Commit Graph

16178 Commits

Author SHA1 Message Date
arcum42 ee3eca5b34 Zeropad: Clean up the code so that if I have to go back into it, it's easier to read.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1127 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 12:19:58 +00:00
arcum42 5f35cf1376 ZeroPad: Commit bolche's Analog control code, ifdeffed out, so I don't forget to add a gui for it and enable it some day.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1126 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 11:49:25 +00:00
arcum42 94c006efd2 ZeroPad: Apply the multiple key patch in issue 197 to ZeroPad. Currently Linux only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1125 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 11:09:15 +00:00
arcum42 8504f4e9bd Atn Jake: Please review. Quick patch to counter problems reported with r1116.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1123 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 05:28:13 +00:00
arcum42 a65543399c Linux: Iron out a few issues with the configuration dialog in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1122 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 14:36:46 +00:00
arcum42 74ebe985f6 Plugins: Fix the dialog boxes on FWnull & USBnull so the buttons work. Fix inconsistant version numbers. Delete a stray file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1121 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 14:14:34 +00:00
Jake.Stine 0238815248 wxGui: performing maintenance merge before weekend departure.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1120 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 14:06:06 +00:00
arcum42 92ac589187 CDVDiso: Now uses automake, is C++, isn't split into two files, and doesn't change around the working directory on us.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1118 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 13:42:13 +00:00
arcum42 0250605329 Linux: Quickly hack the new files into the main makefile.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1117 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 11:03:32 +00:00
Jake.Stine 56545f0b7d *Experimental* Made new IopHwRead and IopHwWrite from scratch, in pre-preparation for a new lookup-based IOP memory manager. Could be some lingering bugs or typos. :/
Win32/vcproj: Re-structured the folder layout of the project.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1116 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 10:48:41 +00:00
arcum42 b560f325ae Finish removing VU Skip from Linux, and fix a few compiler warnings left over from the work on CDVD.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1115 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 09:31:14 +00:00
Jake.Stine a69cfcc464 Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1114 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 09:04:47 +00:00
cottonvibes f8f4c7f136 microVU: fixed some bugs in stall calculations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1113 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 06:13:43 +00:00
arcum42 df31bfc51a Lets get the null plugins working in Windows again...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1112 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 05:27:35 +00:00
arcum42 465f35169f And that's dev9, which was about as barebones as CDVDnull.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1111 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 04:39:05 +00:00
arcum42 6cc85d6050 And that's CDVDnull. Given how barebones this plugin is, it's closer to making a null plugin then cleaning it up...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1110 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 04:12:29 +00:00
arcum42 456672168e And there goes SPU2null. This one deserves a lot more work, though. A real gui and backporting all the changes I made to ZeroSPU2, for starters. (And again, Windows may or may not compile for it. Looking at the Visual C++ file, I'm pretty sure it already wasn't compiling.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1109 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 03:41:03 +00:00
arcum42 48c235830b I don't even wan to know how these got deleted during the commit...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1108 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 02:45:13 +00:00
arcum42 6fb0070c33 That's USBnull down. (And yes, I'm aware the dialog boxes for USBnull & FWnull are incorrect. For now, I just told it to use the incorrect one that was already in the plugin.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1107 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 02:29:48 +00:00
arcum42 f64723951e Helps if I have FW.cpp in there. :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1106 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 00:56:56 +00:00
arcum42 74e0e786b7 Begin work on renovating the Null plugins. (On the Linux side, anyways, though some of that will spill over to the Windows side.) Starting with FWnull.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1105 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 00:51:17 +00:00
Jake.Stine 45bb6f3d2f Bugfix for recent cleanups: SetResultSize was defined with different behaviors in two separate files, without being static. Depending on the whims of the wind, MSVC would sometimes pick the one from CDROM and link it into CDVD, overriding CDVD's version, and resulting in complete emulation failure.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1103 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 12:44:18 +00:00
arcum42 bc9e0b08ad Some work on CDVD.cpp. Slight change to the branch statements in Interpreter.cpp. Restore a change to Pcsx2Defs.h that got reverted.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1102 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 11:06:52 +00:00
cottonvibes b6ba2f050f minor microVU changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1101 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 10:12:44 +00:00
Jake.Stine 17caa515ac Rushed my prev commit. Here's some basic thing, only much less broken and crappy. (fixes double-spaced emuLog.txt file contents)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1099 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 02:53:09 +00:00
arcum42 71b41f8a1d wxGui: Add two dummy files, to make codeblocks happy.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1098 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 02:22:52 +00:00
arcum42 ecddd1dd6e wxGui: Type the letter 'L' a whole bunch of times.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1097 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 02:15:18 +00:00
Jake.Stine e24851927a Fixed some 'too many newlines' bugs in the Console namespace.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1096 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 02:12:45 +00:00
arcum42 5edb195282 Committing various cleanups I'd put aside at one point or another...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1095 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 01:13:37 +00:00
Jake.Stine 1a1d51308c Fixed a typo in the SIO2 hardware read interface: SIO2_getSend1 and getSend2 had inverted switch cases (probably been there for years).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1094 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-30 21:28:54 +00:00
Jake.Stine d14259b8b4 *experimental* Added forced block splitting at 4k code boundaries in PS2 memory. This fixes issues with frequent recompilation of certain uncounted manual blocks, and also allows for us to greatly simplify the memory protection and recompiler block management code, but *may* have performance penalties under specific conditions. So I've added a verbose log message to Devel builds so that we can look for any problem games that might invoke more than their fair share of tiny block splits.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1093 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-30 08:33:51 +00:00
Jake.Stine 3af9acc01d Darned fungly header file dependencies, broke compilation in dev/release builds. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1092 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-30 01:32:39 +00:00
Jake.Stine 9513be5476 Reverted BTS due to unexpected complications, but retained a minor optimization we developed during the BTS experiment. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1091 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-30 01:16:25 +00:00
refraction 7dfc4c9ea2 Some unpack fixes/changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1090 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 21:50:48 +00:00
Jake.Stine a2fd88d952 Fixed bugs in BTS instruction emitters, and working on fixing bugs in BTS memory protection.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1089 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 20:55:13 +00:00
arcum42 d8617c1ee8 Get rid of duplicated code in PS2Etypes.h. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1088 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 11:47:05 +00:00
Jake.Stine e81fbc728d Fixed a bug in the cpu mhz detection introduced in the prev revision, and improved the algo to be much quicker and generally more accurate than before (and with luck AMDs will agree!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1087 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 11:13:17 +00:00
Jake.Stine 41079415fa Improved SSE detection:
* SSE3 detection via cpuid implemented.  [fixes Linux -- the force_sse3 option should no longer be needed!]

