Connor McLaughlin
0cb9655523
GS/Vulkan: Remove unused color attribute
...
Would likely be getting optimized out anyway.
2022-03-28 09:24:51 +02:00
Connor McLaughlin
f73398ea84
GS/Vulkan: Fix warning when compiling RGBA8->RGB5A1 shader
...
Also gets rid of the program info log length check, since that's been
long removed in glslang.
2022-02-20 14:03:33 +00:00
Connor McLaughlin
dfe4bc199f
GS/HW: Use integers for depth conversion shaders
...
Fixes z-fighting in reflections in DBZ BT3, maybe others?
2022-02-15 10:41:37 +01:00
refractionpcsx2
d4b1d9abe5
GS-hw: Increase 32->16bit conversion accuracy
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Improves Dogs life (no longer goes completely black right away, but has decal problems)
Vastly improves texture quality in Spider-Man 3 when using Framebuffer Conversion to fix the textures
2022-02-14 14:50:21 +00:00
Connor McLaughlin
2684fd6b62
GS: Add depth copy convert shader
2022-02-03 15:20:35 +00:00
Connor McLaughlin
1a8a5a5e8e
GS: Add Vulkan renderer
2022-01-08 05:19:45 +00:00