Commit Graph

3667 Commits

Author SHA1 Message Date
cottonvibes e38a0ba32d microVU: minor changes
- Added mVUcacheInitReserve and mVUcacheMaxReserve constant values for now which can be tinkered with until we implement runtime user-modifiable cache reserve-sizes.
- Improved the "microVU - cached program" printouts on dev builds.

pcsx2:
- Fixed the typos in SysOutOfMemory_EmergencyResponse()

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4087 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-12 06:38:17 +00:00
arcum42 f68eb19543 zzogl-pg: Fix compilation in Debug mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4086 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-12 00:33:10 +00:00
Jake.Stine fe5212696d GCC compilation fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4085 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-11 11:01:27 +00:00
cottonvibes 835127b69e microVU: Implemented indirect jump address caching (speedup)
Indirect jumps (JR/JALR) get a table which stores the previously jumped-to x86 code entry points, and this table is indexed by the jump-to PC address.
If current jump is jumping to a previously jumped-to address, the table will have an entry-point, but before it is returned, the microProgram for which the entry point belongs to must be validated to see if it matches the current contents of VU memory.
The program validation check is remembered and doesn't need to be performed again until after a micro memory clear (which happens when vif writes to vu micro memory).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4083 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-11 04:44:25 +00:00
Jake.Stine 6f289bedaf i18n:
* Fixed command line help display for non-english (invoked via --help)
 * Startup/wizard now uses default operating system language when possible.
 * Added a language 'Apply' button to the first time wizard, which applies new translations immediately.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4082 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-11 01:03:10 +00:00
refraction 41fc6feaf7 Fixes for Ikusa, Kinetica and Need for Speed Underground, should all be working again (or as good as before r3274)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4081 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-11 00:29:20 +00:00
Jake.Stine 2b9e609529 i18n: more minor bugfixes to handling of Chinese dialects/sub-languages, and some bug fixes to language enumeration and language settings ini stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4080 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-10 01:28:43 +00:00
Jake.Stine d9fdecd176 i18n: Remove some redundant/legacy wxWidgets language codes, in particular regarding Traditional/Taiwan Chinese.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4079 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-08 03:56:08 +00:00
refraction fa76cfdeca Hack for Midway (Thanks guys!) games, as to show their muppetry in coding, i have left big dev warnings everytime it hits their cockup. On a more serious note, Solves the issue of a failing COP Condition they are trying to achieve.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4077 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-06 21:40:36 +00:00
Jake.Stine 5c54b8279e i18n:
* fixed a bug that caused certain confirmation dialogs to not remember their choices, when user had non-english language.
 * Added wxWidgets-provided strings for a few things, such as Next, Back, and OK / Apply / Cancel.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4076 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-04 15:23:15 +00:00
refraction 0478382cb1 missed DMVector in last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4075 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 23:41:03 +00:00
refraction a7676a2b26 IPU hack removal - Well, still one bit i'm not sure on, but everything else should be correct. Hack was due to differences between IPU and the MPEG standard.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4074 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 23:36:51 +00:00
Jake.Stine f2c0ff23a9 PCSX2, GSdx (patch from avih): Fix broken backward/forward compatibility regarding GSgetTitleInfo
* PCSX2: Added GSgetTileinfo2 and deprecated=removed GSgetTitleInfo
 * GSdx: moved to the new GSgetTitleInfo2
 * New PCSX2 with new GSdx will have the new functionality, all other combos remain with old functionality.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4073 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 21:18:29 +00:00
Jake.Stine 49527d952c Plugin API for GS: Changed the new GSgetTitleInfo callback to use a more sensible parameter passing system.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4072 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 03:45:34 +00:00
Jake.Stine aaaa71e13b Minor fixes for the earlier GSdx titlebar feature.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4071 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 03:04:55 +00:00
ramapcsx2 1b1f112533 Avih (of Firefox plugin "Smoothwheel" fame ;) ) worked on bringing back that extended GSdx information we lost in the merge to the new WX Gui.
Here's his changelog:

