Lana and 89CamaroIROCZ :)
We're still missing the PAL and JAP CRCs though. Issue 185 collects them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3557 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented support for legacy GS plugins (considered anything prior to the Reordering merge).
* Added a lot of 'const' qualifiers to the GSgifTransfer functions in both GSdx and zzogl.
DevNote: GS plugins shouldn't be modifying the data provided to them from PCSX2 -- zzogl wasn't, GSdx was. I had to do a little bit of juggling to remove the mem modifications from GSdx's TEX0/TEX2 handlers. With luck, nothing's broken. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3536 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed extern "C" and applied static const to s_clut16 vars. Should be fine since the old x86.S files that needed extern "C" have been removed from zzogl.
* Fixed a compilation error in Win32/Debug builds.
* Changed some references of DEVBUILD ZEROGS_DEVBUILD. Not sure if all of them should be changed over or not, so I just stuck to some of the more obviously correct bits.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3500 96395faa-99c1-11dd-bbfe-3dabce05a288
* use volatile keyword to avoid gcc removing the function...
* Use name variable in asm code instead of %n
* Fix constraint on s_clut16mask. There are input, not output...
Arcum can you look at this 2 things thanks.
-> code is still broken in one place. s_clut16mask & s_clut16mask2
re null in the code generated by gcc ! To fix it (do not know why), we can declare them as static. But I'm not sure
on the impact and I can not test windows...
-> s_clut16mask is declared as a 256bits numbers instead of 128 !
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3494 96395faa-99c1-11dd-bbfe-3dabce05a288
* add xmm register to the clobber list.
* Add input contrainst (avoid to depend of the function attribute and easier to understand)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3480 96395faa-99c1-11dd-bbfe-3dabce05a288