Commit Graph

12 Commits

Author SHA1 Message Date
Clang Format 1fba5cb580 reformat main common directory
Disable some reformat around emitter registers declaration and a massive cases.
2016-11-12 16:52:49 +01:00
Gregory Hainaut 44bbdbe49d common: use free directly instead of an Alloc(0)
Easier to understand the intent. And avoid false positive in coverity
2016-08-15 15:51:22 +02:00
Jonathan Li 67dc65ea91 linux: Fix _aligned_realloc implementation
Out-of-bounds memory is no longer accessed if the realloc size is larger.
If reallocation fails, the old memory will not be freed and a memcpy
will not take place.

This should match the Windows _aligned_realloc behaviour, except that an
extra parameter is used.
2015-09-13 21:05:33 +01:00
Jonathan Li 5c6915f633 utilities: Simplify _aligned_malloc wrapper
Windows doesn't actually use it at all, so let's exclude it from the
VS build. Also include ScopedAlloc.h into the VS project file.
2015-09-12 10:01:04 +01:00
cottonvibes c05dc759e3 Big gif transfer code rewrite!
Pcsx2 now has a gifUnit class which acts like the ps2's gif and executes a single gif transfer at a time (and performs path arbitration according to priority and path3 slicing).

This new code is generally a speedup for most games. Particularly VU heavy games like GoW.
This revision breaks old saved state compatibility so don't update if you wish to keep playing with your old saved states.
Leave comments if this revision fixes or breaks anything...

Message to GS Plugin authors:
This new code now uses only 1 gif callback to transfer data to the gs plugin (GSgifTransfer).
pcsx2 also is garaunteed to send full GS primitives to the plugin. So you don't have to account for partial-transfers anymore.

Thanks goes out to shadowlady who tested around 500 games for me :D

Note 1: The old gif code is still in this revision, and can be enabled by the USE_OLD_GIF macro. The old code will be deleted soon.
Note 2: This revision also enables assertion dialogs in devel builds, and changed a lot of assume cases into assertions.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4821 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-24 13:02:50 +00:00
Jake.Stine 9eddbb5845 wxSavestates: savestates now include game serial code, and a ps2z extension (which can be linked to any zip-supporting tool, like winzip or 7zip). This branch is ready for extensive testing. :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4092 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-14 15:09:22 +00:00
Jake.Stine daf47b50a0 wxSavestates branch: (partially sync'd with trunk**)
* Finished up zipfile-style savestate implementation
 * Simplified BaseSaveState class, and removed lots of now-unneeded code.
 * Prepared the i18n stuff for a pcsx2_Dev.pot file (WIP), and sorted more stuff to pcsx2_Tertiary.pot.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4091 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-14 07:28:05 +00:00
Jake.Stine a7726871dc newHostVM: More exception / error handling mess.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3994 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-05 01:33:01 +00:00
Jake.Stine e30892cf34 wxIsoFile: ... and some more fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxIsoFile@3944 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-19 09:25:44 +00:00
Jake.Stine ca9e250837 wxIsoFile: And a couple more compiler fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxIsoFile@3942 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 16:09:00 +00:00
Jake.Stine d5bc947e8d wxIsoFile branch: fix missing includes and gcc compilation stuffs.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxIsoFile@3941 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 15:46:05 +00:00
Jake.Stine 2b4d7cc384 wxIsoFile branch: (needs linux testing)
* Convert IsoFileFormats.cpp into a class.
 * Use wxFile and wxFileInputStream instead of windows/posix specific file functions.
 * Added new ScopedAlloc classes, which are very simple dependency-free templates for exception-safe allocations.
 * FastFormatString: Improved performance ad fixed an obscure bug.
 * Drag&Drop (UI) - Improved the friendliness and responsiveness, so that PCSX2 doesn't end up tying up an explorer window while it prompts the user or issues error messages.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxIsoFile@3934 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 01:40:49 +00:00