Jake.Stine
46badcc0e8
Fixed a memory leak in the MutexLock object.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1984 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 18:30:40 +00:00
Jake.Stine
9b213aeffa
SPU2-X: fix a memory leak that dropped a few Kbytes of memory on every suspend/resume (it's been there for ages too; SoundTouch object wasn't being deleted).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1983 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 11:58:56 +00:00
arcum42
3082fd2003
Get rid of a few Windows compilation errors.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1982 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 06:57:20 +00:00
arcum42
88185fc276
Chop up VifDma into a few pieces.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1981 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 06:15:11 +00:00
arcum42
04fdbda2a2
Assorted minor VifDma changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1980 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 00:09:07 +00:00
Jake.Stine
ee36fd9a0f
Linux: oops... committed the asm dumping switch by accident
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1979 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 23:52:38 +00:00
Jake.Stine
4e114666d2
Linux: some more minor tweaks to project files and compilation errors (release mode only)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1978 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 23:31:03 +00:00
arcum42
47e49ded07
Linux: Revert to using the old masking code in iVif at all times, until we can figure out why the other masking code frequently crashes under Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1977 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 21:54:19 +00:00
Jake.Stine
d30673c5ca
Resolve some Linux/GCC errors.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1976 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 20:50:39 +00:00
Jake.Stine
eda5d1d834
Savestates work! Not much else does yet (settings, etc), but at least this monkey's off my back. I can work on tying up more loose ends now. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1975 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 19:20:11 +00:00
Jake.Stine
a2a495e842
wxWidgets/Win32: Keep wx from including <windows.h> into every app/gui related file; reduces window.h global namespace pollution and speeds up compilation times a little bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1974 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 03:52:05 +00:00
Jake.Stine
6583b1623b
Linux: Experimental fix for exception propagation out of the recompiler; this version is based on the theory that the cause is GCC optimizing out exception handling because it sees the inline asm "call DispatcherReg;" as a no-throw(). So I removed the asm and replaced it with a direct C++ invocation. This should work since the new rec never exits except via catch() clauses anyway, so pushing/popping clobbered registers isn't needed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1973 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 02:44:37 +00:00
arcum42
8de443878a
Don't believe we really need an xml parser in pcsx2. I've moved it to 3rd party, in case we want it at some point. Removed the xml loader code as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1971 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-06 10:22:52 +00:00
arcum42
436638af5b
Still doing register stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1970 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-06 09:08:36 +00:00
Jake.Stine
ed444cb876
More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1969 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-06 01:52:22 +00:00
arcum42
6a52fa119d
More Vif register stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1968 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 21:24:22 +00:00
Jake.Stine
036004d9cf
Win32: Improved batch files for clean_msvc and preBuild, using %~dp0 to fetch the folder/location of the command script.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1967 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 20:20:54 +00:00
Jake.Stine
eff929cf09
Minor buildsystem changes (remove some warnings and add function level linking option to all 3rdparty libs)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1966 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 14:40:46 +00:00
Jake.Stine
278d43a5a7
Fix win32 compilation error, and fix Linux FMVs and (hopefully) some segfaults too, likely caused by not saving EBP.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1965 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 12:04:19 +00:00
Jake.Stine
b71b837efa
Linux: Added more correct __asm__ qualifiers and conditions; including __volatile__ on a lot of asm code (it should really be the default behavior and non-vlatile the specifier, but whatever >_<), and added register clobber specifiers. Might help unbreak some of GCC 4.4's optimization problems, although VIFdma's uber-hack SSE optimization looks like a real problem.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1964 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 11:05:11 +00:00
arcum42
a8b55baa38
Fix Linux. (While things in [] in inline assembly in gcc may look like variable names, they are actually labels that I've set to look like the variable names to ease readability. Unfortunately, labels can't have periods in them...)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1963 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 10:58:38 +00:00
cottonvibes
fbd1268e64
Added a gamefix that should fix the messed up camera views in Gundam games like "Mobile Suit Gundam Seed Destiny: Rengou vs. ZAFT II Plus" and the other ones that had this problem.
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No need to set roundmode to nearest anymore, just use the gamefix.
also i think i also have to add this fix to iFPUD.cpp stuff, i'll do it tomorrow.
