gregory.hainaut@gmail.com
c875caec15
debian:
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* update copyrigh info
* create a stable "branch" of the package
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3865 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-02 21:35:30 +00:00
Jake.Stine
8f95d0626f
... simplified code for the last bugfix. :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3858 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-29 13:51:17 +00:00
Jake.Stine
21a147563e
UI bugfix for speedhacks being improperly applied even when speedhacks were disabled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3857 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-29 13:48:36 +00:00
Jake.Stine
a02057292b
w32pthreads: remove some unnecessary cleanup code being run on critical errors, which was only causing confusion when debugging thread crashes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3856 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-29 11:29:21 +00:00
ramapcsx2
fd0647cc02
Made the installer create a cheats directory as per request.
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Remove the sVU is broken warning, since it's been functionally restored.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3855 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 22:02:42 +00:00
Jake.Stine
7ad0ef4fb4
* Disable Ok/Apply/Cancel buttons on dialogs while settings are being applied, prevents potential deadlock when accidentally double-clicking the buttons.
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* Add preliminary code for selectively disabling spam-heavy hardware registers
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3853 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 20:00:17 +00:00
Jake.Stine
c48ae28247
wxWidgets/MSW: minor fix for debug assertions under WinXP OSes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3852 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 19:42:36 +00:00
sudonim1
0bb42e1331
Fix the VU interpreter (and occasionally sVU) addressing change from r3697.
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Fix an sVU regression from way back in r3549 (God of War, Tales of the Abyss).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3850 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 19:07:17 +00:00
ramapcsx2
24df80f5e0
Even more database updates from Lana :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 19:06:57 +00:00
ramapcsx2
51eb329b63
Lots of updates and fixes to the game database file.
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Thanks to Lana for much of this ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3844 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 23:45:13 +00:00
Jake.Stine
f6a7c33559
Bugfix for rounding/clamping mode patches not being applied (and possibly some other obscure cpu settings bugs as well).
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Cause: there were accidentally 2 instances of 'Recompiler' in the Pcsx2 emulator settings structure.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 19:51:54 +00:00
ramapcsx2
c7257797a1
Made some more mVU messages tied to verbose flag.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3842 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 19:02:13 +00:00
Jake.Stine
c396684e07
* Fix a bug that prevented devel/verbose console logs from being logged in Release builds.
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* Switch microVU's cache logs to DevCon (verbose only). TODO: Make a vuPerfLog for them someday.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3841 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 17:41:57 +00:00
ramapcsx2
666d800d83
- Enable patches is now on by default.
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- Changed some configuration text, warning now that sVU is broken.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3840 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 17:31:23 +00:00
Jake.Stine
e24ceba0e1
IPU:
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* Fix a potentially obscure bug in ipuCSC (color space conversion) which would have caused PCSX2 to hang on certain types of rare partial transfers.
* Remove some more dead code and structure data from the mpeg library.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3833 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 05:36:30 +00:00
Jake.Stine
9ebace0a8d
IPU: Cleanups and simplifications, and removed a whole lot of code that was force-setting ipu0dma's STR to 0 and/or flushing the FIFO for no reason. Tested tons of games, couldn't find any regressions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3831 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-24 23:48:33 +00:00
Jake.Stine
36d1503581
Converted IOP to use a static/global hardware register allocation. (same as I did for the EE a few weeks ago).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3826 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-23 19:44:55 +00:00
Jake.Stine
cfca4ccdd0
IPU Fix for Haunting Grounds (in-game cinemas skipped after 1 second). Bug was caused by the internal buffer of the IPU (2 QWC) not being refilled properly in rare circumstances.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3824 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-23 15:24:45 +00:00
Jake.Stine
5fd2cf97d3
Made some minor tweaks to SIF to test some theories and fix some broken-looking code -- please report any regressions. Also commented some of SIF and IPU stuff. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3812 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 12:47:17 +00:00
arcum42
d06838c4a5
Compilation fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3795 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 05:29:05 +00:00
arcum42
8c552f4f2e
zzogl-pg: Add some includes in ZZoglShaders for Windows.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3794 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 20:41:17 +00:00
Jake.Stine
47cf781130
IPU : Removed the MPEG internal 32 bit buffer and all associated logic for "rewinding" bits out of the buffer and back into the IPU's internal 2QWC buffer. Simplifies IPU's bitstreaming code quite a bit, but isn't really much faster (yet).
