Commit Graph

4865 Commits

Author SHA1 Message Date
gigaherz 568e74f0e4 async-iso: Current state of the code. It was done on vs2012 so only the vs2012 project file is updated with the file changes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5466 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-01 19:42:24 +00:00
gigaherz d7372ef0cd Creating a branch to backup and track future progress on my attempt to make the internal ISO reading code asynchronous.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5465 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-01 19:40:00 +00:00
gregory.hainaut c86ca9c56e gsdx ogl: don't check dual source support on SW mode to avoid a crash on SW mode. (note HW is still crashing but better than nothing)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5464 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-27 07:50:51 +00:00
gregory.hainaut 3c3e0f7113 cmake: always use /usr/lib/i386-linux-gnu when it exists
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5463 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-24 22:37:26 +00:00
ramapcsx2 ab207187bd That warning was annoying me :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5462 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-23 19:56:06 +00:00
refraction 5cdad0ed20 GSNull: Change the register set definitions to structs instead of unions so it ACTUALLY writes the data to the registers, rather than just writing to 2 predefined variables then being overwritten the next time a write is done to something else :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5461 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-23 17:47:08 +00:00
sudonim1@gmail.com 2a0bbc89db SPU2-X: Actually ignore successive writes within 4 ticks to the same key-on bit, don't just say we do. I think I just forgot this return in r5418. Fixes The Legend of Spyro: The Eternal Night (probably the other two legend games too).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5460 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 14:32:55 +00:00
ramapcsx2 6050e9bb05 SPU2-X: Made the message "KeyOn after less than 4 T disregarded" less visible on release builds. It tended to slow games down.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5459 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 12:18:50 +00:00
refraction 3d247da4c2 GSNull: Stop it calling itself "Firewire" in the config etc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5458 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 11:18:22 +00:00
ramapcsx2 7d5201f328 Game Database: Removed Midnight Club 2/3 skip video hacks since they're reported fixed (after r5393). A few other, rarer games still have video skip hacks though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5457 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-15 09:04:23 +00:00
ramapcsx2 00d6980bec Game Database: Added the OPH hack to Tomb Raider Angel of Darkness, making the game playable.
It also needs to be started via full boot. Issue 1355 is about that.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5456 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-14 20:32:55 +00:00
ramapcsx2 95ff6f5f6f Game Database: Removed the IPU busy patches from Neo Contra as they're not helping anymore. Also added the OPH hack for Motorstorm Arctic Edge.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5453 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-14 18:17:59 +00:00
ramapcsx2 3c478fed8f Add a dev notice for a tweak point with VU0 Macro/Micro updates.
This is rare and I'd like to know when games trigger this.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5452 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-13 16:47:51 +00:00
ramapcsx2 376e373137 Fixed Prince of Persia Sands of Time by increasing the VU kickstart cycles a bit.
(Issue 1341)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5451 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-12 20:48:55 +00:00
ramapcsx2 a208901b9d Like this?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5450 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-12 17:31:21 +00:00
refraction 094a8ab0d6 Corrected masks again, apparently my brain refused to function properly last night. Thanks for pointing out my noobness Sudonim1
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5449 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-12 13:13:29 +00:00
refraction 8f6d4963bc fix the masks in the previous commit, habits die hard :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5448 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-11 19:20:55 +00:00
refraction edc2389b23 Modified the way SPR accesses the VU memory as the old method doesn't seem to work with the VU's since the MTVU change in r4865. Fixes Summoner 2 in Issue 1354.
Probably is a better way of doing this, but this works ;p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5447 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-11 19:18:50 +00:00
sudonim1@gmail.com 1468b21ca0 SPU2-X: Disabled the parked voice processing optimisation completely for now. Fixes Silent Hill: Shattered Memories, maybe others. Reduces speed for all games. However much you hate this change, I hate it more.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5446 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-10 18:10:34 +00:00
ramapcsx2 28e6d96955 SPU2-X: 2 known games set an illegal reverb EEA that randomly causes crashes in the plugin.
We need to figure out what real hardware does with it but for now let's disable the effect engine in that case.
Affected games: Summer Beach Volleyball and 18 Wheeler.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5445 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-07 19:39:29 +00:00
ramapcsx2 4375f5b8c4 Hide the "Disable GS output" option since it's currently broken.
All this commit does is hiding the option in the GUI.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5444 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-02 09:29:39 +00:00
refraction 159c4ba138 VIF: Fixed a bug which caused PATH3 masking to fail if there was an IRQ on the FlushA command while it needed to wait. Fixes Futurama Issue 1343
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5443 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-31 22:12:38 +00:00
gregory.hainaut c4af005f0b gsdx ogl:
* retry compilation when driver failed to compile with a static 'index' constraint. Replace previous AMD hack.
* clean context default attribute value
zzogl 4: clean context default attribute value too.
zzogl 3: backport texture size fix


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5442 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-29 21:35:47 +00:00
gregory.hainaut a9020c6065 GSdx: only enable AMD hack for AMD GPU. Remove the older geometry shader hack fixed since 6 monthes
ZZogl: support xdg for the replayer


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5441 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-28 10:14:42 +00:00
gregory.hainaut 059346b5f2 zzogl: fixed crash at startup for Intel (and probably nvidia too). Opengl3 and 2 don't support the same set of attributes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5440 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-27 16:52:51 +00:00
gregory.hainaut 972aa02c11 cmake: policy existence must be checked on older Cmake version...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5439 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-25 18:10:28 +00:00
gregory.hainaut 41a5578097 zzogl: Check the size of both rectangle and 2D textures. Hopefully will fix Sandybridge system. Tests are welcome.
cmake: be sure that EGL is supported


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5438 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-23 19:59:00 +00:00
gregory.hainaut d5b318b990 zzogl:
* move all remaining glx into the dedicated GLwin object
* rework a bit WGL to separate opengl context and window creation (like linux actually)

gsdx: Allow to control vsync. Not sure I used the good extension.

cmake: 
* check that EGL opengl context creation
* Shut up gcc warning when force inline might not work...



