KrossX
32aa24f6fd
GS: Add fancy downsampling shaders.
2023-07-09 14:04:06 +01:00
Stenzek
02f3279dec
GS/HW: Get rid of padding in present UBO
...
It was adding additional padding, which blew the block size out.
2023-06-11 13:02:36 +10:00
TellowKrinkle
e221d31b45
GS:OGL:Shaders: Formatting
2023-04-30 23:48:49 +02:00
Stenzek
d70334ee57
GS/HW: Slight shader simplification
...
- Don't declare texture if it's not read from. Stops Vulkan validation
layers whinging.
- Get rid of OpenGL common_header.glsl, and use name linking instead of
leftovers from separate shader objects.
2023-03-30 21:55:50 +01:00
Connor McLaughlin
eba2273cd1
GS/OpenGL: Cleanups and GLES support
2022-12-16 11:11:15 +00:00
Stuart Kenny
f7d76ebf1d
GS: Add lottes crt to present shader.
2022-06-22 16:26:19 +02:00
lightningterror
d2904c1fd5
GS: Fix up wave filter shaders.
2022-06-14 21:25:47 +02:00
Connor McLaughlin
a9819542d4
GS: Split convert and present shaders
2022-06-05 21:27:16 +01:00