Connor McLaughlin
d63a36216f
Qt: Fix default values for software mipmap/AA1
2022-02-05 14:09:11 +00:00
s-andro
9ac935ed94
CRC: Gran Turismo 4 [PlayStation 2 Racing Pack]
2022-02-05 09:01:41 +01:00
s-andro
02bb2b7477
GameDB: Gran Turismo 4 [PlayStation 2 Racing Pack]
2022-02-05 09:01:41 +01:00
TheLastRar
9cfce59547
DEV9: Check for null ifa_addr in PCAPGetIfAdapter
2022-02-05 00:51:50 +00:00
lightningterror
99f0d5c685
GS-hw: Properly enable/disable each channel based on fbmask, adjust fbmask detection when to do blending for 16bit/24bit.
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Optimization.
2022-02-04 23:28:24 +01:00
lightningterror
f84cb1c9cc
GS-hw: Optimize fbmask on 16bit format.
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Set fbmask to 0 if unused bits are the ones enabling it, they aren't used anyway.
2022-02-04 19:27:08 +01:00
lightningterror
ae4733c59d
GS-hw: Purge LordOfTheRingsThirdAge crc hack.
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Shadows are now rendered correctly on all renderers.
2022-02-04 18:53:28 +01:00
Connor McLaughlin
2629c92a00
GS/Vulkan: Fix HDR resolve to cleared target
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Fixes shadows in LOTR: Third Age.
2022-02-04 18:32:53 +01:00
Ty Lamontagne
4ccb922d1a
Debugger: Make memory search size depend on platform
2022-02-04 16:52:27 +00:00
Ty Lamontagne
8113e9a168
Debugger: Fix memory search drawing and sizing
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Now it should be sized a little better
A little funky on dpis greater than 100%
(sorry wx is not easy to work with)
2022-02-04 16:52:27 +00:00
Ty Lamontagne
a632f3c5cb
Core: Lighten IOP breakpoint load
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standardizeBreakpintAddress calls on the IOP just return the address unmodified. Considering this is called at least once every load / store instruction when there is an IOP OR EE memcheck enabled, it's pretty hot.
2022-02-04 16:52:27 +00:00
Tokman5
e64e2f2c4e
Debugger: add register name pattern
2022-02-04 15:34:46 +00:00
RedDevilus
f6d49eb5b9
Qt: More sizing + improve hotkeys code
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There were other sizing issues with region and CRC that are now have better width. Taking the liberty to organise the hotkeys as it is laid on the GUI-level + adding missing hotkeys. There is still much work to be done.
2022-02-04 02:26:01 +00:00
lightningterror
ee4f498a13
GS-hw: Re add alpha c check for clr_blend1_2.
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Removed it by accident, nobody saw nothing.
2022-02-03 23:37:01 +01:00
lightningterror
3bdb1f8550
GS-hw: No PABE for hw clr_blend1_2 optimization.
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Will require sw blend.
2022-02-03 23:34:59 +01:00
RedDevilus
971f060029
Qt: Fix type table sizing + spaces
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Type table in the main window was not wide enough. Also adding spaces in some strings and removing some redundant spaces in others.
2022-02-03 15:22:08 +00:00
Connor McLaughlin
2684fd6b62
GS: Add depth copy convert shader
2022-02-03 15:20:35 +00:00
lightningterror
6085c5bf01
GS-hw: Enable Ad to As blend swap when it detects barrier(fbmask) on d3d11..
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Allow to run it on basic level, fb is already read so there is no extra cost and is more accurate.
2022-02-03 10:16:16 +01:00
lightningterror
550f0d9936
GS-hw: Cleanup some stuff from clr3 blend.
2022-02-03 01:11:08 +01:00
lightningterror
9c00554118
GS-hw: Allow to run clr_blend1 and clr_blend2 over sw blending.
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As or F case only, no Ad.
Allow condition to run when there are no texture barriers (gl/vk),
or copying the fb (d3d11).
Run when colclamp is 1 as hw blend will clamp value to 0-1.
Check for texture barriers, don't run if any is enabled.
2022-02-03 01:11:08 +01:00
lightningterror
ec7e8989a6
GS-hw: Move the sw blend for BLEND_C_CLR3 to High level and upper.
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Reading the frame buffer is slow, let's allow hw blend to run, can partially handle it.
2022-02-03 01:11:08 +01:00
lightningterror
3ca4272230
GS-hw: Implement hw, hw/sw, sw blending on Ad when alpha write is masked.
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Idea is to replace Ad with As when alpha write is masked,
then expand/let blend mix, accumulation blend non recursive blend or hw clr blend to
do the blending with Ad swapped as As.
We are doing this to try to bring some originally higher blending modes to lower levels
where we can do the draws with less texture barriers instead (gl/vk),
as for d3d11 this allows to run blending on the draws since previously the cases weren't handled properly,
it will be slower on d3d11 since we will be reading the frame buffer but it's better than nothing.
D3D11: It is enabled on Medium blending or higher, if draw is fbmask then it will enable
it on basic blending too.