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5437 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-21 18:10:13 +00:00
gregory.hainaut f53a062063 license: update the copyrigh address to please linux distribution
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5436 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-19 20:27:50 +00:00
ramapcsx2 ec60ba2440 Added a new variable for defining a 'release to public' build which replaces the automatic system we had before. The automatic system doesn't work well with planned updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5435 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-18 20:49:53 +00:00
ramapcsx2 e7eb00469a Added correct clamp modes for GT4 to the game database. Fixes various issues with the GUI.
Also added a mark for Klonoa 2 problems with SPU2-X.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5434 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-15 19:39:43 +00:00
gregory.hainaut 74a4cb7703 linux: allow to use the shell interpreter to execute the launcher script => "bash launch_pcsx2_linux.sh"
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5432 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-09 16:33:07 +00:00
ramapcsx2 7ed8e5c2c0 User submitted updates for the game database. Thanks for compiling them, pgert.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5431 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-09 14:38:52 +00:00
ramapcsx2 dece4c730c Add NFL '12 to the database and silence a SPU2 cache clear notice.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5430 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-09 13:07:06 +00:00
ramapcsx2 15e7fcba5e GamGames database: Removed Tony Hawks again. The problem was already fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5429 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-07 13:20:19 +00:00
ramapcsx2 52a557f34b Games database update, fixing an error and adding the EE timing hack for Tony Hawk's Underground 2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5428 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-06 18:48:50 +00:00
sudonim1@gmail.com 2cc794e638 SPU2-X: Add an assertion that I used (in a more stupid and long winded form) to find the effects memory corruption bug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5427 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-03 01:45:11 +00:00
sudonim1@gmail.com 8d07fdf165 SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others.
Save state compatibility broken.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5426 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-02 17:43:21 +00:00
sudonim1@gmail.com 86e5f32efb SPU2-X: Another change to the shortcut processing of voices, check the actual loop flags in memory rather than the ones in the voice structure because the memory might've changed. Fixes Innocent Life - A Futuristic Harvest Moon.
Also, check both cores rather than the current core, that was a mistake.
Speed-- again.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5425 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-02 17:40:42 +00:00
sudonim1@gmail.com a06b9064f2 GUI: Don't resize the window automatically while it's maximised or fullscreen. (Annoying consequence: if you change the GS window size setting while it's fullscreen or maximised, the setting will be overwritten by the resize event on restoring to normal size. Seems to be far more hassle to work around than it's worth.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5423 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-24 15:12:46 +00:00
gregory.hainaut 1cc654e9bf zzogl: some experiences to EGL (on linux). It can be enabled with -DEGL_API=TRUE
* EGL is the interface between the window and opengl. The purpose is to replace GLX/WGL in a crossplatform way.
  Unfortunately so far only opensource driver use it (need not yet released mesa 9.0)
* clean most of the legacy GSopen1 window management. Only keep a basic window for debug with replayer.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5422 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-23 18:52:44 +00:00
sudonim1@gmail.com 77eee6e2b9 SPU2-X: Add extra exceptions to shortcutting silenced voice processing (which is basically a speedhack and should probably have a GUI option). Unfortunately this is a significant speed hit for all games, but I have no solution to this for now. Fixes Gegege no Kitarou - Ibun Youkai Kitan and quite likely others.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5421 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-22 22:11:37 +00:00
ramapcsx2 c26f684a65 Fix from refraction for the recent VIF changes: Unbreaks Sega Superstar Tennis.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5420 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-22 20:48:06 +00:00
ramapcsx2 893c5a5c1e Make IOP module loads visible in dev builds as well, not just debug ones.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5419 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-22 18:03:44 +00:00
sudonim1@gmail.com f1cffa6f7f SPU2-X: Delay starting voices for 4 SPU2 cycles after key on. No idea if this is right, but there must be a reason some register writes aren't effective for a few cycles after key on, and this seems likely. Fixes DQ5 adventure log music and Le Mans 24 Hours everything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5418 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-21 15:17:16 +00:00
sudonim1@gmail.com 636ce9fc1d SPU2-X: Fix old crash on state load if logging is enabled. (It's appalling that this is in the state though.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5417 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-21 13:39:57 +00:00
sudonim1@gmail.com 4d9e07b311 SPU2-X: Removed the temporary "TDA" variable from the core structure. Breaks state compatibility.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5416 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-21 13:05:04 +00:00
sudonim1@gmail.com 7dc3b25ddf SPU2-X: Trigger interrupts only if TSA is incremented to IRQA on the basis that we know that the final TSA value after the transfer is checked. Also fix inconsistency in TSA after transfer in one case. Fixes Chaos Legion bgm.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5415 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-21 13:03:19 +00:00
sudonim1@gmail.com 23d638558f GUI: All GS window settings should now apply immediately regardless of the state of the window. (Window size and resizing border were not applying correctly.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5414 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-18 19:42:55 +00:00
refraction 3016161920 Modified my changes from r5392, one small fix and some code movement, thanks to DarkShoelaces for pointing it out.
Also cleaned up the DMA change made in r5393 and added a small comment of explination to why it is now right :P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5413 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-13 19:55:25 +00:00