Gregory Hainaut
49d5c4260f
gsdx state: post fix depth tracing
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The main FindMinMax methods is perf critical so instead I created a separate function
to ensure the constness of the depth
Fix letter regression on Xenosaga3
2016-11-11 23:39:34 +01:00
Jonathan Li
e5ea4cc5d4
gsdx: Defer vector initialisation to GS/GPUinit
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It can cause PCSX2 to crash if the instructions aren't supported.
2016-07-27 23:34:14 +01:00
Jonathan Li
da2046e90e
gsdx: Use alignas instead of __aligned
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__aligned is defined in FreeBSD headers and will cause compile errors.
2016-05-21 13:23:11 +01:00
gregory.hainaut
e06484adb8
gsdx: update the copyrigh address thank to sed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-09 18:16:11 +00:00
gabest11
5d9a5b6ee6
GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5097 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 08:03:27 +00:00
gabest11
9ec7f14fa8
GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5074 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 04:53:36 +00:00
gabest11
f68f007f00
GSdx: the promised index buffer update, needed a lot of changes, expect bugs in the next dozen revisions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5045 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-05 02:40:24 +00:00
gabest11
b31634df8f
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4419 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:10:58 +00:00
gabest11
9586e38dd4
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-09 11:52:53 +00:00
gabest11
a96a345077
GSdx: the x64 ABI on windows is not so nice after all.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-28 11:08:52 +00:00
gabest11
d44def8c0b
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4311 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 01:56:05 +00:00
gabest11
65fc196688
Local static initializers are evil, avoid them like plague.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4304 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-16 03:19:36 +00:00
gabest11
1e6f280021
- more project cleanups and small code changes, also added the psx emu interface again
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- someone should check __xgetbv under linux (avx/fma detection)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4295 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 21:45:16 +00:00
gabest11
ca7abd983a
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4287 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-07 01:59:05 +00:00
sudonim1
4457fe40fc
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
sudonim1
a05e9c62be
Set svn:eol-style=native on all *.c *.cpp *.h
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 21:37:39 +00:00
sudonim1
8c0fc49f61
GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.)
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GSdx: Removed OpenGL "support". Nobody showed any interest in getting this working.
GSdx: Removed PS1 GPU support. pcsx2 does not use this and it is unmaintained, likely broken, and frequently confuses intellisense.
GSDumpGUI: Use the correct export for the library name, was using the PS1 version.
If any of the above code is needed in the future, we have this wonderful technology called version control.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2754 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:27:06 +00:00
arcum42
01aff16aac
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2405 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-01 05:18:32 +00:00
gabest11
3599acc618
GSdx: ffxii fmv works again and even less bogus
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1552 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 14:28:14 +00:00
gabest11
83b15dbac0
GSdx:
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- trying the dx10.1-only "gather" shader instruction for palletized lookups ("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati)
- may fix the intel gma "no output" bug (don't have gma either :P)
- and the usual small code optimizations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1549 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 03:55:28 +00:00
gabest11
b284fae2d5
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 04:12:32 +00:00