Jake.Stine
bc1b84295f
Improvements to the new installer project:
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* installer automatically includes all three SSE build targets for GSdx (each built target needs to be built manually prior to building the installer).
* Fixed some typos and abbreviated install paths from "PCSX2 Team/PCSX2" to just "PCSX2".
* Added an "SSEtype" user define to GSdx's property sheets, which is used to generate the SSE postfix on the DLLs automatically. (ie, GSdx-SSE2.dll, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1397 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 20:44:20 +00:00
arcum42
91be7889e2
Suppose I should do something about the configure.ac files and _DEBUG, as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1390 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:58:56 +00:00
arcum42
816e39851a
Linux: Quick fixes to get the Linux build working with the changes in r1388.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1389 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:32:35 +00:00
Jake.Stine
b974b815ff
Major Build System changes:
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* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
* Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
* Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
* Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
* Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.
Notes:
* Current plugin version compatibility status should be unaffected. The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
* All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
* Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
gabest11
af0b33c7b5
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1384 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 01:07:28 +00:00
gabest11
1845c3cc38
GSdx: just updating the vs2010 project files...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1378 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 15:18:12 +00:00
gabest11
caa7a5dffd
GSdx: forgot to disable opengl code, glew32.dll isn't needed yet but cannot be delay loaded
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1376 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:36:24 +00:00
gabest11
8e979f1b96
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1375 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:24:42 +00:00
gabest11
d1c7d2f1a6
xpad: fixed a crash that happened when subclassing an opengl window, also got rid of mfc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1373 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 02:28:43 +00:00
gabest11
48eae0c907
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1372 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 01:42:08 +00:00
Jake.Stine
c60095f6b0
GSdx: Fixed Software-mode crash on Escape/Exit, caused by a couple destructor race conditions. (C++ destructors and thread safety are fickle beasts that like to claw each others' eyes out)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1371 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 23:21:17 +00:00
Jake.Stine
674ac75d6a
GSdx: Minor bugfix for DoMerge encountering a NULL pointer in rare cases.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1369 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 20:15:17 +00:00
Jake.Stine
136716a4f5
SPU2-X:
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* Fixed crash problems when using SPU2-X with old versions of Pcsx2 (0.9.4 and prior).
* Fixed broken Device specification override (the device GUID wasn't being loaded from the INI).
Pcsx2:
* Added ThreadAffinity stuff to the CPUSpeed detection.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1368 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 16:44:26 +00:00
arcum42
b9cb1d3a59
Delete a stray file that's automatically regenerated every time you build ZeroGS anyways...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1365 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-14 09:56:42 +00:00
arcum42
deae0ce1a6
Linux: Experimental - Add a alternate, more flexible, build script written in Ruby.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1364 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-14 09:41:33 +00:00
gabest11
359c596bd8
GSdx: added missing glew32.lib reference
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1363 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 22:31:12 +00:00
gabest11
690ef417b1
GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1362 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 19:41:34 +00:00
gabest11
693bb3bdce
GSdx: added ogl/cg to the list of delay loaded dlls
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1361 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:39:54 +00:00
gabest11
5736bbd449
GSdx: looking for an opengl guru...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1360 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:09:17 +00:00
gabest11
6841f7fd98
GSdx: that damned different pixel center of dx10... this one should fix the screen edge and other strange artifacts that appeared in non-native resolution.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1357 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 09:27:59 +00:00
gabest11
bd229032c0
GSdx: fix for genji
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1355 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 00:08:23 +00:00
gabest11
4e20305fe2
GSdx: dx10 hw mode sharper again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1354 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-10 17:03:23 +00:00
gabest11
b678bb129c
GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1351 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-09 10:13:28 +00:00
gabest11
4ed3035661
GSdx: pixel shaders were reorganized, things might be broken :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1341 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 17:53:34 +00:00
Jake.Stine
95ff8e3a98
