LargoUsagi
7bd7cdd867
GameDB: Modify .hack // games to use 'dot hack' and '-'( #6086 )
2022-05-16 10:36:10 +01:00
Mrlinkwii
f618713551
GameDB: update EyeToy - Play 2 compat
2022-05-16 10:11:59 +01:00
refractionpcsx2
de329e49a8
GS: Redo a bunch of the ignore offset code
...
Plus clean up a bunch of stuff which isn't needed
2022-05-16 10:09:42 +01:00
Connor McLaughlin
2aa6f771a9
GS/TextureCache: Handle edge cases of paltex and texture replacement
2022-05-15 11:40:49 +01:00
Connor McLaughlin
7787fcff8e
GS/TextureCache: Fix partial replacement of textures with same hash and paltex on
2022-05-15 11:40:49 +01:00
SgtSteel
6e576d208e
README.md: update website links ( #6073 )
...
Updated the downloads link to point to the new page;
Changed the "Want more?" link to point to the homepage
Removed GitHub Releases link for development builds, since they are available on the website.
Also removed any reference to Windows and Linux, since binaries are now available for all three major OS
2022-05-13 16:34:37 +01:00
Connor McLaughlin
00751dc5d3
GS/TextureCache: Force hash caching for replaced textures
...
If we didn't do this, and preloading wasn't set to full, we'd partial
load the texture, and it wouldn't be in the hash cache. Then, when the
replacement came back (after being asynchronously loaded), there'd be
nothing for it to swap out with.
2022-05-13 12:50:08 +01:00
arcum42
e456fb8f88
Qt: Hook up screenshot button. ( #6070 )
...
Qt: Implemented hotkey as well.
2022-05-12 14:53:40 -07:00
Mrlinkwii
9dd579a6d5
GameDB: add some missing serials
2022-05-12 17:31:21 +01:00
Connor McLaughlin
fbd36a4347
Qt: Fix building on Linux
2022-05-12 17:31:06 +01:00
Connor McLaughlin
7f8bfb22de
Build: Fix revision extractor for Qt auto updater
2022-05-12 17:31:06 +01:00
Connor McLaughlin
943b513a52
GS/TextureReplacements: Use aligned buffer for texture dumping
2022-05-12 15:08:45 +01:00
Connor McLaughlin
221eaf1a81
Common/AlignedMalloc: Add move constructor/assignment
2022-05-12 15:08:45 +01:00
Connor McLaughlin
41f1ec445f
Qt: Add auto updater UI
2022-05-12 15:03:26 +01:00
Connor McLaughlin
a289723f66
Qt: Add update extractor source
2022-05-12 15:03:26 +01:00
Connor McLaughlin
a3f6efecb8
libchdr: Use in-tree lzma instead of bundled
...
Since we need it for the Qt updater.
2022-05-12 15:03:26 +01:00
Connor McLaughlin
2587cf3b95
3rdparty: Add lzma/7Z SDK 21.07
2022-05-12 15:03:26 +01:00
Connor McLaughlin
d535331b4b
Misc: Remove __fastcall, __fc, __concall and friends
...
These have no meaning in x64 (apart from throwing compiler warnings),
and we don't do 32-bit anymore. Also saves needing to include
`Pcsx2Defs.h` in files which don't otherwise need it.
2022-05-12 14:58:03 +01:00
lightningterror
6d85399ec5
GameDB: Add OPHFlagHack to Naruto - Uzumaki Chronicles 2.
...
Fixes game freezing.
Fixes #6053
2022-05-12 12:58:52 +02:00
lightningterror
7a113474f0
GameDB: Add textureInsideRT to Turok Evolution.
...
Fixes underwater levels.
Fixes #6064
2022-05-12 12:51:38 +02:00
Connor McLaughlin
0bb7cc0a1a
GS: Add texture dumping/replacement/reload replacement hotkeys
...
Qt only.
2022-05-11 14:44:42 +01:00
Connor McLaughlin
322ff3fcb9
GS/TextureReplacements: Add options to filter dumping to direct/palette textures
2022-05-11 14:44:42 +01:00
Connor McLaughlin
d329cabf07
GS/TextureReplacements: Fix queued items not getting purged after shutdown
2022-05-11 14:44:42 +01:00
Connor McLaughlin
38c48e8b6a
Vulkan/Context: Don't write timestamp on an unreset query
2022-05-11 13:07:58 +01:00
Mrlinkwii
cd0b349496
GUI: update hyperlink in WX
2022-05-11 12:58:40 +01:00
TheLastRar
7f1932e282
DEV9: Fix double calling freeifaddrs()
2022-05-11 13:14:11 +02:00
Connor McLaughlin
17f2fb4471
Qt: Fix nightly builds not showing version in title bar
2022-05-11 13:13:39 +02:00
PCSX2 Bot
022a9cc6df
PAD: Update to latest controller database.
