mirror of https://github.com/PCSX2/pcsx2.git
common: use free directly instead of an Alloc(0)
Easier to understand the intent. And avoid false positive in coverity
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@ -184,7 +184,7 @@ public:
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virtual ~ScopedAlloc() throw()
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{
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Alloc(0);
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safe_free(this->m_buffer);
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}
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virtual void Alloc( size_t newsize )
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@ -232,7 +232,7 @@ public:
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virtual ~ScopedAlignedAlloc() throw()
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{
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Alloc(0);
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safe_aligned_free(this->m_buffer);
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}
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virtual void Alloc( size_t newsize )
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