Commit Graph

4067 Commits

Author SHA1 Message Date
Gregory Hainaut 8abf242e2c gsdx: small x64 printf warning fixes 2016-11-19 17:00:32 +01:00
Gregory Hainaut 051c5c4bf7 gsdx sw x64: small stack optimization on linux
mov with the stack pointer require less bytecode
2016-11-19 17:00:32 +01:00
Gregory Hainaut 141c9e9c86 gsdx sw x64: prefer faster 32 bits operation when possible 2016-11-19 17:00:32 +01:00
Gregory Hainaut a281bda9a6 gsdx sw x64: port the scanline generator on AVX
Based on Gabest's work.

* Miss mipmap

Note: dithering info
It is a bit tricky as a2 on linux was rdx register which overlap with fzm (dh/dl)
It might require dedicated windows code
2016-11-19 17:00:32 +01:00
Gregory Hainaut 8e29e09943 gsdx sw x64: update setup prim generator x64 SSE&AVX 2016-11-19 17:00:32 +01:00
Gregory Hainaut 4a47224ac1 gsdx: define the linux x64 ABI 2016-11-19 17:00:32 +01:00
Gregory Hainaut e31ce87bb3 gsdx: SW JIT debug helper
Allow to compare 32/64 bits (and all ISAs too)
Allow to breakpoint (int3)
Print selector info
Print size of buffer and start (disabled by default)
2016-11-19 17:00:32 +01:00
Gregory Hainaut 633f7a1db9 xbyak: add int3 instruction
Very useful to stop the JIT
2016-11-19 17:00:32 +01:00
Gregory Hainaut 43b4cfc215 gsdx: separate dump directory for 32/64 bits 2016-11-19 17:00:32 +01:00
Gregory Hainaut 82d12691e1 gsdx: properly check SSE support
1/ Check all "levels"
2/ requires AVX for 64 bits
2016-11-19 17:00:32 +01:00
FlatOutPS2 8db9a27970 fix2 2016-11-14 13:55:55 +01:00
FlatOutPS2 d1788ac1e9 fix 2016-11-13 10:56:35 +01:00
FlatOutPS2 de8d3fb1eb LilyPad: Add PS mouse support
Adds Playstation Mouse as a new pad type.

For use with PS1 games only.
2016-11-13 01:23:59 +01:00
FlatOutPS2 a3478e02f4 LilyPad: Add tooltips (#1653)
Adds informational tooltips to several UI options.
2016-11-12 23:52:56 +00:00
Jonathan Li f513ca2a28 cdvdgigaherz:linux: Check ioctl return value
Fixes Coverity CID 172718: Unchecked return value

Also avoid adding the sector leadout descriptor info to the TOC since it
actually isn't used.
2016-11-12 23:28:17 +00:00
Gregory Hainaut 49d5c4260f gsdx state: post fix depth tracing
The main FindMinMax methods is perf critical so instead I created a separate function
to ensure the constness of the depth

Fix letter regression on Xenosaga3
2016-11-11 23:39:34 +01:00
Jonathan Li 1530effb29 gsdx: Catch bad_alloc exceptions 2016-11-09 22:41:02 +00:00
Jonathan Li ae6f26f3ef gsdx: Skip texture cache read if any dimension is 0
Fixes a crash at the PSX logo if either the DX9 or DX11 hardware
renderer is used.
2016-11-09 22:39:53 +00:00
Gregory Hainaut f3e1ba5251 onepad gui: always assume rumble is supported on the GUI
close #1497
2016-11-08 21:23:56 +01:00
Gregory Hainaut 31b32d3b11 gsdx linux: don't require to hit enter for Texture Offset text entry
close #1292
2016-11-08 20:28:42 +01:00
Gregory Hainaut ed3052dea5 gsdx: remove various assertion
Useless or wrong assertion
2016-11-08 18:58:10 +01:00
Jonathan Li a283e95fed cmake: Add cdvdgigaherz and dependencies
Only new dependency is libudev.
2016-11-07 00:08:23 +00:00
Jonathan Li 16b6cc41a4 cdvdgigaherz:linux: Add config and GUI code 2016-11-07 00:08:23 +00:00
Jonathan Li 747f4dc3fe cdvdgigaherz:linux: Add initial IOCtlSrc implementation 2016-11-07 00:08:23 +00:00
Jonathan Li f13f50779c cdvdgigaherz: Export plugin interface when using gcc/clang 2016-11-07 00:08:23 +00:00
Jonathan Li 363b581926 cdvdgigaherz: ifdef Windows specific stuff 2016-11-07 00:08:23 +00:00
Jonathan Li 1573f513ce cdvdgigaherz: Move lba_to_msf to header
Also use proper inline keyword.
2016-11-07 00:08:23 +00:00
Jonathan Li ae0577bc16 cdvdgigaherz: Fix write-strings warnings
Too bad I can't change PS2Edef.h to use a const char*.

