Move the pcsx2 project from pcsx2/windows/VCprojects/ to pcsx2/
This is to fix an issue that was causing the intermediate files to go to the wrong directory.
pcsx2/windows/VCprojects/Win32/Devel/../../GS/GS.o -> pcsx2/Win32/Devel/GS/GS.o
Update it to the version found at
https://github.com/Microsoft/Windows-classic-samples , which is in an
MIT licensed repo, and add the LICENSE file (edited to remove the SIL
Open Font LICENSE part since that doesn't apply).
Some modifications have been made to reduce the diff/stop git
complaining (not including any file that wasn't in the previous version
and removing the related header includes in streams.h, and fixing some
but not all of the whitespace issues).
The XPad plugin has been superseded by the LilyPad plugin, and is known
to cause control issues.
The USBqemu plugin is an dead plugin with no functionality.
Close#106Close#2293
Use portaudio devel build for devel config - it fixes a warning that
occurs due to incompatible linker settings (incremental vs whole program
optimisation)
Also add 64-bit configurations.
They're not really needed, and some of the exported functions don't
actually match what PCSX2 currently expects (i.e. PADgsDriverInfo,
GSgetDriverInfo).
Although it can be fixed up, it's simpler to just remove them.
It claimed to be 1.7.1 but it had a mixture from various
versions. It was hard to update as everything in the top directory
so I used upstream's way to organize files. I renamed include to
soundtouch since I did not want to #ifdef that for windows.
.
Wavfile.h is a private header so I used the private path instead of
moving the file over. This changed 3 files in the plugin folder.
Removed
- Debug SSE2 (same as Debug)
- Debug SSSE3
- Debug SSE4
- Debug AVX
- Debug AVX2
- Release SSE2 (same as Release)
.
I also checked the x64 part and made sure no skips and
Debug/Devel/Release used the correct configurations.
.
GSdx can still be compiled with these debug flavors but requires
to manually select them.