GSdx: Applied normalization of UV in the DX9 texture repeat shader, allowing it to be re-enabled. Fixes massive slowdown in the Xenosaga 2 opening menu (Issue 262 / DX9 only) [note: collective fix uncovered by sudonim, feal87, and drk||raziel -- I'm just the patching boy]
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1340 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 11:00:30 +00:00
gabest11
8784c1cd43
GSdx: added vs2010 project files
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1339 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:17:07 +00:00
gabest11
743e93f3ee
GSdx: should fix Issue 263, but I could not verify it
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1338 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:11:22 +00:00
gabest11
01d1573fdc
GSdx: cleaned up some obsolete code
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1331 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 15:15:02 +00:00
Jake.Stine
3f97423a30
GSdx: Found three other instances of CComPtr that could be removed. (DX9 only)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1330 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 12:33:07 +00:00
gabest11
e9ad2ffe7b
GSdx: added post build step
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1322 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 09:30:35 +00:00
gabest11
7ee6eefb68
GSdx: config dialogs disable unrelated controls again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1320 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 08:32:31 +00:00
gabest11
b792d0c50b
GSdx: escape/resume fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1314 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 00:15:05 +00:00
gabest11
db8feac8c3
GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1312 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 22:45:28 +00:00
Jake.Stine
02167e90b3
GSdx: Streamlined several instances of CComPtr use in the Shader caches, as it was causing general slowdowns due to internal reference counters. Gives fairly significant speedups (6-15%) across most games and both DX9 and DX10 alike.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1311 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 19:22:50 +00:00
gabest11
ffda8ead30
GSdx: mfc-free
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1310 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 12:09:04 +00:00
arcum42
187dffc5f4
Zeropad: Fixes a minor mistake in r1286.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1294 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-30 12:11:21 +00:00
arcum42
e384d001da
Zeropad: Windows is back to compiling, though the config dialog is still broken.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1288 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 08:39:32 +00:00
arcum42
71480b3124
Zeropad: A bunch of refactoring and cleanup. The Windows port probably won't compile right now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1286 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 06:33:56 +00:00
gabest11
65b90bce83
GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1285 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 06:26:46 +00:00
gabest11
4bc698d698
GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1279 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-28 02:57:01 +00:00
arcum42
e8ae911664
Linux: Hack microVU into the Gui.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1275 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 13:10:43 +00:00
gabest11
3e12966919
GSdx: Even more alpha test voodoo magic, it must be nailed now!
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And there is even an explanation.
The tfx functions calculate At * Af >> 7, which means modulating by 0x80 should return At as the result.
With the evil floating point pixel shader however 0x80 translates to 128/255 (0.502), not exactly 0.5, modulation as At' * Af' * 2 (' means 0 - 1.0 range) is not the same as with integers.
At' = Af' = 0.502
At' * Af' * 2 = 0.504
If the alpha test happens to be "not equal to 0x80", then abs(0.504 - 128/255) < 0.5/255 will just miss.
Solution is to re-scale those values to the integer range, do the calculations, and then back to float again, but in the end it just simplifies down to At' * Af' * 255/128, doh...
At * Af >> 7 => ((At' * 255) * (Af' * 255) / 128) / 255 => At' * Af' * 255/128
At' = Af' = 0.502
0.502 * 0.502 * 255/128 = 0.502 (w00t!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1272 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 05:55:32 +00:00
gabest11
6c58f3039a
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1266 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-26 03:40:31 +00:00
arcum42
bd9886b332
Zeropad: Yes it's a bunch *more* cleanup work on Zeropad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1256 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-25 01:59:17 +00:00
arcum42
7519fb8113
Some quick fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1252 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 04:34:23 +00:00
arcum42
08d3360376
ZeroGS: Strictly in the interests of maintainability, I'm moving these functions to a separate file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1251 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 00:31:46 +00:00
gabest11
081006bcbe
GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1250 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:52:53 +00:00
arcum42
20f0e52a1a
Zeropad: All around my hat...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1249 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:07:53 +00:00
arcum42
f1be4728ba
Zeropad: Fix a glitch in the new esc code, and the hat code should not save in the same spots as the axis code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1248 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 22:20:16 +00:00
arcum42
ecfed766cd
ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1245 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 11:57:28 +00:00