ramapcsx2.code
27a93ffb6d
Installer: More fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5790 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-31 10:59:17 +00:00
gigaherz
cda2a2011d
Whoops, I also changed these.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5789 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 21:49:07 +00:00
gigaherz
e4db01c939
The zlib project is not using mfc, and vs2013 didn't like that it was MFC and non-unicode, so I removed the MFC flag (from all the projects).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5788 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 21:48:20 +00:00
refraction
b4886cc00e
Install Script: additional changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5787 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 17:50:07 +00:00
refraction
e6138a2149
Install Script: Add Widescreen patches to installer
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5786 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 17:49:19 +00:00
gregory.hainaut
33832b4479
gsdx ogl: Intel driver keep the GL_ES macro undefined...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5785 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 14:48:26 +00:00
gregory.hainaut
bdea4837c7
... forget to refresh my patch ...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5784 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 10:15:01 +00:00
gregory.hainaut
4d3de6e911
gsdx linux:
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* allow to control the gl dectection from the gui (+1 for the user-friendliness ;) )
* disable geometry shader by default on Intel driver
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5783 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 09:30:10 +00:00
ramapcsx2.code
86a5933f91
Left this in by accident.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5782 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 09:12:18 +00:00
refraction
e8f31a3e3e
SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5781 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-29 21:57:17 +00:00
ramapcsx2.code
bcb8a0e991
Last patch also had a weird encoding, confusing the googlecode diff display at least.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5780 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-29 09:32:06 +00:00
ramapcsx2.code
d42de0ade2
This patch came out weird.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5779 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-29 09:26:32 +00:00
ramapcsx2.code
958b814251
Latest stable wide screen patches.
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Many thanks to devina40 and all the community for creating and collecting them!
A lot of work went into these.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5778 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-29 09:04:12 +00:00
ramapcsx2.code
f4370077f0
GSdx:
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Added a check box and config code for the fxaa shader.
It's not currently hooked up since the shader setup might get replaced in a day or two.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5777 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-28 21:36:29 +00:00
ramapcsx2.code
be185275c9
Minor additions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5776 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-28 21:24:25 +00:00
ramapcsx2.code
d6bb242042
Just revert the last commit until the bug is fixed. Prevents people from messing up their memory cards.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5775 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-28 10:41:57 +00:00
refraction
6cd7c74d51
SIO: Latest changes from KrossX which solves problems with Metal Gear Solid 3 and Shining Force EXA.
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You might need to make a new memory card for those games if you had a problem.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5774 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-27 22:40:40 +00:00
gregory.hainaut
462c40cf4b
fix zzogl-cg too
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5773 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-23 14:25:51 +00:00
gregory.hainaut
ea804a309f
zzogl: fix compilation issue with mesa10
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5772 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-23 13:35:48 +00:00
refraction
a87bd017c6
COP2/GameDB: COP2 patch for Syphon Filter - Omega Strain USA
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5771 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-22 20:25:25 +00:00
ramapcsx2.code
5a53b682f0
GSdx:
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Added a simple scanlines filter (2nd one activated by F7). No tweaking done yet.
It shows how to get scanlines that aren't affected by input resolution or scaling.
A good next step would be determining the exact number of dark lines to show :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5770 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-22 15:36:47 +00:00
gregory.hainaut
c8068e0514
i18n: unfuzzy one string (only a case update on the English string)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5769 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-16 19:32:52 +00:00
gregory.hainaut
eea231b4ea
i18n:
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* refresh all strings with latest update
* Update it_IT and sv_SE
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5768 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-15 12:25:59 +00:00
refraction@gmail.com
efa12b4012
Region now know n for Crash Bandicoot CRC added in r5762
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5767 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-13 22:10:16 +00:00
refraction
9e1717fee5
Gif/Path3 Masking: Fixed a bug introduced in r5759 stopping SSX On Tour from loading.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5766 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-05 23:17:58 +00:00
gigaherz
9d284d1b0c
Missed this file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5765 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:59:59 +00:00
gigaherz
4173080028
Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
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Also fixed some project references to the right filenames.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5764 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:53:36 +00:00
gigaherz
74378ce378
Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads.
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Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:44:32 +00:00
refraction@gmail.com
64dd73e9a0
Added another version of Crash Bandicoot Wrath of Cortex to the CRC hack list. Not sure what region it is, possibly japan.
