Commit Graph

3250 Commits

Author SHA1 Message Date
gregory.hainaut@gmail.com c394c408d0 GregMiscellaneous: Some cleanup. Convert boolean function to bool.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3670 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-20 10:01:38 +00:00
ramapcsx2 92dbee7e79 Small updates to the game database and GSdx CRCs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3669 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-19 13:01:26 +00:00
arcum42 c84d820c35 GregMiscellaneous: Implement a Linux dialog box item for skipdraw.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3668 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-19 09:21:28 +00:00
gregory.hainaut@gmail.com 581a2b83c8 GregMiscellaneous:
* Use memset instead of GSC_Null, It saves a function call and I do not thinks it was related to the previous crash. Arcum can you test it ?
* Tune the GOW value.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3666 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 16:55:45 +00:00
gregory.hainaut@gmail.com 1c1eef8bde GregMiscellaneous: Various clean
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3665 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 14:04:10 +00:00
arcum42 66c8b8381e zzogl-pg: Quick Windows fix for an issue introduced in zzogl r218. Fix a typo.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3663 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 13:38:45 +00:00
arcum42 e7b0d43544 GregMiscellaneous: Fix a typo from the last commit. Add Skipdraw to the configuration file.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3662 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 13:15:43 +00:00
arcum42 0e37310783 zzogl-pg: Copy the modified ps2hw.dat file in as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3661 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 12:44:45 +00:00
arcum42 a265546ddb GregMiscellaneous: Add in GSdx's crcs. Fix a crash I encountered.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3660 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 12:32:24 +00:00
arcum42 59262101db zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3659 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 10:52:57 +00:00
arcum42 74895f189a GregMiscellaneous: Update the codeblocks project file for ZZOgl.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3658 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 09:26:51 +00:00
arcum42 9a5e9e24e1 zzogl: Get a start on abstracting the memory code a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3657 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 08:54:16 +00:00
gregory.hainaut@gmail.com 7f5b0f49a3 GregMiscellaneous: Forget to clean one structure.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3656 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 22:16:20 +00:00
gregory.hainaut@gmail.com cd1a4b7d15 GregMiscellaneous:
* Fix some parameter
* Use some functions created by Zeydlitz to reduce the code.

Current status: blur effect is removed in FFX with UserHacks_SkipDraw=1 and various random crashes ;)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3655 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 22:14:45 +00:00
gregory.hainaut@gmail.com fcba95f4d4 CDVDlinuz:
* move content of version.h into CDVDlinuz.h (avoid a conflict with version.h located in /usr/include/alsa)
* allow cmake to build it.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3654 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 14:39:58 +00:00
gregory.hainaut@gmail.com fbdf7521e5 GregMiscellaneous: Try to remove blur from some games. Gets the code from GSdx.
note: it is not working for the moment.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3653 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 13:38:57 +00:00
Jake.Stine 365ffdb66c Bugfix for string formatting on some non-MSW platforms.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3652 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 12:09:03 +00:00
gregory.hainaut@gmail.com 2283ed93ab GregMiscellaneous:
* Buffer overflow (32bits unicode)
* Improve asm mem_cpy qwc (little faster)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3651 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 11:47:37 +00:00
gregory.hainaut@gmail.com 9bb6736068 GregMiscellaneous: Create a branches to done some experimentations wihtout breaking the trunk. (based on rev3649)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3650 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 10:55:06 +00:00
Jake.Stine 645188e0e8 GSdx: Minor optimization and some code simplifications relating to VertexKick/DrawingKick and the Packed register handlers. I also added preliminary work for a switch-based packed register dispatcher (WIP, doesn't support frameskipping yet).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3649 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 04:38:49 +00:00
Jake.Stine d4d98d9f62 microVU:
* Removed a DevCon from one of the mVU dispatchers and replaced it with an assertion (minor speedup for Release builds).
 * minor refactoring, encouraging mVU toward using class members and away from using quite so many macros.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3648 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 04:18:39 +00:00
Jake.Stine 6afa5ba769 Ok the last fix for GCC exploited a bug in MSVC's handling of taking the address of templated functions (one I've run into before). So I gave up and reverted to non-template code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3647 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 01:52:12 +00:00
Jake.Stine 6a18d4f50a GCC/Linux compilation fix for VTLB code modifications made earlier. These thanks to two apparently separate bugs, one in GCC 4.0-4.4 and another related one in 4.5. Sigh.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3646 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 01:37:19 +00:00
ramapcsx2 6798f27d4d Found and fixed the issue causing some FFX battles to hang since ~400 revs ago.
The same problem caused the hang in Phantasy Star 4 when pressing pause.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3645 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-16 18:04:05 +00:00
Jake.Stine a8e406523b Improved EE/VTLB memory management: Removes various psM/psR/psS/psH pointers and replaces them with a single unified eeMem pointer. Members of eeMem correspond to Main, Scratchpad, Hardware, etc. This simplifies the EE's memory allocation, improves compiler optimization, gets rid of some macro mess, and allows templated code to deduce the size of memory buffers automatically.
* Includes a minor tweak to DMAC.h - removed tDMA_TADR / tDMA_MADR / etc. and replaced them with a single tDMAC_ADDR class.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3644 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-16 15:57:01 +00:00
Jake.Stine 91851c6222 Trace Logging:
* Cleaned up trace logging and switched from C++ initializers to C-style const arrays.  Kinda mixed on which I like better, but decided to go with the general rule of thumb that a bit less C++ weirdness is probably a good thing.
 * Removed __assume() feature from pxFail and pxFailDev, due to the likeliness of unwanted/unexpected compiler behavior (MSVC only).  To hint the compiler that code should be unreachable, explicitly use pxAssume(false).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3643 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-16 15:01:13 +00:00
ramapcsx2 cad4158283 GSdx:
Added Haunting Ground to the list of games that get their post processing automatically removed.
The game still shows a badly blended fog but is otherwise nicely playable now.

