gregory.hainaut@gmail.com
4e8c50dc9e
CDVDiso: Fix the code to compile without -fpermissive
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* Add some 'const'
* Add some type cast: FILE* and char*
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3683 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-23 18:35:20 +00:00
gregory.hainaut@gmail.com
d71cce5495
onepad: implement setLogDir interface
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3682 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-23 18:30:48 +00:00
ramapcsx2
18663acf57
- Warn about disk emulation software on CDVD file access failure. Seems to be a too common problem people run into.
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- Minor log change for SPU2-X.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3681 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-23 12:10:55 +00:00
Jake.Stine
17df6e218c
VU interpreters: removed redundant VU memory masking (this also caused the VU0's memory map of VU1 regs to fail), and improved inlining a little bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3680 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-23 08:30:10 +00:00
gregory.hainaut@gmail.com
ec44d0f8cf
GregMiscellaneous: Sync from trunk. Before there are too many conflict
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3679 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-22 10:48:23 +00:00
gregory.hainaut@gmail.com
d183232e69
zzogl: Limit texture supported to 8k
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3678 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-22 10:22:07 +00:00
arcum42
661ddf088c
ZZOgl-pg: Catch up with some of the changes in recent revisions of zzogl.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3677 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-22 09:42:28 +00:00
gregory.hainaut@gmail.com
26c742b45b
GregMiscellaneous:
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* Fix compilation (PSM_)...
* Invert FBMSK value for haunting ground
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3676 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-22 09:06:31 +00:00
gregory.hainaut@gmail.com
1b0aac7871
GregMiscellaneous:
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* add a new hack (linux only) to enable the automatic skip draw (ease testing and probably remove later)
* forget GSC_HauntingGround from my last copy-past....
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3675 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-21 22:31:32 +00:00
sudonim1
4da64590d9
Geh, forgot to save after writing a comment.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3674 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-21 14:51:20 +00:00
sudonim1
8aee9f652d
Very nasty quick fix for sVU and VU interpreter regression in r3648. I have no idea why it's desirable to be able to move the VU registers structure after initialisation and a proper fix allowing for this is going to messy. Needs Jake's attention.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3673 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-21 14:50:45 +00:00
gregory.hainaut@gmail.com
112800cb98
common, GSnull, zzogl-pg, SPU2null: add more safety to some fclose functions. Avoid a bunch of double free and memory corruption.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3671 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-20 11:13:40 +00:00
gregory.hainaut@gmail.com
c394c408d0
GregMiscellaneous: Some cleanup. Convert boolean function to bool.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3670 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-20 10:01:38 +00:00
ramapcsx2
92dbee7e79
Small updates to the game database and GSdx CRCs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3669 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-19 13:01:26 +00:00
arcum42
c84d820c35
GregMiscellaneous: Implement a Linux dialog box item for skipdraw.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3668 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-19 09:21:28 +00:00
gregory.hainaut@gmail.com
581a2b83c8
GregMiscellaneous:
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* Use memset instead of GSC_Null, It saves a function call and I do not thinks it was related to the previous crash. Arcum can you test it ?
* Tune the GOW value.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3666 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 16:55:45 +00:00
gregory.hainaut@gmail.com
1c1eef8bde
GregMiscellaneous: Various clean
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3665 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 14:04:10 +00:00
arcum42
66c8b8381e
zzogl-pg: Quick Windows fix for an issue introduced in zzogl r218. Fix a typo.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3663 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 13:38:45 +00:00
arcum42
e7b0d43544
GregMiscellaneous: Fix a typo from the last commit. Add Skipdraw to the configuration file.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3662 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 13:15:43 +00:00
arcum42
0e37310783
zzogl-pg: Copy the modified ps2hw.dat file in as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3661 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 12:44:45 +00:00
arcum42
a265546ddb
GregMiscellaneous: Add in GSdx's crcs. Fix a crash I encountered.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3660 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 12:32:24 +00:00
arcum42
59262101db
zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3659 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 10:52:57 +00:00
arcum42
74895f189a
GregMiscellaneous: Update the codeblocks project file for ZZOgl.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3658 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 09:26:51 +00:00
arcum42
9a5e9e24e1
zzogl: Get a start on abstracting the memory code a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3657 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 08:54:16 +00:00
gregory.hainaut@gmail.com
7f5b0f49a3
GregMiscellaneous: Forget to clean one structure.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3656 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 22:16:20 +00:00
gregory.hainaut@gmail.com
cd1a4b7d15
GregMiscellaneous:
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* Fix some parameter
* Use some functions created by Zeydlitz to reduce the code.
Current status: blur effect is removed in FFX with UserHacks_SkipDraw=1 and various random crashes ;)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3655 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 22:14:45 +00:00
gregory.hainaut@gmail.com
fcba95f4d4
CDVDlinuz:
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* move content of version.h into CDVDlinuz.h (avoid a conflict with version.h located in /usr/include/alsa)
* allow cmake to build it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3654 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 14:39:58 +00:00
gregory.hainaut@gmail.com
fbdf7521e5
GregMiscellaneous: Try to remove blur from some games. Gets the code from GSdx.
