sudonim1@gmail.com
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10db10e6ba
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GSDX: reduce precision requirement for DATE, partially fixes Intel GPUs. (Not sure exactly what's going on here, I think that 0x80 as a 8 bit unorm isn't exactly the same as 128.f/255 but I don't know whether it's required to be... we can just play safe on this anyway).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5362 96395faa-99c1-11dd-bbfe-3dabce05a288
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2012-08-06 17:38:28 +00:00 |
gabest11
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bfbf403bf4
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GSdx: FXAA 3.10, page up key activates it
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4828 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-07-25 11:16:01 +00:00 |
gregory.hainaut@gmail.com
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32911cb7c5
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gsdx: add svn:eol-style metadata
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4319 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-02-19 10:57:28 +00:00 |
sudonim1
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bda5b06e37
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Made resources recompile when a shader is modified, though I'm not happy with the solution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2717 96395faa-99c1-11dd-bbfe-3dabce05a288
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2010-03-15 19:13:51 +00:00 |
Jake.Stine
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b86a9477e4
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GSdx: fix a crash on Intel GM 910/915 and other PS 2.0-only cards, by removing a reference to VPOS (which is PS3.0 only).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2651 96395faa-99c1-11dd-bbfe-3dabce05a288
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2010-03-01 15:26:25 +00:00 |
gabest11
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aa438a6b73
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GSdx: game fixes and small optimizations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1495 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-07-12 13:46:05 +00:00 |
gabest11
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6ef94cc707
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GSdx: ignore this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-06-19 20:24:18 +00:00 |