refractionpcsx2
2f46e5a840
UI: Fix updater to ignore installer version
2024-07-13 04:19:16 +01:00
refractionpcsx2
4e3d28f03f
UI: Update glyphs
2024-07-13 01:20:19 +01:00
Tyler Wilding
27b4b42e29
translations: Syncing Crowdin translations ( #11541 )
2024-07-12 23:58:52 +01:00
TheTechnician27
6092918f20
Debugger: Fix Open Debugger option to not toggle
2024-07-12 23:25:30 +01:00
KamFretoZ
2e0039ee88
Qt: Update Base Translation
2024-07-11 17:19:43 +01:00
PCSX2 Bot
9b0655b9d9
Qt: Update Base Translation
2024-07-11 11:23:41 -04:00
Ty Lamontagne
de020978e4
Debugger: Use std::string for bp conditions. Implement memory bp conditions
2024-07-11 11:21:39 -04:00
Ty Lamontagne
294bb4d4f2
UI: Update Glyph Ranges
2024-07-09 18:44:56 +02:00
Ty Lamontagne
81c35d1c49
Qt: Update Base Translation
2024-07-09 18:44:56 +02:00
Mrlinkwii
d057b0fa79
UI: fix broken link in setup
2024-07-09 18:44:56 +02:00
PCSX2 Bot
c68222d9ac
Qt: Update Base Translation
2024-07-09 16:00:55 +02:00
PCSX2 Bot
28f7860af0
Qt: Update Base Translation
2024-07-08 00:49:48 +02:00
TheTechnician27
05a7a5bdad
Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file
2024-07-07 16:22:00 +01:00
TheTechnician27
10a7fe07a2
UI: Add text to upscaling multipliers and remove two fractional
2024-07-05 21:09:28 +01:00
KamFretoZ
84e36463b4
Qt: Update Base Translation
2024-07-03 09:38:35 +01:00
refractionpcsx2
c7e516b743
UI: Fix per game internal resolution dropdown
2024-07-02 15:50:49 +01:00
Stenzek
315d30fe4c
GS: Uncap upscale multiplier subject to GPU limits
2024-07-02 21:51:33 +10:00
Stenzek
46e30467de
Config: Don't copy global WS/NI to game settings
2024-07-02 15:28:03 +10:00
Stenzek
e7139ab801
Qt: Fix use-after-free in settings reopen()
2024-07-02 15:28:03 +10:00
Tyler Wilding
63619ef40f
translations: Syncing Crowdin translations ( #11462 )
...
* New translations
[ci skip]
2024-06-25 11:26:49 +01:00
Stenzek
3040474f99
Qt: Fix duplicate log window when theme switching
2024-06-24 13:17:53 +10:00
Stenzek
02ef8098c9
Qt: Work around theme swap bug with Classic Windows
2024-06-24 13:17:53 +10:00
PCSX2 Bot
97bb270a2b
Qt: Update Base Translation
2024-06-18 20:39:45 +10:00
refractionpcsx2
1d46ec2059
UI: Add new UI upscaling fix for Native Scaling
2024-06-17 22:25:33 +01:00
KamFretoZ
6195c1a3ac
Resources: Compress the PNGs
2024-06-17 16:09:31 +02:00
Stenzek
8766d0b676
VMManager: Refactor Affinity Control to Thread Pinning
...
Instead of having control over specific threads, thread pinning puts the
EE/VU/GS threads on the most performant cores, then the software threads
on the remaining cores, but only if they're in the same cluster.
This way we don't end up pinning across clusters with different
performance characteristics, which would harm instead of help software
renderer performance.
Also unpins on shutdown, that way we don't keep CPU cores awake.
2024-06-16 14:18:49 +10:00
JordanTheToaster
f3776fa886
UI: Rename Wild Arms hack
2024-06-14 21:01:13 +01:00
refractionpcsx2
de7d934a05
UI: Increase draw dumping start/count limit
2024-06-14 20:51:58 +01:00
KamFretoZ
774f68936d
Qt: Cleanup Internal label names
2024-06-14 17:28:51 +10:00
KamFretoZ
99a30733c1
Qt: Hide Video Recording Directory option per-game
2024-06-14 17:28:51 +10:00
KamFretoZ
62c5309b23
Qt: Hide texture directory option per-game
2024-06-14 17:28:51 +10:00
Stenzek
6ee99d8b81
Build: Add ARM64 configurations
2024-06-14 17:06:45 +10:00
Ty Lamontagne
bdeb0fcb76
Debugger: Disable pseudo ops
2024-06-13 09:56:58 +01:00
PCSX2 Bot
d2f101c7d7
Qt: Update Base Translation
2024-06-12 13:24:14 +10:00
Stenzek
7ad27e6e9d
CDVD: Add precaching option
2024-06-11 11:31:28 +10:00
Stenzek
5c59288b39
3rdparty: Move rapidyaml v0.6.0 in-tree
...
Also c4core v0.2.0, fast-float v6.1.1.
2024-06-11 11:30:45 +10:00
Stenzek
cf475d961a
3rdparty: Move fmt v10.2.1 in-tree
2024-06-11 11:30:45 +10:00
Stenzek
cc7313bf32
Qt: Use 64-bit comparison for VC runtime check
...
Backport 484c1dccd4
2024-06-10 16:48:35 +10:00
refractionpcsx2
ac38a350a0
Updater: Add VC Runtime check
2024-06-09 17:44:42 +01:00
Stenzek
37df1adff6
Qt: Add very-early VC++ runtime version check
...
Backport of a2e6a48d2e
2024-06-09 21:47:32 +10:00
TheLastRar
7878dee32d
input-rec: Display message when we fail to create/open file
2024-06-09 21:03:23 +10:00
TheLastRar
a95288946c
input-rec: Use toNativeSeparators() when opening recording
...
In the recording viewer
2024-06-09 21:03:23 +10:00
TheLastRar
877c3ee90d
input-rec: Use toNativeSeparators() when opening recording
2024-06-04 11:19:41 +10:00
PCSX2 Bot
c44659d3ab
Qt: Update Base Translation
2024-05-30 11:28:02 +01:00
Stenzek
c94282ce5f
GS/Vulkan: Purge threaded presentation
2024-05-27 21:10:59 +10:00
Stenzek
d94f1dd9a3
GS: Add option to disable mailbox presentation
...
For those who like terrible frame pacing.
2024-05-27 21:10:59 +10:00
refractionpcsx2
2d127039e1
UI: Fix dithering description + make it so 4 lines of description fits
2024-05-25 15:16:42 +01:00
Stenzek
c7a21a60cf
GS: Improve vsync mode selection
...
All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.
This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.
To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
refractionpcsx2
256babd337
GS/HW: Allow forcing Dither to 32bit for 16bit draws
2024-05-25 02:13:33 +01:00
TheLastRar
19d5d5c485
AutoUpdater: Correct type on stub processUpdate()
2024-05-23 11:34:06 +10:00