Gregory Hainaut
|
8fd46e96aa
|
gsdx sw JIT: dynamically select ISA for SetupPrim
|
2016-11-19 17:00:33 +01:00 |
Gregory Hainaut
|
8e29e09943
|
gsdx sw x64: update setup prim generator x64 SSE&AVX
|
2016-11-19 17:00:32 +01:00 |
Gregory Hainaut
|
7eb0f3564b
|
gsdx: AVX is M_SSE == 0x500
0x501 is for AVX2
|
2015-11-13 18:29:34 +01:00 |
Gregory Hainaut
|
967cc0b37b
|
gsdx: align variable 'offsetof' of x64.avx with x86
|
2015-11-13 18:25:23 +01:00 |
Gregory Hainaut
|
3fea5779df
|
gsdx: align sprite test of x64.avx with x86.avx
|
2015-11-13 18:25:23 +01:00 |
gregory.hainaut
|
e06484adb8
|
gsdx: update the copyrigh address thank to sed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2012-09-09 18:16:11 +00:00 |
gabest11
|
732b038571
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2011-04-04 11:05:54 +00:00 |
gabest11
|
1d759c852d
|
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2011-03-14 03:32:28 +00:00 |
gabest11
|
9586e38dd4
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2011-03-09 11:52:53 +00:00 |
gabest11
|
f9da2669a7
|
GSdx: fixing the vs2008 project
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4382 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2011-03-02 08:32:30 +00:00 |
gabest11
|
a96a345077
|
GSdx: the x64 ABI on windows is not so nice after all.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2011-02-28 11:08:52 +00:00 |