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(savestate version upgraded)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3788 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 13:10:54 +00:00
arcum42
da49cce435
zzogl-pg: More sync changes. (See r3768 & r3786)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3787 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 08:43:43 +00:00
arcum42
cc5414f49e
zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3786 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 07:31:55 +00:00
arcum42
6656819a33
zzogl-pg: Mess around with the Windows code a bit more.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3785 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 05:26:50 +00:00
arcum42
0c151275eb
zzogl-pg: Majorly revise the Windows config dialog box. (May still need more work.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3784 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 04:39:18 +00:00
arcum42
c728bf2ddf
zzogl-pg: Bring a few of the changes in the GregMiscellaneous branch into the trunk.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3783 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 00:40:07 +00:00
arcum42
38aecf4ae0
Minor compilation fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3782 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 00:12:15 +00:00
Jake.Stine
d4310e0b86
IPU fix for GUST games
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3777 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 11:04:35 +00:00
Jake.Stine
1c75440a6c
IPU optimizations -- use SSE for FIFO reads/writes, and streamlined IPUdma0 /IPUdma1 feeds a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3771 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 17:11:24 +00:00
arcum42
01afac40f6
zzogl-pg: Work on getting the ZZoglShaders header a bit closer to what is in the current zzogl trunk.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3768 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 11:04:31 +00:00
gregory.hainaut@gmail.com
997db8ef05
zzogl-pg: fix a potential issue when logging is disabled
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3767 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-14 11:53:53 +00:00
gregory.hainaut@gmail.com
40fa31a64e
zzogl-pg:
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* Allow to load the plugin without log (better but not mandatory)
* Only reload the log file when it was open in the first place
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3766 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-14 11:51:26 +00:00
Jake.Stine
752034c519
Bugfix for Tri-ace games and possibly others (bug introduced in r3762, caused by missing 'vifRegs.num is actually 256' checks)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3765 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-14 00:39:40 +00:00
Jake.Stine
4671428593
... and update the savestate version, since I changed all the vif containers around.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3764 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 23:05:14 +00:00
Jake.Stine
59ebdf3e60
GCC compilation fixes.
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(note to devs: a sure-fire fix for GCC's templated function problems is to typecast the templated function to itself explicitly -- works nicely for all versions of GCC and the ?: operator as well).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3763 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 22:52:04 +00:00
Jake.Stine
2f8f86a3eb
Significant VIFunpack retooling. Interpreters are considerably more efficient, and Recompilers are slightly more efficient. Details:
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* All remaining code for handling partial/fragmented unpacks removed.
* vifRegs.NUM is now accurately simulated when queuing data from fragmented unpacks.
* Reduced the VIFunpack fragment buffer from 1MB to 4KB (max size of an unpack due to NUM being limited to 8 bits).
* Removed vif/vifRegs globals formally used by VIF interpreters (everything relies on the templated vifIdx now -- simpler and faster!)
* g_vifMask vars are integrated into vifStruct.
* All VIF mask register stuff uses the SSE-friendly vifStruct.MaskRow/Col vars now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3762 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 21:13:10 +00:00
gregory.hainaut@gmail.com
e2cb52becf
cmake:
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* Link zz with libjpeg. Well it seems to get the library from another place, but better be safe for the future.
* Use -pthread as a default option (again to be safer)
* Warn about breaking of strict aliasing rule
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3761 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 15:26:04 +00:00
arcum42
b15dd516c2
zzogl-pg: Having two functions with the same name, one of which is in a namespace, and one of which isn't, strikes me as a bad idea.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3760 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 09:33:09 +00:00
arcum42
4e03f0299b
zzogl-pg: Lets remove the xf86vm library dependency from the codeblocks project while I'm thinking of it...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3759 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 07:58:24 +00:00
arcum42
6528f4b479
zzogl-pg: Remove some remanents of negAA. Mess with the aa code a bit. Add a function for a commonly done operation. Increment the version, since I haven't done that in a long time.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3758 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 04:57:03 +00:00
gregory.hainaut@gmail.com
647f84d08e
debian:
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* drop libxxf86vm-dev dependency
* do not twice the link
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3757 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-12 14:27:33 +00:00
gregory.hainaut@gmail.com
21fada2e53
zzogl-pg: remove negative AA. Save some cpu cycles.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3756 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-12 10:54:42 +00:00
arcum42
6b4d447c8d
zzogl-pg: Search and replace on a few things.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3755 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-12 07:15:52 +00:00
arcum42
2f004397f6
ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3754 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-12 01:05:11 +00:00
gregory.hainaut@gmail.com
338589f900
zzogl: flush instead of sync to be sure the size is correct
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3753 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 10:50:16 +00:00
arcum42
ecfb8efee5
zzogl: Not sure how these didn't get copied in properly. :(
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3752 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 10:01:52 +00:00
arcum42
48f3a6d273
zzogl: Misc cleanup.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3751 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 09:44:15 +00:00
arcum42
45eb60439a
zzogl-pg: Sketch out some dialog box changes in Windows for later.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3750 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 06:28:10 +00:00
arcum42
7914348d91
zzogl-pg: Add the new files to the Windows project.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3749 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 05:55:34 +00:00