JordanTheToaster
ba73a4cf3f
GameDB: RE Outbreak disable FBMask patch
2024-06-25 11:03:00 +01:00
JordanTheToaster
f8ab3843f7
GameDB: Various fixes
2024-06-25 11:02:26 +01:00
PCSX2 Bot
46f37f3b45
PAD: Update to latest controller database.
2024-06-25 04:03:08 +02:00
Stenzek
ec8d5d1b71
GS/HW: Allow use of trilinear with shader sampling
2024-06-24 10:15:48 +10:00
Immersion95
32721f9f8f
GameDB: Street Fighter EX3 - Fix the post processing at high resolution
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When upscaled, the post processing is misaligned and there's a weird ghosting effect. The new "Natively downscale targets" hack solves it.
2024-06-23 18:06:50 +01:00
Sestain
1d4d75fda0
GameDB: Fix shadows alignment on Crash Twinsanity
2024-06-22 22:01:56 +01:00
refractionpcsx2
2bbb167541
GameDB: Add round sprite half to Valkyrie Profile 2
2024-06-18 06:08:35 +01:00
refractionpcsx2
1d46ec2059
UI: Add new UI upscaling fix for Native Scaling
2024-06-17 22:25:33 +01:00
refractionpcsx2
55e0464cd3
GS/HW: Allow offset channel shuffles on sources.
2024-06-17 22:24:46 +01:00
PCSX2 Bot
e843e17403
PAD: Update to latest controller database.
2024-06-17 20:00:59 +02:00
KamFretoZ
6195c1a3ac
Resources: Compress the PNGs
2024-06-17 16:09:31 +02:00
KamFretoZ
807050db0d
FSUI: Add new Game List icon
2024-06-17 16:09:31 +02:00
JordanTheToaster
f3776fa886
UI: Rename Wild Arms hack
2024-06-14 21:01:13 +01:00
lightningterror
abec2738b9
GS/HW: Extend blend second pass to more blend formulas v2.
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Cd*(1 + Alpha).
Alpha = As, Ad or Af.
For As or Af case when alpha > 128.
For Ad case when there is no RTA correction.
2024-06-14 21:40:31 +02:00
PCSX2 Bot
28734a65dc
PAD: Update to latest controller database.
2024-06-10 18:14:24 +02:00
refractionpcsx2
d34f359621
GS/HW: Correct TEXA behaviour on shuffles
2024-06-08 19:26:35 +01:00
icup321
986a9773e6
GameDB: Some NTSC-K fixes
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Adds some missing patches for NTSC-K games that were overlooked.
2024-06-07 20:03:41 +01:00
refractionpcsx2
3c15f6e42f
GameDB: Add Texture inside RT to Mobile Suit Gundam - One Year War
2024-06-04 22:07:06 +01:00
PCSX2 Bot
9e1acc5744
PAD: Update to latest controller database.
2024-06-03 20:03:55 +02:00
Blackbird88
bc9edb5387
GameDB: Tokyo Xtreme Racer Drift/Kaido Racer - Upscaling fixes
2024-06-02 19:50:42 +01:00
JordanTheToaster
af8fdae75e
GameDB: Various bodges
2024-06-01 20:04:11 +01:00
refractionpcsx2
256babd337
GS/HW: Allow forcing Dither to 32bit for 16bit draws
2024-05-25 02:13:33 +01:00
lightningterror
9242da96f2
GameDB: Update db accordingly.
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Credits to TheTechnician27 and Jordan.
2024-05-21 10:45:02 +02:00
PCSX2 Bot
4536daa5f8
PAD: Update to latest controller database.
2024-05-20 20:22:06 +02:00
refractionpcsx2
570039f49a
GS/HW: Adjust conditions for CPU sprite renderer
2024-05-19 14:15:28 +01:00
GovanifY
39a493f7d3
GameDB: fix tearing like issues on KH2 when upscaled
2024-05-19 05:38:59 +01:00
PCSX2 Bot
aeff832ffc
PAD: Update to latest controller database.
