TellowKrinkle
6d0b9b3747
GS:HW: Don't scale rt when converting to texture
...
Scale texture coordinates instead
2022-02-01 01:24:35 +00:00
PCSX2 Bot
b68be77865
pad-linux: Update to latest controller database.
2022-01-31 17:11:37 +01:00
Mrlinkwii
bf598d5fe9
GameDB: add 'EETimingHack' to 'Indiana Jones and the Emperor's Tomb'
2022-01-31 10:42:55 +00:00
Connor McLaughlin
93f9ae8a31
Qt: Add work in progress interface
2022-01-30 14:29:18 +00:00
Connor McLaughlin
f33ee27f56
GS: Get rid of extra binding for channel shuffle
...
Having this binding was redundant, as there's no "normal" texture
sampled when we're doing a channel shuffle, and it caused issues in
Vulkan when the render target or depth buffer the source.
Also fixes the Urban Chaos HLE shader.
Fixes validation errors in GT4, NFS: Carbon, Urban Chaos, probably
others too.
2022-01-30 14:17:12 +00:00
lightningterror
3b691da8d1
GS-hw: Implement alternative hw blending for Cs*Ad, Cs*Ad + Cd, Cd - Cs*Ad.
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Alpha destination value is wrong so let us try to compensate.
Multiply Cs by (255/128) in shader.
Will work best if Cs is 0.5 or less, if it's higher than 0.5 then the closer to 1 the less accurate it gets.
Ofc it is best to use sw blending but it will help if sw blending is not present/selected for specific draw, will help d3d11 quite more.
2022-01-27 12:09:35 +01:00
Mrlinkwii
bdb7c65ab0
Gamedb: remove EETimingHack from 'Paris-Dakar 2'
2022-01-24 21:19:03 +00:00
PCSX2 Bot
dbd997b551
pad-linux: Update to latest controller database.
2022-01-24 17:45:11 +01:00
lightningterror
c9216e5625
GS-hw: Remove useless shader line from CLR As/Af case.
2022-01-24 11:42:54 +01:00
lightningterror
93af9656d0
GS-hw: Fix clr 1 case shader.
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Forgot to rename.
2022-01-24 11:11:38 +01:00
lightningterror
4ab9d1a493
GS-hw: Implement alternative hw blending for Cd*As, Cd*F.
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Do hw blend for Cd*As, Cd*F, expand the clear color blend method as it is almost the same.
Most helpful for dx11 ofc, for gl/vulkan will help with rendering on lower
levels of blending without needing a barrier.
2022-01-23 20:59:35 +01:00
refractionpcsx2
f1576eeb32
GameDB: Patch for Midnight Club 2 T-Bit
2022-01-23 18:35:30 +00:00
refractionpcsx2
e5a4f27e79
VU: Adjust path for conditional evil blocks
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Add patch for Pac-man World Rally
2022-01-22 21:43:45 +00:00
Mrlinkwii
93b2cd6002
GameDB: add fixes for Simple Series vol.7 and other games
2022-01-22 17:06:18 +00:00
Mrlinkwii
411ed1e0c7
GameDB: add 'SkipMPEGHack' to "David Beckham Soccer"
2022-01-22 15:12:17 +00:00
refractionpcsx2
6a8cffe615
GameDB: Correct Kessen 2 Korean patch
2022-01-19 18:00:40 +00:00
PCSX2 Bot
0ef7e82548
pad-linux: Update to latest controller database.
2022-01-17 19:34:44 +01:00
Mrlinkwii
fa50e9dd20
GameDB: add VUKickstartHack to Ghosthunter
2022-01-15 12:12:14 +00:00
icup321
d4de43a062
GameDB: Add eeRoundMode to Teen Titans & Scaler and fixes to other games ( #5338 )
2022-01-14 22:13:06 +00:00
Mrlinkwii
6bdfec743c
GameDB: add EETiming to 'Kya: Dark Lineage'
2022-01-13 11:40:24 +00:00
Mrlinkwii
0c0a866481
GameDB: add serials from #4535
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Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com>
2022-01-13 09:52:36 +00:00
Mrlinkwii
28ca0aed48
GameDB: add patch to MX Unleashed Migrated
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Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com>
2022-01-13 09:52:36 +00:00
lightningterror
3c92054a6e
GS-hw: Move PABE shader bit to the top of sw blending.