GSdx, PCSX2: Fixed broken GS info at the title bar
* If the plugin doesn't support the API, PCSX2 will display only the image mode (progressive/interlaced field/frame), NON i18n!
* If the plugin does support the API, PCSX2 will not display the image mode, and instead display the info from the plugin
* GSdx now properly sends title info: resolution, image mode, deinterlace mode (weave - bff, etc)
* To enable the full GSdx title info as it used to work before it got broken: uncomment //#define GSTITLEINFO_API_FORCE_VERBOSE at GS.h of GSdx.
NOTE: When using an older pcsx2.exe with newer GS plugin, the title would contain duplicate image mode info. All other combos work fine.
* PCSX2 still displays the performance info, etc in the title bar.

Thanks a bunch for bringing this information back, Avih! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4070 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 22:48:56 +00:00
Jake.Stine cc9461471b i18n: fixes for po filenames (they didn't match the ones in the wiki)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4068 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 19:38:18 +00:00
arcum42 5f1d99188d zzogl-pg: Mess around a bit with FlushReGetTarget.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4067 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 11:12:42 +00:00
arcum42 f1c05a7f65 Fix up Linux after the latest commits.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4066 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 10:41:20 +00:00
Jake.Stine 9bcff9f3d5 Internationalization fix-ups. PCSX2 0.9.7 should *finally* be ready for translations. Whew.
* Also did some work on re-introducing the game database dialog.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4063 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 08:15:11 +00:00
gregory.hainaut@gmail.com 8d974015d5 zzogl:
* Create a nice FORCE_TEXDESTROY_THRESH define
* do not call GetMemoryTarget twice in a row. There is already a check in the core function.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4062 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-01 14:17:12 +00:00
refraction d5e60af439 DMA: Disallow MADR/QWC/TADR writes while the DMA is busy, solves the Mana Khemia voodooness
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4061 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-29 20:33:22 +00:00
arcum42 5da2f7cecd Correct an assertion. and remove an unused variable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4060 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-28 07:23:24 +00:00
gregory.hainaut@gmail.com 81170a984d host mem: fix wrong allocation method on linux
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4059 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-27 16:47:43 +00:00
refraction 533bb0846b IPU: Gave IPU0/Internal IPU a sense of timing rather than the whole lot being dumped out instantly then interrupted later, fixes issues with data being left in the fifo (mana khemia) and the IPU outstripping the other dma's (FFX Mess/Tearing on Digital Devil Saga videos). Will remove the hack later and clean up once im totally happy its ok.
Note: This is technically still a hack, but it shouldnt break anything like the existing hack does, also it's closer to how it should be than anything we've done previous.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4058 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-27 00:11:52 +00:00
refraction 5f1ccc767e Fixed a bug in partial DIRECT/HL transfers, Fixes Ape Escape hang going ingame.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4057 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-26 20:50:28 +00:00
gregory.hainaut@gmail.com b9a3649df0 debian: * remove an useless patch (was properly fix with latest branch merge)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4056 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-26 18:00:40 +00:00
ramapcsx2 0c87450816 SPU2-X:
Fix ADMA not getting read when in spdif bitstream mode (which some games offer for FMVs).
This option would cause them to hang indefinitely.
There's something wrong with the read audio but at least it doesn't die ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4055 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-25 15:59:33 +00:00
refraction 3d4c0f6158 Workaround for Ape Escape Million Monkey's. SIGNAL causes issues with Path1, this should avoid it for now until someone has a better idea :P Explination given in both XG_KICK's
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4054 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-24 22:23:57 +00:00
refraction 9e4041a8e3 Took out the code i accidently put back in from testing
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4053 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-24 20:37:37 +00:00
refraction e37d6b2905 Fix for Sonic Mega Collection, amazing how missing one small little detail can change things!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4052 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-24 20:36:33 +00:00
arcum42 c09df50a58 zzogl-pg: Fix a compilation error when not building a Release build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4051 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-24 04:45:24 +00:00
arcum42 bd7fee3be3 Merge the changes in the GregsMisc branch back into trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4049 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-24 02:49:23 +00:00
Jake.Stine 21f75b58db * Added code to detect amount of physical ram installed on the host computer.
* Added logging of host operating system and physical ram to startup.
 * Removed "PhysicalCores" stuff from both x86emitter and startup logs -- physical cores is losing its relevance with all the new AMD and Intel chip designs.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4048 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 21:32:52 +00:00
arcum42 17514af0e2 GregsMisc: Just a bit of cleanup.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4047 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 08:39:12 +00:00
arcum42 b3e7bea66e GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4046 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 03:35:01 +00:00
arcum42 5e73b1ca7e GregsMisc: Sync with trunk (r3983-r4044)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4045 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 03:11:08 +00:00
refraction 9f52e30c06 Fix for what i hope is the last Tekken Tag bug i find! I'd actually already done this on the VIF side due to another game, but didn't do this side. Fixes it tho ;p Happy smashing of each others faces in..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4044 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-22 19:52:11 +00:00
Jake.Stine 6dcdf9cfa9 wxSavestates:
* Basic savestate loading/saving working now (needs testing).
 * No support for screenshots embedded into the savestate (yet).

