Commit Graph

6 Commits

Author SHA1 Message Date
ramapcsx2 0e61bd6b35 - Nneeve fixed the Tri-Ace gamefix so Gradius5 doesn't crash with it enabled anymore.
- Moved one global variable for the VU interpreters, which surprisingly speeds up Star Ocean 3 for me.
- Set Flush to Zero for FPU and VU back to on. Let's see how long it lasts this time :p
- Removed the FFX hack from pcsx2! It's still toggled in the GS plugins, the correct behaviour is having it always on.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@848 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 23:52:17 +00:00
ramapcsx2 157e696182 - Various fixes to MMI and more changes to opcodes to mimic ps2 behavior, thanks to Nneeve.
- Brought back a gamefix for Persona games. They still have missing geometry without it (VU clip flag problem)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@835 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-22 19:40:43 +00:00
tmkkmac 9ad464377a Removed a VU Clip gamefix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@784 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 18:50:46 +00:00
cottonvibes 2d0dd6b0b2 forgot to commit this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@768 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 07:57:23 +00:00
Jake.Stine aef3af8a29 nneeve improves the software-emulated FPU accuracy ("Full" mode in Advanced Dialog).
Appended notes:
 * ADD in iFPUd should be bit accurate (unless it isn't. needs TESTING)
 * MUL in iFPUd with Software Emulate MUL is as much as I could get near bit accurate (not quite enough, probably. needs TESTING)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@728 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 23:54:38 +00:00
arcum42 3880bf5a14 Move the configuration section of Misc.h to a new file, Pcsx2Config.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@699 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 15:09:42 +00:00