2022-05-09 20:20:19 +02:00
Connor McLaughlin
c88db3221c
GS/TextureCache: Flush dirty areas of textures during TC move
...
Dark Cloud does a bunch of VRAM writes overlapping the render target,
then moves over the top of it. If we didn't flush these, the target
would still be considered dirty, and later we'd trash the move
destination, and/or not use it as a source.
2022-05-09 17:45:53 +01:00
TellowKrinkle
bd3e1299a3
GS:MTL: Disable blending when color isn't written
...
Can come up in two-pass alpha, and Metal doesn't like it if blending uses SRC1 and your shader doesn't output it
2022-05-09 17:43:47 +01:00
TellowKrinkle
3a97688804
GS: Fix TextureMinMax when coordinates are completely outside of min/max
2022-05-09 17:43:47 +01:00
TellowKrinkle
3f027b2698
GS:SW: Clamp Z with unsigned clamp
2022-05-09 17:34:19 +01:00
Mrlinkwii
916754ea6d
GameDB: add VUclamping to 'Monster Hunter 2' and 'Monster Hunter G'
2022-05-09 17:29:20 +01:00
TellowKrinkle
335633a5e0
CI: Update SDL
2022-05-09 10:28:58 -05:00
Connor McLaughlin
925bfc2a99
Tests: Set PCSX2_CORE macro
...
They shouldn't be using wx, and it gets rid of the pthreads4w reference.
2022-05-09 16:06:33 +01:00
Connor McLaughlin
d19c767ad1
Common/Dependencies: Use deletion for declaring non-copyable
...
This is the preferred method in modern C++.
2022-05-09 16:06:33 +01:00
Connor McLaughlin
d2347d9972
Common/Threading: Replace TLS macros with standard thread_local
2022-05-09 16:06:33 +01:00
Connor McLaughlin
f8dcff9fc4
Common: Remove references to pthreads4w
...
It's only needed for wx now.
2022-05-09 16:06:33 +01:00
Connor McLaughlin
e5716922a3
Common/Threading: Move a bunch of unnecessary wrappers to gui
2022-05-09 16:06:33 +01:00
Connor McLaughlin
65e956a01c
Misc: Replace use of Threading::Mutex with std::mutex in core code
2022-05-09 16:06:33 +01:00
Connor McLaughlin
a93829557b
SaveState: Misc refactoring and improvements
...
- Block until saves are completed when resuming.
- Save shutdown state asynchronously.
- Add function to read screenshot out of zip file (useful for
previous, now we're using zstd).
2022-05-09 10:20:48 +01:00
Connor McLaughlin
c21d475bbd
Qt: Implement save-state-on-shutdown
2022-05-09 10:20:48 +01:00
Connor McLaughlin
935dd046da
3rdparty/SDL2: Bump to 2.0.22 release
...
Fixes a crash on shutdown in Windows::Gaming::Input.
2022-05-09 10:01:45 +01:00
refractionpcsx2
1b2d9f0c5d
GS: Scissor opt - handle reverse read sprites
2022-05-08 18:22:12 +01:00
Connor McLaughlin
4baea67e75
Common: Remove RwMutex
...
It wasn't used, and if we need it, we can use std::shared_mutex.
2022-05-08 05:40:59 +01:00
Connor McLaughlin
1e8332f36a
Misc: Move pxThread and friends to gui
2022-05-08 05:40:59 +01:00
Connor McLaughlin
096696bed7
Misc: Replace core usage of Semaphore with KernelSemaphore
...
i.e. decouple it from the UI.
2022-05-08 05:40:59 +01:00
Connor McLaughlin
756cd1ee47
System: Move old SysThread junk to gui
2022-05-08 05:40:59 +01:00
Connor McLaughlin
64534542a9
Threading: Move a couple of function declarations to correct location
2022-05-08 05:40:59 +01:00
Connor McLaughlin
b22e31c302
Common: Add WIN32_LEAN_AND_MEAN and NOMINMAX to RedtapeWindows.h
...
Otherwise, it doesn't get set for cmake.
2022-05-08 05:40:59 +01:00