Also remove SVN_MOD ifdef from version string.
2016-11-07 00:08:23 +00:00
Jonathan Li cccf216dbb cdvdgigaherz: Use C++11 threads instead of Win32 threads 2016-11-07 00:08:23 +00:00
Jonathan Li d872c0560a cdvdgigaherz: Use unique_ptr for src 2016-11-07 00:08:23 +00:00
Jonathan Li f8f79788e4 cdvdgigaherz: Use condition variables for event waiting
Also use atomics for thread exit variables.
2016-11-07 00:08:23 +00:00
Jonathan Li f678ff8cfd cdvdgigaherz: Replace critical section with mutex 2016-11-07 00:08:23 +00:00
Jonathan Li b1850f2465 cdvdgigaherz: Move dllmain to a Windows only file 2016-11-07 00:08:23 +00:00
Jonathan Li d7866831ae cdvdgigaherz: Use Unicode on Windows 2016-11-07 00:08:23 +00:00
Jonathan Li 5917bf31c3 cdvdgigaherz: Remove old config code 2016-11-07 00:08:23 +00:00
Jonathan Li 59247c7838 cdvdgigaherz: Switch to using the new settings system
Also refactor the default drive selection and GUI code so optical drive
detection is shared.

Note: This breaks the current config, but there's only one setting
anyway.
2016-11-07 00:08:23 +00:00
Jonathan Li dce3c57e6a cdvdgigaherz: Add portable setting class
Can load/save inis (though functionality is very basic).
2016-11-07 00:08:23 +00:00
Jonathan Li 9c440ab6b7 cdvdgigaherz: Use bool return for ReadSectors*
More readable.
2016-11-07 00:08:23 +00:00
Jonathan Li fc085c1758 cdvdgigaherz: Improve IOCtlSrc::ReadSectors2048
Don't use a RAW_READ_INFO struct when only the LARGE_INTEGER member is
used. Use SetFilePointerEx which is slightly simpler and doesn't require
checking GetLastError() in some circumstances to check whether the read
has actually failed.

Also use a mutex to prevent simultaneous access from both the read
thread and the keepalive thread to prevent overlapping SetFilePointerEx
calls from causing the wrong data to be read.

And print error messages should a failure occur.
2016-11-07 00:08:23 +00:00
Jonathan Li fdd6ea3651 cdvdgigaherz: Simplify SetSpindleSpeed
Also set the max drive speed to 4x DVD and 24xCD (down from 8x DVD and
36x CD) - it seems to reduce pausing slightly since the drive doesn't
require as much time to spin up to the desired speed.
2016-11-07 00:08:23 +00:00
Jonathan Li 1834b7d0f9 cdvdgigaherz: Get disc info when disc is first ready
Also set the disc speed at the correct time - CDROM SET SPEED only stays
in effect till the disc is removed.

Also fix a memleak in CDVDopen when the drive cannot be accessed.
2016-11-07 00:08:23 +00:00
Jonathan Li 95b98c5a38 cdvdgigaherz: Use a formatted TOC instead of a raw TOC
It's simpler and provides almost the same information. The only
information that might be lost is the first track specific track type.
2016-11-07 00:08:23 +00:00
Jonathan Li 327515366f cdvdgigaherz: Don't calculate the track length
Not really necessary.

Also fix 2 off-by-ones.
2016-11-07 00:08:23 +00:00
Jonathan Li 1f60e3101e cdvdgigaherz: Reduce disc info ioctl calls
It's rather unnecessary to use the same ioctls multiple times per disc
when the info returned doesn't change. Just use each ioctl once and
read/calculate all the necessary info all at onace.

This also fixes an issue where the IOCTL_DVD_START_SESSION ioctl is
repeatedly used if the returned session ID is 0. The previous code
assumed that 0 was not a valid session ID and would repeatedly use the
ioctl to obtain a non-zero session ID. However, 0 is a valid session ID,
and it seems IOCTL_DVD_START_SESSION can repeatedly return a 0 session
ID even if the corresponding IOCTL_DVD_END_SESSION has not been called.
In our case, a DVD session is only necessary for DVD detection and
reading the physical format information. This fix seems to alter drive
speed behaviour.
2016-11-07 00:08:23 +00:00
Jonathan Li f8e474a1c5 cdvdgigaherz: s/device/m_device/ 2016-11-07 00:08:23 +00:00
Jonathan Li 8f11049c9f cdvdgigaherz: Remove non-SPTI raw sector reading code
There doesn't seem to be any issues calling CreateFile with
GENERIC_WRITE access (which is necessary for SPTI) on a standard user
account, so the SPTI code should work in all cases.
2016-11-07 00:08:23 +00:00
Jonathan Li f314c2a4d9 cdvdgigaherz: Simplify Q subchannel relative offset calculation
That way there's no need to calculate the track length for each track.
2016-11-07 00:08:23 +00:00
FlatOutPS2 5d90afe648 LilyPad: Add separate bindings for each pad type (#1609)
Adds separate bindings for each of the pad types (DualShock2,
Guitar,Pop'n Music). This allows the user to change the button
configuration to better suit the Guitar and Pop'n Music pads without
messing up the bindings already setup for the DS2.

Close #1576.
2016-11-06 21:59:19 +00:00
Gregory Hainaut 5ff9e94a2e gsdx linux: align mipmapping gui option on Windows 2016-11-06 16:39:40 +01:00
Gregory Hainaut 107251e099 gsdx: sort crc game list 2016-11-06 16:30:51 +01:00