Commit Graph

16 Commits

Author SHA1 Message Date
Connor McLaughlin c2823aae39 GS: Fix fractional scaling in GL/Vulkan 2022-10-17 15:26:01 +01:00
TellowKrinkle 1ad6605dfb GS:HW: Remove comment on rgba to 8i only-blue optimization
Doesn't seem to improve anything anymore (GPUs do this with csel now anyways, it's like 5 instructions with no divergence)
2022-10-17 10:28:27 +02:00
TellowKrinkle c6add663f8 GS:HW: Clean up ps_convert_rgba_8i 2022-10-17 10:28:27 +02:00
Connor McLaughlin 6c17f7ad49 GS: Support fractional upscale 2022-10-15 17:37:35 +01:00
TellowKrinkle 9b5dd92dad GS:HW: Use 16-bit unorm for HDR 2022-10-11 18:17:27 +02:00
TellowKrinkle 73ae9f8879 GS:HW: Make HDR algorithm more float-precision-friendly
- Use whole numbers instead of 255ths
- Use range -128 - 127 instead of 0 - 255 for accumulation blends
2022-10-07 20:44:53 +02:00
TellowKrinkle 91601e5647 GS: Manually do bilinear sampling when converting RGBA to depth
Shader bilinear doesn't properly handle the case where r overflows into g (or g overflows into b, etc)
2022-08-20 10:12:24 +01:00
TellowKrinkle 882c09b870 Vulkan: Format convert.glsl 2022-08-20 10:12:24 +01:00
Connor McLaughlin a9819542d4 GS: Split convert and present shaders 2022-06-05 21:27:16 +01:00
Stuart Kenny 0b2536dd3e GS/HW: Fix typos in wave filter shader 2022-05-31 17:36:16 +01:00
Connor McLaughlin 0cb9655523 GS/Vulkan: Remove unused color attribute
Would likely be getting optimized out anyway.
2022-03-28 09:24:51 +02:00
Connor McLaughlin f73398ea84 GS/Vulkan: Fix warning when compiling RGBA8->RGB5A1 shader
Also gets rid of the program info log length check, since that's been
long removed in glslang.
2022-02-20 14:03:33 +00:00
Connor McLaughlin dfe4bc199f GS/HW: Use integers for depth conversion shaders
Fixes z-fighting in reflections in DBZ BT3, maybe others?
2022-02-15 10:41:37 +01:00
refractionpcsx2 d4b1d9abe5 GS-hw: Increase 32->16bit conversion accuracy
Improves Dogs life (no longer goes completely black right away, but has decal problems)
Vastly improves texture quality in Spider-Man 3 when using Framebuffer Conversion to fix the textures
2022-02-14 14:50:21 +00:00
Connor McLaughlin 2684fd6b62 GS: Add depth copy convert shader 2022-02-03 15:20:35 +00:00
Connor McLaughlin 1a8a5a5e8e GS: Add Vulkan renderer 2022-01-08 05:19:45 +00:00