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(Did this through the google code file editing so if it's broken i apologise :P )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5762 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-25 15:41:27 +00:00
gregory.hainaut
0a9e9f9834
cmake: fix sdl switch typo ( close #1448 )
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5761 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-12 18:56:15 +00:00
refraction
8eb50263cf
Always the same isn't it? you always see a blinding cock up you made after you commit it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5760 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-05 14:41:57 +00:00
refraction
45d790b854
Path3 Masking: Fixed up some issues causing Gunfighter 2 not to work. Closes Issue 1445
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5759 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-05 14:40:25 +00:00
sudonim1@gmail.com
54fa8719a3
EE: Whoops! Fairly major oversight in the COP2 flag delay logging code causing false positives.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5758 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-03 19:59:34 +00:00
sudonim1@gmail.com
3e4153597b
GameDB: Patch for Run Like Hell (US), same as EUR.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5757 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-02 22:38:51 +00:00
gregory.hainaut
5df7af9bc5
cmake:
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* new option SDL2_API
* drop GLSL_SHADER_DIR. Useless, shaders are embedded in .h file
* use some hardening flags (for the moment only basic one)
onepad:
* port the code to SDL2 (Note only SDL1 is supported for the moment)
* improve detection of button vs axis (long-standing issue)
* avoid potential overflow on mouse mouvement detection
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5756 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-01 21:05:59 +00:00
refraction
2712bac5ee
GameDB: Patch for Forbidden Siren 2 Europe
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5755 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-29 23:41:20 +00:00
refraction@gmail.com
421d917f28
VS2012: Force it not to use SSE optimizations to avoid FPU using SSE instead of x87 - Consistancy and stability change.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5754 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-27 23:19:55 +00:00
refraction@gmail.com
98cc030e44
GameDB: COP2 patch for SPS issues on Siren 2 (J) SCPS-15106.
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Nice easy one to fix. Will need logs from recent SVN ( r5743 or higher) dev builds, not SVN builds in order to fix other versions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5753 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-27 15:10:35 +00:00
gregory.hainaut
e80b002929
gsdx ogl: Flush various pending work
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* try to use more subroutine on VS&PS, unfortunately hit a driver crash!
* Call Attach/DetachContext through GSDevice so I can unmap currently mapped buffer
* Implement glsl part of GL_ARB_bindless texture, again hit another driver crash!
* various fix of GL_ARB_buffer_storage. Basic benchmark show only improvement on 'cold' case, I guess it will improve smoothness
* try to fix GL_clear_texture, no success so far. It seem the extension is limited to basic texture (aka no depth/stencil)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5752 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-24 20:54:27 +00:00
refraction@gmail.com
178563a4b6
VIF: Fix up handling of indeterminate data with different alignment. Not sure if this will affect anything, but test results now match the PS2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5751 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-24 16:21:45 +00:00
refraction@gmail.com
8e59b6bbf5
Left some logging in, nothing to see here.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5750 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-24 12:19:09 +00:00
refraction@gmail.com
09c01abd05
microVU: Fix for Conditional branches on E-Bit. One less bug on DT Racers with microVU.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5749 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-24 12:14:17 +00:00
sudonim1@gmail.com
c03a588c3c
GameDB: COP2 patch for Ace Combat Zero - The Belkan War (NTSC-U)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5748 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-21 00:16:10 +00:00
sudonim1@gmail.com
1d5d9da25b
GameDB: COP2 patch for Ace Combat - The Belkan War (PAL-E)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5747 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-20 19:22:01 +00:00
sudonim1@gmail.com
5eff8ef2c1
Database: COP2 patch for Ace Combat: Squadron Leader (PAL-E).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5746 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-19 16:53:40 +00:00
refraction@gmail.com
fc4be4f2cc
VIF: Fix for Warship Gunner 2 Issue 1079 . On VU executes immediately followed by an unpack we will execute it immediately. I didn't look too deeply in to this but the game doesn't like the delays. Baldurs Gate still happy though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5745 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-18 13:03:22 +00:00
sudonim1@gmail.com
136935c22f
Database: COP2 patch for The Mark of Kri (NTSC-U). Not sure what defect it fixes, but this patch should be necessary.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5744 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-17 20:41:05 +00:00
sudonim1@gmail.com
97fa1a7454
EE: I'm forgetful, this was meant to be part of the log change.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5743 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-17 20:11:48 +00:00
sudonim1@gmail.com
1c861617a1
EE: made the developer log for COP2 a bit more verbose and useful.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5742 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-17 20:09:52 +00:00
ramapcsx2.code
51c4e05bd0
GameDB updates from pgert.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5741 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-17 10:13:45 +00:00