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4043 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-22 16:24:54 +00:00
ramapcsx2 f99ca6f4f6 New option to backup the old, existing savestate when creating a new one.
Hopefully not too buggy :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4042 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-21 12:35:59 +00:00
ramapcsx2 941bc36f24 Game Database Editor not needed yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4041 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-21 09:11:42 +00:00
refraction d8e80ff5fd Fixed bug in Vif Unpack Recompiler causing Guitar Hero 3 to crash on the memorycard screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4040 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-19 21:33:21 +00:00
refraction 86fab4e955 *Insert Profanity here*
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4039 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-19 20:37:11 +00:00
refraction 71142dfd7f Take 3 and done *i hope!* comments for r4035-r4038 in here please!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4038 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-19 20:07:57 +00:00
refraction 9979fe30e3 Fixed monumental cockup from my big commit, it shows, product placement really does work!! FFXII now works again, at normal speed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4037 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-19 19:47:06 +00:00
refraction 80663917b1 This is part of r4035, you just "Thought" you saw a new revision..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4036 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-19 16:32:48 +00:00
refraction 96ef86f560 - Standardized DMA Source chains, all DMA's now act exactly the same (within reason) Explanation for this in Hw.cpp. Consequently this fixed a hack id done for FFX videos (Not the one there is a game fix for)
- Slight tweak to Path3 masking, an overlooked situation where Path3 can wait between GIFTags.
- Improved the stability of MFIFO on both sides greatly for games such at Tekken Tag (which boots again) Gran Turismo 4 and FF7 Dirge of Cerberus.

I'm expecting *Something* to break, so please report it here if something does, please make sure it is THIS revision.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4035 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-19 16:29:28 +00:00
Jake.Stine 1dfc69670d wxSavestates branch: still nothing to see here (yet)...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4034 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-18 13:01:38 +00:00
Jake.Stine 5efe38b270 wxSavestates branch: (WIP, does not compile yet)
* Preliminary implementation of wx-based zip support (using wxZipInputStream and wxZipOutputStream).

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4033 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-17 14:06:51 +00:00
Jake.Stine e90fa1af8d Creating wxSavestates branch! Planned goals:
* Fix Unicode support for savestate filenames by using the wxWidgets internal gzip interfaces.
 * Turn savestates into 'proper' zip files that can be opened and extracted by users using standard zip tools (allows for easy memory dumping of EE or IOP ram, for examination or modification).
 * Add screenshot to savestates for later use by a GUI savestate browser (which will be implemented later)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4032 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-17 14:04:23 +00:00