2024-05-14 00:17:21 +02:00
PCSX2 Bot
7264e397e2
PAD: Update to latest controller database.
2024-05-06 18:17:50 +02:00
Stenzek
ca8a837614
3rdparty: Add FreeSurround
2024-05-04 14:12:20 +10:00
Mrlinkwii
29b886eafb
GameDB: patches for NHL 2K9 and Major League Baseball 2K9
2024-05-03 22:09:57 +01:00
JordanTheToaster
ff3fc9b362
GameDB: CMR 2005 Timer fix
2024-05-03 17:51:05 +01:00
JordanTheToaster
04957b6bda
GameDB: Code Lyoko QFI fixes
2024-05-01 20:28:54 +01:00
JordanTheToaster
8a7d5bc417
GameDB: Add missing GT fixes
2024-05-01 13:29:50 +02:00
JordanTheToaster
e862e68192
GameDB: God of War 2 mipmapping fixes
2024-04-29 19:58:57 +02:00
JordanTheToaster
46f6e691e0
GameDB: Crash Nitro Kart fixes
2024-04-29 17:28:02 +01:00
PCSX2 Bot
d1e9a5265d
PAD: Update to latest controller database.
2024-04-29 18:10:17 +02:00
JordanTheToaster
a485398029
GameDB: Various fixes
2024-04-28 18:31:42 +01:00
Stenzek
aa48256010
GS/HW: Round alpha values for indexed sample of RTA
2024-04-28 17:40:20 +02:00
JordanTheToaster
b01871aea8
GameDB: Jak 1 and CMR 2005 fixes
2024-04-27 15:49:34 +01:00
RedDevilus
a14d699f28
Docs: Initial overhaul for stable 2024 (GameIndex)
...
Adds some new values and more contextual extra info. Needed for having up-to date information. Still need to update other docs like FAQ, Readme and Debugger but that's future work.
Fixed some typos along the way.
2024-04-24 22:18:40 +01:00
JordanTheToaster
550da21015
GameDB: LOTR Twin Towers fixes
2024-04-24 21:30:01 +01:00
forrvalhalla
0acc91403d
GameDB: Various fixes
2024-04-23 15:02:17 +01:00
forrvalhalla
d6a29d483c
GameDB: Various Fixes
2024-04-23 15:02:17 +01:00
Stenzek
fe0e71f586
GS/Vulkan: Drop feedback loop extension
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Apparently this causes GPU crashes on RDNA3, and didn't provide any
tangible benefit for NVIDIA.
I'll replace this at some point with dynamic rendering local reads,
either before or after the GPUDevice transition.
2024-04-23 11:57:05 +10:00
lightningterror
d824ae6e0c
GS/HW: Extend blend second pass to more blend formulas.
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`Cs + Cd*Ad, Cs - Cd*Ad, Cd*(1 - Ad), Cs*(1 + Ad), Cs*(1 - Ad).`
2024-04-23 02:00:02 +02:00
lightningterror
7dd7345e08
GS/HW: Minor shader optimization.
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Use saturate instead of min max, saturate is faster than min max.
2024-04-21 15:10:53 +02:00
JordanTheToaster
cbecda8850
RedumpDatabase: Update hash database
2024-04-21 04:21:49 +01:00
JordanTheToaster
49c6f5e866
GameDB: Various fixes
2024-04-21 03:57:33 +01:00
PCSX2 Bot
d98b7d9505
PAD: Update to latest controller database.
2024-04-15 18:31:58 +02:00
Stenzek
2157a7ed0b
FullscreenUI: Redo landing page and add help bar
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Backport of bf4e8feb25
2024-04-13 13:21:17 +10:00
KamFretoZ
b86c72732f
BPM: Fixes swapped arrow key glyphs
2024-04-09 15:54:58 +01:00
RedDevilus
18e484f766
GameDB:Bigger blob of various fixes
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Harry Potter half-blood prince
Soukou kihei votoms
Harry potter Prisoner of azkaban
Titeuf
Rygar
Ruff Trigger
2024-04-08 18:19:44 +02:00
PCSX2 Bot
d685a7f2fe
PAD: Update to latest controller database.