...
Early return when there is no sw blending, no need to run the blend code.
Optimization.
2022-01-11 13:15:56 +01:00
Connor McLaughlin
0f5b17de0f
GS/DX11: Implement automatic/manual LOD in pixel shader
2022-01-11 12:30:11 +01:00
PCSX2 Bot
5f5a696717
pad-linux: Update to latest controller database.
2022-01-10 20:42:54 +01:00
Mrlinkwii
fa5c023d33
GameDB: add game fix to Cocoto Funfair
2022-01-09 16:08:58 +00:00
Connor McLaughlin
68f18245a7
GS/DX11: Implement merge feedback write
2022-01-09 16:35:34 +01:00
Mrlinkwii
e2e25b7134
GameDB: fix some entries
2022-01-09 15:35:08 +00:00
Mrlinkwii
32088647c3
GameDB: add some missing serials
2022-01-09 13:27:06 +00:00
Mrlinkwii
baf8df9597
GameDB: add patches to Koukaku Kidoutai and fixes for other games
2022-01-09 13:25:16 +00:00
Connor McLaughlin
1a8a5a5e8e
GS: Add Vulkan renderer
2022-01-08 05:19:45 +00:00
Mrlinkwii
a9ef1680ce
GameDB: Removal of some patches and adding some fixes
2022-01-04 14:10:37 +00:00
trostboot
670ddef944
GameDB: Add VU Kickstart Hack to Dark Cloud 2/Dark Chronicle ( #5266 )
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Co-authored-by: trostboot <trostboot@gmx.de>
2022-01-04 13:56:24 +00:00
PCSX2 Bot
702319c4ca
pad-linux: Update to latest controller database.
2022-01-03 17:14:01 +01:00
Connor McLaughlin
0c36647506
GS: Rewrite presentation interface and OSD
2022-01-02 15:06:39 +00:00
Connor McLaughlin
1348c8880e
Add font resources
2022-01-02 15:06:39 +00:00
Connor McLaughlin
2330d3a056
GS: Use hardware point/line expansion where supported in GL
2022-01-02 15:06:39 +00:00
Connor McLaughlin
bce54a64ff
GS: Use flat/nointerpolation for IIP=0 instead of GS
2022-01-02 15:06:39 +00:00
Mrlinkwii
34686dc167
GameDB: remove patches for 'Neo Contra' and add EE rounding and clamping
2021-12-30 15:15:38 +00:00
lightningterror
6a431daffc
GS-hw: Extend Blend mix to work when alpha is higher than 1.
...
Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit.
It should allow to better render the effects, still not fully accurate but it's closer to what we want.
Hopefully it helps D3D11 more.
2021-12-27 20:22:41 +01:00
Mrlinkwii
1aad3e6cc8
GameDB: add VU clamping to "Ultimate Spider-Man" and fixes to other games
2021-12-27 18:02:16 +00:00
Connor McLaughlin
a2ae4ba441
GS/OpenGL: Get rid of interface blocks for convert shaders
2021-12-26 13:21:51 +00:00
Connor McLaughlin
4e1b2792c9
GS/OpenGL: Move some uniform buffers to program uniforms
2021-12-26 13:21:51 +00:00
Connor McLaughlin
6e064da536
GS/OpenGL: Use programs instead of separate pipelines
2021-12-26 13:21:51 +00:00
Sergeanur
21bc56a8ba
GS: Simulate scan mask
2021-12-26 11:51:25 +00:00
refractionpcsx2
dc65599fae
GameDB: Remove no longer required patches
2021-12-26 04:48:49 +00:00
Connor McLaughlin
efed92b15c
GS/OpenGL: Move scaling factor to shader constant
2021-12-22 11:41:57 +01:00
Connor McLaughlin
08c00eed1e
GS: Unify constant buffers between renderers
2021-12-22 11:41:57 +01:00
lightningterror
9368e29d62
GS-d3d11:fx: Flip x and y dithering positions.
2021-12-19 22:24:30 +01:00
TellowKrinkle
ae8751e9ca
GS:DX11: Use GSHWDrawConfig selector structs
2021-12-19 22:21:10 +01:00