GameDB: Add missing GT fixes

This commit is contained in:
JordanTheToaster 2024-04-30 16:11:22 +01:00 committed by lightningterror
parent e46d435d28
commit 8a7d5bc417
1 changed files with 20 additions and 26 deletions

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@ -868,6 +868,11 @@ PCPX-96622:
PCPX-96624:
name: "Gran Turismo Concept - 2001 Tokyo"
region: "NTSC-J"
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
PCPX-96625:
name: "プレプレ2 VOLUME.4"
name-sort: "ぷれぷれ2 VOLUME.4"
@ -8076,6 +8081,11 @@ SCPS-15010:
name-en: "Gran Turismo - Concept 2001 Tokyo"
region: "NTSC-J"
compat: 5
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
SCPS-15011:
name: EXTERMINATION
name-sort: EXTERMINATION
@ -9241,6 +9251,11 @@ SCPS-19208:
name-sort: ぐらんつーりすも Concept2001 TOKYO PlayStation 2 the Best
name-en: "Gran Turismo - Concept 2001 Tokyo [PlayStation 2 the Best]"
region: "NTSC-J"
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
SCPS-19209:
name: ぼくのなつやすみ2 海の冒険篇 PlayStation 2 the Best
name-sort: ぼくのなつやすみ2 うみのぼうけんへん PlayStation 2 the Best
@ -9786,6 +9801,11 @@ SCPS-55004:
SCPS-55005:
name: "Gran Turismo - Concept 2001 Tokyo"
region: "NTSC-J"
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
SCPS-55006:
name: "Wild ARMs - Advanced 3rd"
region: "NTSC-J"
@ -17076,17 +17096,6 @@ SLES-51341:
SLES-51343:
name: "Galerians - Ash"
region: "PAL-M5"
patches:
1AE08CF5:
content: |-
author=kozarovv
// Floats workaround to make HW GSDX mode working.
// There is still overflow on GS, but this time GSDX can handle it just fine in HW mode.
patch=1,EE,001e7130,word,3c017e00
patch=1,EE,001e7138,word,44812800
patch=1,EE,001e7150,word,44813000
patch=1,EE,001e7160,word,44813800
patch=1,EE,001e7170,word,44810000
SLES-51344:
name: "Guilty Gear X2"
region: "PAL-E"
@ -61944,17 +61953,6 @@ SLUS-20560:
name: "Galerians - Ash"
region: "NTSC-U"
compat: 5
patches:
B506C936:
content: |-
author=kozarovv
// Floats workaround to make HW GSDX mode working.
// There is still overflow on GS, but this time GSDX can handle it just fine in HW mode.
patch=1,EE,001e12a8,word,3c017e00
patch=1,EE,001e12b0,word,44812800
patch=1,EE,001e12c8,word,44813000
patch=1,EE,001e12d8,word,44813800
patch=1,EE,001e12e8,word,44810000
SLUS-20561:
name: "Disaster Report"
region: "NTSC-U"
@ -63821,10 +63819,6 @@ SLUS-20894:
name: "Worms 3D"
region: "NTSC-U"
compat: 5
patches:
default:
content: |-
comment=You need to set the EE cycle speed to -1 to be able to load the game.
SLUS-20895:
name: "Bujingai - The Forsaken City"
region: "NTSC-U"