2024-04-08 18:07:43 +02:00
refractionpcsx2
30f4e77b31
GS/HW: Rearrange color on shuffle if SW Blend or TFX
2024-04-08 12:09:30 +01:00
lightningterror
b1f4f67130
GS/HW: Add support for blend second pass.
...
Allows us to blend Cd with full alpha range of 0-2 bypassing hw blend limitations.
Not all Cd cases are covered, but it's a good start.
Also allows us to do Ad cases where we can double the blend to get the
proper blend result since Ad range is 0-1 instead of 0-2.
2024-04-07 20:04:50 +02:00
Stenzek
fdb29a3a09
Docs: Add shaderc to third-party licenses
2024-04-06 22:21:53 +10:00
Stenzek
651e9a7f9c
Docs: Update third-party notices
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- Remove jpgd.
- Add FreeType, HarfBuzz, libjpeg.
2024-04-06 13:17:22 +10:00
JordanTheToaster
434001d4a3
GameDB: Various fixes
2024-04-04 21:11:21 +01:00
refractionpcsx2
effdfd5a22
GS/HW: Fix up some RTA behaviour and reduce copies
2024-04-02 21:48:32 +01:00
JordanTheToaster
088ba4e2ea
GameDB: Various fixes
2024-04-01 18:37:54 +01:00
PCSX2 Bot
1cd69977e4
PAD: Update to latest controller database.
2024-04-01 18:22:47 +02:00
JordanTheToaster
aeb3cb0945
GameDB: Various fixes
2024-04-01 13:40:04 +01:00
Mrlinkwii
8dce187746
Docs: Remove XZ Utils from thirdpartynotices ( #11016 )
2024-04-01 22:26:29 +10:00
Stenzek
299fd3d5ad
GS/DX11: Re-enable FL10 support with a warning
2024-03-30 11:33:57 +10:00
Stenzek
11ee0a8613
GS: Remove reduced-depth-range hack
2024-03-29 20:44:02 +10:00
Stenzek
7ddf6386f1
GS: Remove DSB feature
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No longer needed, since it's mandatory.
2024-03-29 20:44:02 +10:00
JordanTheToaster
cf1f2d6919
GameDB: Various fixes
2024-03-28 14:04:26 +00:00
Stenzek
a317e9c038
GS/HW: Improve accuracy of RGB_ONLY AFAIL
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Instead of breaking the draw into two passes, which breaks when
fragments overlap each other and blending is enabled, use blending to
leave the value of Ad intact when a pixel fails the alpha test.
In the case of DATE being enabled, prefer PrimID over stencil, as since
we are changing Ad on a per-fragment basis, with some fragments not
being modified, stencil DATE will become desynchronized with the value
of Ad.
2024-03-28 11:46:20 +10:00
Stenzek
0917d49a01
GS: Remove separate alpha pass fallback
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This is just wrong when overlap and depth writes are involved.
2024-03-28 11:46:20 +10:00
refractionpcsx2
059ec49389
GS/HW: RTA improvements and enhancements
2024-03-25 17:58:12 +00:00
refractionpcsx2
4ba43b8496
GS/HW: Improve channel + texture shuffle detection and processing
2024-03-24 11:38:33 +00:00
refractionpcsx2
6177825939
GameDB: Fix SSX On Tour NTSC-US patch
2024-03-22 08:10:06 +00:00
lightningterror
93a1ae9f2f
GameDB: Add some gshw fixes.
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Add full mipmap with ps2 trilinear to Global Storm:
Fixes ground textures.
Add missing autoflush fixes to other regions of Terminator 3 The Redemption:
Fixes environment lights visible through player model.
2024-03-22 03:29:41 +01:00
PCSX2 Bot
7e43448110
PAD: Update to latest controller database.
2024-03-18 17:33:05 +01:00
JordanTheToaster
6f1048d6fd
GameDB: Various fixes
2024-03-18 14:43:24 +01:00
nishi
6d92cee5bb
GameDB: NTSC-J Fixes. ( #10928 )
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Typo/mistake corrections and improvements to sorting.
