Commit Graph

1930 Commits

Author SHA1 Message Date
cottonvibes 4f573de6e8 Added a bunch of games to the database to have their gamefixes auto-enabled.
If you know a game that still needs you to manually select the gamefix in the gamefix panel, the please comment (or fill out an issue).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3039 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-17 23:18:03 +00:00
cottonvibes da409be64c Load gamefixes automatically through database! (Note: "Enable Patches" must be on)
So far I've added the tri-ace gamefix to all tri-ace games i know in the database.
The other gamefixes just need to be added to the games in the database (pcsx2 already has the support to load the other gamefixes)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3038 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-17 22:38:36 +00:00
cottonvibes 9c9769c380 Since we don't have a proper cheating system in pcsx2 yet, we're going back to the pnach system for game cheats.
This means you can put your cheats in "\cheats\*.pnach" and pcsx2 will read them from there.

Notes:
I have included some persona 4 cheats as an example in this commit...

Also note that currently the "Enable Patches" menu item also pertains to cheats (as well as database file patches).
I will add a separate "Enable Cheats" menu item in the future...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3030 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-17 01:56:54 +00:00
cottonvibes 16dfd5c9fc - Added eeRoundMode and vuRoundMode options to the game database (these options are only applied if patches are enabled)
- Rename game database to "GameIndex.dbf"


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3029 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 09:50:15 +00:00
arcum42 8d6532a987 Add 2 games to the database. Fix a Linux warning (non pod-safe object).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3028 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 07:12:05 +00:00
cottonvibes bd1b566347 Added back 2 games that were removed from the database due to a bug i had...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3027 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 06:27:57 +00:00
cottonvibes 0effd563a8 - Added the rest of the patches thanks to Shadow Lady and Refraction finding their serial codes.
- Fixed a bug in the database_loader omitting the last game in the database...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3026 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 06:10:03 +00:00
cottonvibes bd2a211144 - Added katamari (j) skip video patch.
- Added description on the patch syntax in the game database header...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3010 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 04:41:16 +00:00
cottonvibes 259af5f4b5 added katamari (u) patch...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3009 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 04:25:22 +00:00
cottonvibes d9afa28644 Bye-Bye patches folder ;p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3008 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 03:24:19 +00:00
cottonvibes 7abc292cb2 Patches are now part of the game database.
They can be CRC specific, or just based on the game serial.

Examples:
[patches]
	// This patch is loaded regardless of crc
	patch=0,EE,002aa040,word,24020001
[/patches]

[patches = 84993903]
	// Patches go here
	// This is only loaded if crc = 84993903
	patch=0,EE,002bc040,word,24020341
[/patches]


notes:
- pcsx2 only loads the first [patches] block that matches the game.
- The [patches] block based on crc takes priority when pcsx2 searches for patches...
- Everything in-between the patches block gets fed to pcsx2's old patch parser; so currently the patch syntax is the same as before...
- A lot of patches weren't added to the database since they didn't include serial codes in their *.pnach files :/


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3007 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 03:11:00 +00:00
cottonvibes 70a247674d Get the console title-bar to say "Unknown Game" if the game wasn't found in the database...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3001 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 22:04:52 +00:00
cottonvibes ae3df35369 Scratched the idea about having the compatibilities in increments of 100, and just made them increments of 1 instead.
There shouldn't be a reason to add more categories to the current list, and we will have a 'notes' field for additional information....

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2994 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 06:57:14 +00:00
cottonvibes 46e08b6b8a - Added game compatibility info to database and added about ~50 more games (same info as pcsx2.net's compatibility list)
- Games now display their compatibility status on the console title-bar ^^
- Modifications to DataBase_Loader to write to the database and save changes

Note to pcsx2 team:
The compatibility info is numerically based.
000 ~ 099 = Unknown Compatibility status
100 ~ 199 = Nothing
200 ~ 299 = Intro
300 ~ 399 = Menu
400 ~ 499 = In-game
500 ~ 599 = Playable
600+      = Perfect
(Currently no game has the perfect status since the pcsx2.net compatibility list didn't have that as an option)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2992 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 04:59:31 +00:00
cottonvibes 8687a03c78 Added a credits section to game database.
Currently most of the info is based off the information found at http://sonyindex.com


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2982 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-11 21:47:58 +00:00
cottonvibes f26e4a6de6 oh i had forgotten to commit the cdvd.cpp change which used the code from my last update >.>
doesn't really matter though, it just looks up the game in the database and prints the name and serial to console.

i also fixed some bugs in the database file.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2979 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-11 08:21:59 +00:00
cottonvibes 2a05b6d449 Added a game database file which indexes most ps2 games by serial number.
Currently only has game serial/name/region info, but we can use this to load game-specific gamefixes and stuff in the future (and get rid of the pnaches system).

The file is DataBase.dbf, but can be opened and modified as a normal text-file.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2977 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-11 06:14:11 +00:00
ramapcsx2 50f48c01e6 The "highload" version of ps2link seems to work fine for our purposes.
So this commit enables the new pcsx2hostfs driver :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2596 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-15 19:22:40 +00:00
cottonvibes 16750e9289 Committing some God Of War patches by Prafull that skip certain parts of FMVs allowing you to get past certain hangs in the game, making the game playable afaik.
Note: best to play the game with patches OFF until you reach the FMV's that cause the hangings since most FMV's work fine.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2593 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-13 20:48:33 +00:00
Jake.Stine 0f259e62d5 Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code.  Removed all translation files, since they're grossly out-dated and need to be remade anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 20:54:45 +00:00
mattmenke 94f54027f7 I don't think we really need someone's random Thumbs.db file on the SVN.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@871 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 10:21:22 +00:00
arcum42 0feb9de523 General cleanup in Gif.cpp && IPU.cpp. Did a bit of refactoring in Gif.cpp. Moved the path3hack to patches.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@850 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-28 06:53:18 +00:00
krakatos@gmail.com 795152e7e1 More work on patches removals and cleanups
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@599 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 15:34:30 +00:00
Jake.Stine f4d1e632a0 Oops, hit OK instead of cancel on my last commit. Here's the second part I missed.
Removed Commandline dialog from Release builds (it's meant for giving debug-style commands to homebrew diagnostic ELFs used for testing Pcsx2/Ps2 compatibility). Removed the compatibility list, which was just a local copy of the online resource.  Replaced it with a link to Pcsx2 website. :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@589 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 13:10:54 +00:00
Jake.Stine 055504f512 Fixed some small errors in the new solution file settings, and added gnu_gettext to bin, since it's a dll dependency of Pcsx2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@583 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 06:29:51 +00:00
krakatos@gmail.com bff3a20adf Not much to see here, just some patch cleanup and editing...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@567 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 11:38:46 +00:00
arcum42 b16a122e9f Remove anything saying Playground from the Linux version. Minor change to the Linux cpu code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@435 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 22:46:05 +00:00
refraction aa94c30dc3 Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 20:04:37 +00:00
refraction 43198a7e84 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@409 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:04:13 +00:00
laurence.muller a2791d843e Using standard SVN folder structure
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@398 96395faa-99c1-11dd-bbfe-3dabce05a288
2008-11-06 23:27:06 +00:00