OpenGL/Vulkan:
It is enabled based on the previous blending modes:
accumulation blend -> either minimum or basic level, depending on colclamp.
non recursive blend -> either minimum or basic level, depending on colclamp.
blend mix -> basic and higher level.
hw clr blend -> minimum and higher level.
All:
Prefer full sw blend when primitives don't overlap, sw fbmask or full barrier is used, it is more accurate.
2022-02-03 01:11:08 +01:00
lightningterror
ae14afd5f7
GS-hw: Combine BLEND_C_CLR2_AF and BLEND_C_CLR3_AS in one shader bit.
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Free a shader bit.
2022-02-03 01:11:08 +01:00
RedDevilus
3d40b23496
GameDB: Beatmania entries
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Adding missing entries so that Ziemas can be happy.
2022-02-02 23:52:59 +00:00
TellowKrinkle
88c0c41a70
CMake: Use relative paths for package mode
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Allows relocating install prefix without recompiling
2022-02-02 17:09:48 -06:00
TellowKrinkle
176917caf4
CMake: Require gettext for translations on macOS
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MacOS uses modified po files, which means it can't use the precompiled mos
2022-02-02 17:09:48 -06:00
TellowKrinkle
e2e8fdafb1
CMake: Make translation macro a function
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Macros can set variables in the parent scope but we don't need that here
2022-02-02 17:09:48 -06:00
TellowKrinkle
aad8b09d81
CMake: Remove all argument option from translations macro
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There's no reason you wouldn't want it
2022-02-02 17:09:48 -06:00
TellowKrinkle
90e3d9e460
CMake: Move translation file processing to main pcsx2 directory
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Reduces workarounds for cmake dumbness
2022-02-02 17:09:48 -06:00
TellowKrinkle
baf9e4a9af
CMake: Properly use MACOSX_PACKAGE_LOCATION for translations on macOS
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Translations are now properly tracked by CMake and will be regenerated if you delete them
2022-02-02 17:09:48 -06:00
TellowKrinkle
1b453d0436
GUI: Move translations to resources directory
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Also fixes finding translations in package mode builds
2022-02-02 17:09:48 -06:00
TellowKrinkle
49b1a496b1
GS: Fix OSD scaling on hidpi displays
2022-02-02 16:29:19 -06:00
TellowKrinkle
50afd83bc6
GUI: Fix scale factor on macOS
2022-02-02 16:29:19 -06:00
TellowKrinkle
85934dcbe2
GS: Track DPI change events
2022-02-02 16:29:19 -06:00
Connor McLaughlin
095ff20e2b
GS/DX11: Fix binding depth as tex + fbmask
2022-02-02 20:05:54 +01:00
Connor McLaughlin
3a91ed2571
Vulkan/Context: Remove unused memory type functions
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VulkanMemoryAllocator takes care of this.
2022-02-02 17:39:53 +00:00
Connor McLaughlin
20c534fc46
Vulkan/Context: Fix incorrect app name/version
2022-02-02 17:39:53 +00:00
Connor McLaughlin
0c0bd8be98
GS/Vulkan: Use fence counter for upload cmdbuffer selection
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Readbacks don't increment the frame number, but submit the cmdbuffer.
Fixes incorrectly rendered status bar in Devil May Cry.
2022-02-02 17:39:53 +00:00
RedDevilus
ead6f9f4cd
CI: Automatically label Qt
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This will label PRs that touches on Qt-related files.
2022-02-02 17:33:41 +00:00
Connor McLaughlin
2328d9e107
ImGui/Vulkan: Don't leak font image/memory on reupload
2022-02-02 11:50:34 +00:00
Connor McLaughlin
87aa8333a8
ImGuiManager: Fix double init of font texture
2022-02-02 11:50:34 +00:00
Connor McLaughlin
f1de985304
GS: Reset/restore API state when changing OSD scale
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Closes https://github.com/PCSX2/pcsx2/issues/5451
2022-02-02 11:50:34 +00:00
TellowKrinkle
5d3cbf8d1a
GS: ReadAndExpandBlock4H_32 improvements
2022-02-02 09:34:30 +00:00
TellowKrinkle
c24ed8d47b
GS: Use smartblend on WriteColumn32
2022-02-02 09:34:30 +00:00
TellowKrinkle
cbf4a83b3f
GS: Minor Zen optimizations
2022-02-02 09:34:30 +00:00
TellowKrinkle
a6887715c7
GS: Faster palette lookup for AVX2 platforms with slow VPGATHERDD
2022-02-02 09:34:30 +00:00
TellowKrinkle
e2169bc1da
GS: Consolidate repeated BlockH code
2022-02-02 09:34:30 +00:00
TellowKrinkle
89f3b46a9e
GS: AVX2 ReadBlock4P
2022-02-02 09:34:30 +00:00
TellowKrinkle
d64e838b6d
GS: AVX2 WriteBlock functions
2022-02-02 09:34:30 +00:00
TellowKrinkle
263e495561
GS: Make xmm → ymm zext/sext functions take GSVector4i
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Removes the need for casts everywhere
Also renames them to remove the `c`, the fact that they take a GSVector4i should make it clear
2022-02-02 09:34:30 +00:00