btw, this fix is untested because i don't have the time today to test it w/o working saved states.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1961 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 06:25:56 +00:00
Jake.Stine
75d3c053ef
Two minor cosmetic fixes from the __aligned switchover.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1960 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 02:25:54 +00:00
Jake.Stine
6412271470
Renamed PCSX2_ALIGNED to __aligned and removed the need for excess parenthesis and oddball qualifiers. Left the old macros in Pcsx2defs.h for now, just in case. Redid some of the storage organization of microVU and iFPU consts and temporaries while I was at it, using structs instead of naked vars -- should improve cpu cache behavior a wee bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1959 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 02:15:49 +00:00
Jake.Stine
5b92054923
Better fix for zmuldefs. Less warnings in MSVC and GCC both. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1957 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 21:49:23 +00:00
Jake.Stine
4f6d7ca776
Linux: We don't need no stinkin' muldefs! (fyi, turns out the solution was to use the "inline" keyword on class member prototype definitions, yes that simple -_-)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1955 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 20:28:08 +00:00
arcum42
291be6bc60
Minor fix to r1953.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1954 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 20:20:50 +00:00
Jake.Stine
e1c89dacdb
Bind the cdvd's newDiskCB properly when changing CDVD sources; and more jASSUME->pxAssert change-overs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1953 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 15:34:40 +00:00
Jake.Stine
db01c15977
Linux: Minor fixups!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1952 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 09:00:07 +00:00
Jake.Stine
8ba39b71de
SPU2-X: Fix CDDA playback, which got broken a few revs back; and remove regression test code (ReadInput is pretty well confirmed to be good now, anything still broken is because of something else).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1951 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:47:43 +00:00
Jake.Stine
653d09e821
Lots of new code maintenance stuffs:
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* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
Jake.Stine
638740b53d
Win32 build system:
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* Re-enabled function-level linking in the shared properties sheets (applies to debug and devel builds, and is ignored in release builds). Can't remember why it got disabled in the first place, but whatever errors it was causing seem to be gone now.
* Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since we have a new superior implementation of our own.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1949 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-03 16:51:27 +00:00
Jake.Stine
4efb1ed9ca
Added some DebugBreak generation (INT3 / 0xcc) to the PsxRec, for catching null pxsRegs.pc assignments from the recompiler (enabled in DEBUG builds only). These are usually more context-useful breakpoints than the assert() check in psxRecompile.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1948 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-03 13:36:19 +00:00
Jake.Stine
910669f937
SPU2-X: Fixed some more major bugs and typos; most sound *should* be working again now. Added a hackfix for a crash in the BIOS cased by what *should* be correct handling of IRQAs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1947 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-03 13:32:23 +00:00
gigaherz
d386ce0ac6
Just a tiny cosmetic change in the plugin name string.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1946 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 15:24:28 +00:00
gigaherz
bdb20ebe29
Unbreak Debug too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1945 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 15:21:09 +00:00
gigaherz
4f19b1036d
Fix error on release build.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1944 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 15:04:48 +00:00
gigaherz
0672d6c00b
Remove custom settings from the vcproj which were already globally defined in the vsprops.
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Fix a silly bug too, and silence a warning.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1943 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 15:01:15 +00:00
gigaherz
7dde0087ad
Properly add the project stuff so it "fits" with the build system used on all the other plugins.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1942 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 14:21:40 +00:00
gigaherz
985dd97aad
Whoops missed 2 files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1941 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 14:21:00 +00:00
gigaherz
c440e41859
Undo my little mess. Fix it next commit
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1940 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 14:20:18 +00:00
gigaherz
b6a19e6b2c
Bring in cdvdGigaherz (step 1).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1939 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 13:40:22 +00:00
arcum42
941296b63c
Fix Dualshock.h on Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1938 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-01 10:12:39 +00:00
arcum42
a45be47bea
Fixed SPU2null.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1936 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-30 20:08:00 +00:00
Jake.Stine
0b027385b0
GIFpath: Making a note about the BIOS using the packed register address 0x7f, and disabling logging for that address, since it spams.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1935 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-30 12:35:40 +00:00
Jake.Stine
7b800cf290
wxWidgets (Win32): Disable debug trace logigng of Windows Messages, because it's really! slow. And not! useful.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1934 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-30 12:34:19 +00:00
Jake.Stine
03972b07de
SPU2-X: Fixed a huge bug in my last commit that broke most everything except the bios -- Core indexes were set to -1 instead of 0 and 1 (heh). Also a Speedup: Switched to a lookup table for dispatching SPU hardware register writes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1933 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-30 05:35:37 +00:00
arcum42
3d789c5da3
Not particularly tested, but fix Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1931 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-29 22:05:21 +00:00
Jake.Stine
158b01b58d
SPU2-X:
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* Potential Bugfix: Core1's DMA IRQ trigger was being ignored in some instances; might fix some hangs.
* Major code cleanups, using C++ structure member methods and functions.
* Improved gui / plugin api / core emulation code separation -- hoping to switch to wxWidgets eventually.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1930 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-29 19:18:50 +00:00
Jake.Stine
15d2824d1b
(work in progress -- some of this stuff still doesn't quite work as it should)
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* Rewrote Savestate code, fixed lots of stuff in PersistentThread, and renamed most "Emu"s to "Sys".
* Removed wxScopedPtr and whipped up our own ScopedPtr that doesn't use boost's fail-style function names (and made it more thread-safe).
* Handling exceptions across threads: Added Clone() and Rethrow() methods to BaseException, and added a Rethrow() to PersistentThread.
* Go rid of AppInvoke macros (those were nasty!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1929 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-29 19:16:00 +00:00