Commit Graph

18223 Commits

Author SHA1 Message Date
KamFretoZ a284d49692 GameDB: Fixes for Kamen Rider Kabuto 2023-11-04 13:38:27 +00:00
lightningterror 68c73c5be1
GS/VK: Make sure feedback loop is enabled for SW_AD_TO_HW blend. (#10225)
Fixes Colin McRae Rally 2005 on Vulkan.
Possible others as well on basic blend with barriers or Medium blend with barriers disabled.

Bump shader cache version.
2023-11-04 11:00:43 +01:00
TellowKrinkle 4fcbee9594 Updater:Mac: Show tar stderr if it fails 2023-11-04 02:24:51 -05:00
refractionpcsx2 e9afe396b0 COP2/Int: Flush VU0 before running COP2 2023-11-03 21:28:39 +00:00
refractionpcsx2 927d8ce237 EE Int: Implement a variation of the wait loop hack 2023-11-03 21:28:39 +00:00
refractionpcsx2 461f3bd89f EE Int: Add EE overclocking to interpreter 2023-11-03 21:28:39 +00:00
refractionpcsx2 ed1791ab02 Int/VU0: Improve VU0 sync, mainly for interpreter.
Also correctly doubles the opcode time when double issue is disabled (interpreter).
2023-11-03 21:28:39 +00:00
refractionpcsx2 8b9af2c21b VU: Avoid overclocking when VUSync fix is enabled 2023-11-03 21:28:39 +00:00
refractionpcsx2 50872438e9 VU: scale VU0 cycle rate with EE
Also fix cycle underflow issue
2023-11-03 21:28:39 +00:00
PCSX2 Bot 9b9e70e7e8 Qt: Update Base Translation 2023-11-03 14:56:51 +01:00
JordanTheToaster f832a07755 GameDB: SOCOM Fixes
Fixes for every other SOCOM game I missed that needs InstantDMA to fix texture corruption.
2023-11-02 09:13:12 +00:00
kamfretoz c3a632e612 Qt: Show currently active savestate slot on status bar 2023-11-01 13:17:47 +00:00
JordanTheToaster bad7a94b6d GameDB: Various fixes
Fixes for floating eye balls being kinda creepy and a really bad game having really bad interlacing issues.
2023-11-01 11:01:42 +00:00
JordanTheToaster 7e9fbabd83 GameDB: Scarface TWIY Fixes
Fixes for chromatic fringing on edges.
2023-10-31 22:40:20 +00:00
JordanTheToaster f5750628bf GameDB: SOCOM II Fixes
Fixes for texture corruption.
2023-10-31 19:32:07 +00:00
Ty Lamontagne 692ca763a1 Debugger: Use the proper data role for sorting threads 2023-10-31 15:42:56 +00:00
Ty Lamontagne 9eb1731516 Debugger: Flip the `Enabled` breakpoint column 2023-10-31 15:42:56 +00:00
Ty Lamontagne 93776707a9 Debugger: Stub the current opcode if no function is selected 2023-10-31 15:42:56 +00:00
Ty Lamontagne ebe6d3cbee Debugger: Prevent crashing opportunities when there is an empty function list 2023-10-31 15:42:56 +00:00
Ty Lamontagne 46a0c2d5b6 Debugger: IOP Function Tree
Co-authored-by: Ziemas <ziemas@ziemas.se>
2023-10-31 15:42:56 +00:00
Ty Lamontagne 85539c7bb9 DebugTools: Simplify the symbol map 2023-10-31 15:42:56 +00:00
dependabot[bot] 78bc0a52ea Bump actions/setup-node from 3 to 4
Bumps [actions/setup-node](https://github.com/actions/setup-node) from 3 to 4.
- [Release notes](https://github.com/actions/setup-node/releases)
- [Commits](https://github.com/actions/setup-node/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/setup-node
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-10-30 21:28:31 +00:00
Mrlinkwii 13784d3576 GameDB: add EE clamping to FF X-2 2023-10-30 15:16:21 +00:00
Mrlinkwii d0371b0ff7 GameDB: add EE clamping to FFX 2023-10-30 15:16:21 +00:00
PCSX2 Bot ae490125e9 Qt: Update Base Translation 2023-10-30 12:10:42 +00:00
refractionpcsx2 bb9e1c5dbc GS: Properly check load condition when reloading CLUT 2023-10-30 12:10:15 +00:00
JordanTheToaster f350f9905a GameDB: Various fixes
Fixes for various games interlacing by using software FMV switch.
2023-10-30 10:15:53 +00:00
Mrlinkwii 040cf41468
GameDB: Revert Valkyrie Profile 2 PAL patch (#10205)
This reverts commit e016e3280d.
2023-10-30 09:14:08 +00:00
refractionpcsx2 e016e3280d GameDB: Patch to fix Valkyrie Profile 2 PAL FMV timing 2023-10-29 22:20:37 +00:00
refractionpcsx2 3850227605 PCRTC/Counters: Fix H-Blanks per frame 2023-10-29 22:20:24 +00:00
refractionpcsx2 06e80f0c31 GS: Disable interlace skipping on FMVs on SW FMV switch 2023-10-29 22:19:32 +00:00
Stenzek bb7e08cdce CI/AppImage: Add I_WANT_A_BROKEN_WAYLAND_UI environment variable 2023-10-29 22:48:37 +10:00
lightningterror 3b3fb28412 GS/HW: Fix Tex in RT Merge Targets crashing.
Check if src->m_from_target is actually null so it doesn't cause any access violations when reading.