 * Instruction tests are now done for SSE3, SSE4, and SSE4.1 to confirm cpuid results (I doubt this is necessary, but the old code did it for SSE3, so I figured I'd keep it and log results anytime an inconsistency is detected).

 * SSE4.2 and SSE4a detection added.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1086 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 10:10:33 +00:00
Jake.Stine 6e82c77e92 Bugfix for r1083. [Don't ask me what I was thinking when I wrote >>10 instead of >>12]
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1085 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 08:30:33 +00:00
arcum42 ad7aa893e9 All right, now that's just silly... (Fix Linux compilation.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1084 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 05:07:18 +00:00
Jake.Stine 31f0be6eb8 Merged drk||Raziel's "BTS Manual Protection" enhancement for the vtlb into /trunk, and combined it with Pseudonim's "Manual Block Clear" enhancement for an ideal two-phase protection system.
Most things should be a bit faster with this new system.  The system is more balanced than the previous one, in that it provides a better overall performance across most games, but some specific FMVs (like Disgaea 2's) will be a bit slower.  On the other hand, others like DQ8 and Kingdom Hearts 2 FMVs get a big speedup.  Almost all in-game stuff should be either the same or faster now.

Set a bunch of ignores for TortoiseSVN users, as suggested in Issue 166.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1083 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 04:24:46 +00:00
arcum42 ab104520d7 wxGui: Start work on a Speed Hack dialog. Update the Game Hack dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1082 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 03:31:02 +00:00
Jake.Stine 04beb1f29f wxGui branch: [linux] Minor fixes to the GUI -- Ok/Cancel buttons line up where they should now. :)
CodeBlocks Project Changes:
 * Fixed some absolute folder specifications (/home/pubuntu/) which went unnoticed.
 * Enabled Precompiled header support (speeds up compilation about 40% for me).

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1081 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-28 20:26:43 +00:00
Jake.Stine 77b8a4447e wxGui branch: [linux] Added soundtouch and bzip2 projects for Code::Blocks, and fixed up Release mode build targets for pcsx2/zlib.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1080 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-28 14:11:38 +00:00
Jake.Stine 01c01e9c34 wxGui branch: [linux] Added workspaces and projects for Code::Blocks IDE. Main workspace is currently located in pcsx2/linux/ (will move it to a top level later), and only Pcsx2/zlib projects are tested (and working!). Haven't gotten to any plugins yet.
The CodeBlocks project is tested for Debug builds only, and will generate the executable binary to /yoursvnroot/bin/ [same as the MSVC/Win32 build does].

* Note: The 'regular' build script is currently broken and I haven't a darnedest clue how to fix it, since my knowledge of Automake doesn't extend past the end of this sentence.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1079 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-28 05:56:22 +00:00
Jake.Stine d9f367f03f wxGui Branch: [Linux] Fixes for various warnings and errors.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1078 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 22:00:56 +00:00
cottonvibes 2a47e807c3 microVU:
- fixed a bug in the logging system causing incorrect branch-to addresses.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1077 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 21:58:20 +00:00
gabest11 270c8ee3d2 GSdx: more alpha test magic
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1076 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 21:19:50 +00:00
gabest11 752db6056f GSdx: just restoring the vcproj from two revisions ago...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1075 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:34:11 +00:00
gabest11 1245659eee GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1074 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:17:06 +00:00