Hacks are from an unknown coder. Thanks for figuring it out! ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3642 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-15 14:48:07 +00:00
ramapcsx2 d05dcc48f7 Fix a typo in the wait loop detection hack.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3641 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-14 23:47:44 +00:00
arcum42 699e623998 zzogl-pg: Work on GetRectMemAddress.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3639 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-14 08:15:19 +00:00
arcum42 e4eec943de Get rid of extraneous line breaks on the console output(Linux).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3638 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-13 19:35:32 +00:00
gregory.hainaut 2544f4c320 zzogl: update the size of the default advance panels. Avoid resizing every times.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3637 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-13 16:00:52 +00:00
ramapcsx2 a0f3f4b904 Re-fix Def Jam Fight for NY.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3636 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-12 19:58:19 +00:00
arcum42 a586d8364e pcsx2: Get Linux compiling.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3635 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-12 11:28:22 +00:00
refraction 09b52156d7 Im sure this got in there by error back when the OPH stuff revert went on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3634 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-11 09:49:57 +00:00
refraction 45b7a18c8b Missed a couple of bits :P
Small OPH/APATH clear which shouldn't have been there.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3633 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-11 09:48:43 +00:00
refraction 81dc6726d0 VIF MFIFO:
- Proper fix for FF7 DoC. 
- Changed the handlng of .inprogress to be cleared/set with ANDs and ORs (could probably change this to a structure later), it could have interfered with MFIFO functionality.
-Un-bool'd a function in MFIFO which really didnt need to be bool'd, causing pointless passing around of data.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3632 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-11 09:16:12 +00:00
ramapcsx2 e97c68e832 Added a minor hack to MFIFO interrupt timing. Fixes FF7 DoC.
Long interrupt delays are always bad, no matter how true it is to actual console behavior.
(Issue with running code in block slices.)
Also removed outdated hacks for Devil May Cry PAL :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3629 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-10 10:04:17 +00:00
gregory.hainaut fa793cca25 cmake:
* move machine optimization in the global setup. In same time use i686 instead of i486
* Also build the debug with fvisibility=hidden No reason to use it only on devel. (actually same as codeblock)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3628 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 19:05:02 +00:00
gregory.hainaut df436f1583 zzogl copyright:
* common.h is mostly based on multiple file in ffmpeg. So apply the same licence as the original files
* Others zerofrog's file: add a note on the missing copyright notice.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3627 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 18:57:00 +00:00
Jake.Stine 20adde44a6 PCSX2/EEcore:
* Now using SSE for all hardware register reads and writes (mainly MFIFO stuff) [don't expect a speedup, really -- its more of a code simplification in this case].
 * [refactoring] Changed the EE Memory (vtlb) to use the u128 type instead of u64 for the 128-bit loads/stores (see mem128_t typedef)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3626 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 15:42:13 +00:00
arcum42 c425ece009 'static' and 'extern' do not mix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3625 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 09:19:50 +00:00
Jake.Stine 8375b0a989 Refactoring:
* Added __fi and __ri, which are abbreviations for __forceinline and __releaseinline.
 * Added some static qualifiers to functions in mVU, MMI ops, and others where appropriate.
 * Removed some unnecessary __fastcall qualifiers (since GCC gets funny sometimes when you combine __fastcall and inlining).
 * Made _1mb, _16mb, _1gb values common to all emulation code (moved from newVif/mvu to Common.h) -- they're useful! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3624 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 04:10:38 +00:00
ramapcsx2 dceb9a78bb GSdx:
- Few more CRCs

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3623 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-08 20:14:06 +00:00
ramapcsx2 aa8c007af3 Pseudonym found missing register allocation flushes in our recompiler loads / stores.
This is fixed now.
(Devil May Cry 1 fixed)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3622 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-08 18:05:16 +00:00
Jake.Stine 8160056911 Bugfix: EE and IOP consoles were piping through printf formatting, causing occasional crashes (introduced in r3609)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3621 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-08 16:19:37 +00:00
sudonim1 d7a09fa4d7 IOP: Deleted micro-optimisation in what's already not a speed critical recompiler which was corrupting code in experimental modifications.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3620 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-07 13:47:02 +00:00
arcum42 5cb169be42 GSnull: Add a function back in.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3619 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-07 08:25:10 +00:00
arcum42 4cccc7a3b1 Apply the same visibility flags from CMake to CodeBlocks. GSnull: Remove some legacy gif code. Hook up the register code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3618 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-07 05:46:25 +00:00
arcum42 02403e4c6d GSnull: Add preliminary register code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3617 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 22:58:30 +00:00
Jake.Stine 4528621d5c Enable IOP stdout and Kprintf HLE intercepts in Release mode builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3616 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 19:15:43 +00:00