2024-03-18 14:19:24 +01:00
refractionpcsx2
bfef8397d6
GS/HW: Allow source is rt to use corrected alpha in most cases.
2024-03-17 17:24:39 +01:00
lightningterror
3a2888a5d5
GS/HW: Adjust RTA shader precision.
2024-03-17 17:24:39 +01:00
lightningterror
0900c2fd8b
GS/HW: RTA Correction, implement on DATE.
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Less copies, and makes it work with DATE.
2024-03-17 17:24:39 +01:00
lightningterror
58628b8dd3
GS/HW: Make sure we don't multiply Cs if Ad is corrected.
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Another potential to avoid copies.
2024-03-17 17:24:39 +01:00
lightningterror
71376ff4e6
GS/HW: Decorrect Ad on sw blend in tfx shader.
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Otherwise if we do decorrection in covert shader we add more copies.
Also make sure to decorrect for fbmask, tex is fb.
2024-03-17 17:24:39 +01:00
lightningterror
6c9f132093
GS/HW: Add support for Ad (RTA) correction.
...
The idea is to adjust the alpha destination for more
accurate hw blending which will work on all renderers.
Old behavior has Ad in range within 0-1 whereas for blending 0-2 is needed.
copy rt -> adjust the alpha -> copy back the adjusted alpha-> restore old alpha after blending is done
2024-03-17 17:24:39 +01:00
lightningterror
a7c5eebf99
GS/HW: Adjust blend mix for impossible blend.
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Since we can't do Cd*(Alpha + 1) - Cs*Alpha in hw blend what we can do is adjust the Cs value that will be subtracted,
this way we can get a better result in hw blend. Result is still wrong but less wrong than before.
2024-03-14 16:16:11 +01:00
PCSX2 Bot
1cfc2780d0
PAD: Update to latest controller database.
2024-03-11 17:04:34 +01:00
lightningterror
c0e47767b7
GS/HW: Adjust dither on Blend Mix when Cs-Cd * Af blend.
2024-03-10 23:41:18 +00:00
refractionpcsx2
65649b3cbb
GS/HW: Adjust dither on Blend Mix when Cs-Cd * As blend.
2024-03-10 23:41:18 +00:00
JordanTheToaster
88192adfd0
GameDB: God of War 2 Fixes
2024-03-05 12:21:14 +00:00
KamFretoZ
e3c745cf9b
OSD: Fix Recording Icon
2024-03-05 12:19:51 +00:00
PCSX2 Bot
511cb0c322
PAD: Update to latest controller database.
2024-03-04 17:07:55 +01:00
KamFretoZ
5e28c2608a
FSUI: Icon treatments
...
OSD: Add Icon for USB Devices
2024-03-02 15:08:11 +00:00
JordanTheToaster
b9a7143dee
GameDB: Arc the Lad TOTS Fixes
2024-03-01 18:57:29 +00:00
JordanTheToaster
b07b56fce6
GameDB: FIFA Street 2 Fixes
2024-02-28 14:53:41 +00:00
JordanTheToaster
3a8845dc6f
GameDB: FIFA 14 Fixes
2024-02-28 02:06:04 +00:00
PCSX2 Bot
f2a614913d
PAD: Update to latest controller database.
2024-02-26 18:43:23 +01:00
JordanTheToaster
6b54094e26
GameDB: Various fixes
2024-02-25 14:56:11 +00:00
JordanTheToaster
645dc3fa9d
GameDB: Jak TLF Fixes
2024-02-20 14:02:18 +00:00
Sestain
96a72286b7
GameDB: Add PCRTCOverscan to Crash Twinsanity (PAL)
2024-02-20 14:01:21 +00:00
PCSX2 Bot
5b5e11828f
PAD: Update to latest controller database.
2024-02-19 17:07:05 +01:00
JordanTheToaster
d2830b77ec
GameDB: Various fixes
2024-02-17 15:15:51 +00:00
PCSX2 Bot
dcb60c785f
PAD: Update to latest controller database.
2024-02-17 09:16:15 +01:00