Fixes Dirge of Cerberus crashing with Merge Targets enabled.
2023-10-29 01:32:25 +02:00
lightningterror ba27d3ff79 GameDB: Add speedhack and hwfixes to McDonald's Original Happy Disc.
PaRappa the Rapper 2:
Instant Vu 0, MTVU0, fixes noodles.

Pipo Saru 2001:
Recommended blend level high, fixes metal surfaces not being rendered correctly.
Full mipmap, plus trilinear ps2, fixes ground textures to match sw renderer.
2023-10-29 01:31:50 +02:00
PCSX2 Bot 6ac8ac6ae6 Qt: Update Base Translation 2023-10-28 15:18:28 +02:00
Stenzek 802081c3f8 CI/Flatpak: Validate build before pushing 2023-10-28 21:28:36 +10:00
Stenzek 2a2cd0dbca CI/Flatpak: Use socket=x11 instead of fallback 2023-10-28 21:28:36 +10:00
Stenzek 75a824e164 CI/AppImage: Work around GH runner issue 8659 2023-10-28 21:16:48 +10:00
refractionpcsx2 27d71f530a GS/HW: Disable texture when not required 2023-10-27 18:24:27 +01:00
lightningterror b53ffb65af GS/HW: Minor optimization on color dest blend.
Add early return, no need to run the rest of the code.
2023-10-27 00:31:50 +02:00
Ty Lamontagne e9ead0d33d Debugger: Disable instruction simplification 2023-10-26 19:26:43 +01:00
Ty Lamontagne be405eb705 Debugger: Visually show what CPU triggered a breakpoint 2023-10-26 19:26:43 +01:00
Ty Lamontagne 95d1dcc521 Debugger: Fallback to unmangled symbol when it cannot be demangled 2023-10-26 19:26:43 +01:00
Ty Lamontagne 96895a80c1 Debugger: Try to rationally size bp,tl and sf columns 2023-10-26 19:26:43 +01:00
Ty Lamontagne 132726bc45 Debugger: Provide visual feedback of a breakpoints enable setting 2023-10-26 19:26:43 +01:00
Ty Lamontagne 593f977621 Debugger: Add spacebar as a breakpoint toggle hotkey 2023-10-26 19:26:43 +01:00
Ty Lamontagne 582c23bae8 Debugger: Humanise CSV exporting
An oversight of the old system was that all integers were converted to hexadecimal
2023-10-26 19:26:43 +01:00
Ziemas e1bfd95f63 MipsStackWalk: Detect leaf functions. 2023-10-26 19:25:13 +01:00
Ziemas 715bc94bd9 MipsStackWalk: Fix IOP stack walking 2023-10-26 19:25:13 +01:00
Ziemas e19c9a967d MipsStackWalk: clang-format 2023-10-26 19:25:13 +01:00