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note: it is not working for the moment.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3653 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 13:38:57 +00:00
Jake.Stine
365ffdb66c
Bugfix for string formatting on some non-MSW platforms.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3652 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 12:09:03 +00:00
gregory.hainaut@gmail.com
2283ed93ab
GregMiscellaneous:
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* Buffer overflow (32bits unicode)
* Improve asm mem_cpy qwc (little faster)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3651 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 11:47:37 +00:00
gregory.hainaut@gmail.com
9bb6736068
GregMiscellaneous: Create a branches to done some experimentations wihtout breaking the trunk. (based on rev3649)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3650 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 10:55:06 +00:00
Jake.Stine
645188e0e8
GSdx: Minor optimization and some code simplifications relating to VertexKick/DrawingKick and the Packed register handlers. I also added preliminary work for a switch-based packed register dispatcher (WIP, doesn't support frameskipping yet).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3649 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 04:38:49 +00:00
Jake.Stine
d4d98d9f62
microVU:
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* Removed a DevCon from one of the mVU dispatchers and replaced it with an assertion (minor speedup for Release builds).
* minor refactoring, encouraging mVU toward using class members and away from using quite so many macros.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3648 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 04:18:39 +00:00
Jake.Stine
6afa5ba769
Ok the last fix for GCC exploited a bug in MSVC's handling of taking the address of templated functions (one I've run into before). So I gave up and reverted to non-template code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3647 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 01:52:12 +00:00
Jake.Stine
6a18d4f50a
GCC/Linux compilation fix for VTLB code modifications made earlier. These thanks to two apparently separate bugs, one in GCC 4.0-4.4 and another related one in 4.5. Sigh.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3646 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 01:37:19 +00:00
ramapcsx2
6798f27d4d
Found and fixed the issue causing some FFX battles to hang since ~400 revs ago.
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The same problem caused the hang in Phantasy Star 4 when pressing pause.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3645 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-16 18:04:05 +00:00
Jake.Stine
a8e406523b
Improved EE/VTLB memory management: Removes various psM/psR/psS/psH pointers and replaces them with a single unified eeMem pointer. Members of eeMem correspond to Main, Scratchpad, Hardware, etc. This simplifies the EE's memory allocation, improves compiler optimization, gets rid of some macro mess, and allows templated code to deduce the size of memory buffers automatically.
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* Includes a minor tweak to DMAC.h - removed tDMA_TADR / tDMA_MADR / etc. and replaced them with a single tDMAC_ADDR class.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3644 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-16 15:57:01 +00:00
Jake.Stine
91851c6222
Trace Logging:
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* Cleaned up trace logging and switched from C++ initializers to C-style const arrays. Kinda mixed on which I like better, but decided to go with the general rule of thumb that a bit less C++ weirdness is probably a good thing.
* Removed __assume() feature from pxFail and pxFailDev, due to the likeliness of unwanted/unexpected compiler behavior (MSVC only). To hint the compiler that code should be unreachable, explicitly use pxAssume(false).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3643 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-16 15:01:13 +00:00
ramapcsx2
cad4158283
GSdx:
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Added Haunting Ground to the list of games that get their post processing automatically removed.
The game still shows a badly blended fog but is otherwise nicely playable now.
Hacks are from an unknown coder. Thanks for figuring it out! ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3642 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-15 14:48:07 +00:00
ramapcsx2
d05dcc48f7
Fix a typo in the wait loop detection hack.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3641 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-14 23:47:44 +00:00
arcum42
699e623998
zzogl-pg: Work on GetRectMemAddress.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3639 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-14 08:15:19 +00:00
arcum42
e4eec943de
Get rid of extraneous line breaks on the console output(Linux).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3638 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-13 19:35:32 +00:00
gregory.hainaut
2544f4c320
zzogl: update the size of the default advance panels. Avoid resizing every times.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3637 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-13 16:00:52 +00:00
ramapcsx2
a0f3f4b904
Re-fix Def Jam Fight for NY.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3636 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-12 19:58:19 +00:00
arcum42
a586d8364e
pcsx2: Get Linux compiling.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3635 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-12 11:28:22 +00:00
refraction
09b52156d7
Im sure this got in there by error back when the OPH stuff revert went on.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3634 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-11 09:49:57 +00:00
refraction
45b7a18c8b
Missed a couple of bits :P
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Small OPH/APATH clear which shouldn't have been there.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3633 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-11 09:48:43 +00:00
refraction
81dc6726d0
VIF MFIFO:
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- Proper fix for FF7 DoC.
- Changed the handlng of .inprogress to be cleared/set with ANDs and ORs (could probably change this to a structure later), it could have interfered with MFIFO functionality.
-Un-bool'd a function in MFIFO which really didnt need to be bool'd, causing pointless passing around of data.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3632 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-11 09:16:12 +00:00
ramapcsx2
e97c68e832
Added a minor hack to MFIFO interrupt timing. Fixes FF7 DoC.
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Long interrupt delays are always bad, no matter how true it is to actual console behavior.
(Issue with running code in block slices.)
Also removed outdated hacks for Devil May Cry PAL :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3629 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-10 10:04:17 +00:00
gregory.hainaut
fa793cca25
cmake:
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* move machine optimization in the global setup. In same time use i686 instead of i486
* Also build the debug with fvisibility=hidden No reason to use it only on devel. (actually same as codeblock)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3628 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 19:05:02 +00:00