refractionpcsx2
86fb8e5809
GS: Flush PRIM on write if pending PRIM draw had TME
2022-04-08 11:46:27 +01:00
RedDevilus
29964c3f26
Qt: Fix interlacing
...
I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00
RedDevilus
ec787d090d
Qt: Add Gzipped
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WX supported this, I don't see why not add to Qt. Though no idea why anyone wants to use it above CSO or CHD if you look at filesize.
2022-04-08 08:24:54 +01:00
Connor McLaughlin
f9707e6809
LnxMisc: Use clock_gettime() instead of gettimeofday()
2022-04-07 21:22:24 +01:00
RedDevilus
5665e5e222
GameDB: Fix name + add comment
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Fixes Ar Tonelico II and adds comments for Legion - The Legend of Excalibur
2022-04-06 21:06:55 +01:00
Mrlinkwii
336e5c77fe
Gamedb: add 'VUSyncHack' to 'Next Generation Tennis 2003'
2022-04-06 20:36:43 +01:00
RedDevilus
d8b107f59c
PCSX2: Interlacing to Deinterlacing
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There are some more strings but don't want to mess around with too much
2022-04-06 19:19:01 +01:00
RedDevilus
19197fabe8
GameDB: God Of War 1 / 2
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The GameDB changes were reverted but then the CRC hacks were removed so this fixes it.
2022-04-06 17:40:07 +01:00
Connor McLaughlin
3801825793
R3000A/R5900: Refactor interpreter/recompiler exits
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Now, IOP breakpoints work nice and reliably in both interpreter and
recompiler, exiting as soon as possible, without leaving the event state
indeterminate.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
25e15a16b1
VMManager: Add frame advance hotkey
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Now that exits are consistent, this is easy.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
5ac9419703
R5900: Make CPU exits consistent and safe
...
Previously, we would either throw an exception (ints), or longjmp out of
the recompiler when the execution state was checked. Unfortunately for
our stability, this happened at the end of the frame, just before it was
pushed to the GS, and in the middle of processing EE events (!).
Doing so not only meant that we executed a bunch of event
testing/exception code twice (once after we paused, again when we
resumed), but it also could potentially leave things in an inconsistent
state.
So instead, let's do it safely with a flag, replacing the old
iopBreakpoint flag, so there's no additional overhead on the hot path.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
821e15f1ee
Qt: Add QtHost::RunOnUIThread()
2022-04-06 15:22:39 +01:00
Connor McLaughlin
0efe03e726
Qt: Implement Host::RunOnCPUThread()
2022-04-06 15:22:39 +01:00
seta-san
577d6e735c
Gamedb: Add Bumpy Trot Trial serial
2022-04-06 15:17:47 +01:00
Ty Lamontagne
7668123aaa
gitignore: ignore bin/textures
2022-04-06 01:30:22 +02:00
Mrlinkwii
0b87d580c3
Gamedb: Add Hachi-One Diver serial. ( #5828 )
2022-04-05 20:40:14 +02:00
Connor McLaughlin
170a03cac6
GSDump: Drop last packet of truncated dumps
2022-04-05 12:08:06 +01:00
PCSX2 Bot
70d8acb812
PAD: Update to latest controller database.
2022-04-05 13:02:32 +02:00
TheLastRar
2670d5a9aa
Core: Move Applying GameFixes into GameEntry
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Also add similar logging to GS Hardware fixes (on Qt)
2022-04-05 11:12:14 +01:00
TheLastRar
44081671ac
Config: Fix saving/loading EnableGameFixes in Core
2022-04-05 11:12:14 +01:00
refractionpcsx2
462b304bea
GameDB: Update Simple Series entries
2022-04-05 11:06:58 +01:00
Odin Vex
059f58803c
Remove erroneous unmanaged cleanup of managed code
...
`loadYamlFile` calls `OpenManagedCFile` which handles closing the file-handle used. Thus, closing the file-handle outside the API call to `OpenManagedCFile` is not necessary.
2022-04-05 11:04:51 +01:00
refractionpcsx2
e170e9281d
GS: Fix reversed reversed GS copies.
2022-04-04 18:07:54 +01:00
Connor McLaughlin
5987e03463
GS: Force min/mag linear when trilinear is forced
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Trilinear implies that min/mag will be linear. Less confusing, makes
sense, and the min/mag point + mip linear case is currently not handled
properly with regard to the GS registers.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
ddbdfd47be
GS: Make hardware renderer trilinear consistent
...
Trilinear without bilinear was inconsistent previously.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
1b83e17d60
GS: Add automatic trilinear filtering level
2022-04-04 17:01:23 +01:00
AndreAuth
bc7ed4e7d0
GameDB: Metal Gear Solid 3 PAL - Fix blurry characters ( #5819 )
2022-04-04 11:33:16 +01:00
refractionpcsx2
283c7fa88c
GS: Improve autoflush rect checks
2022-04-04 11:25:25 +01:00
Connor McLaughlin
d01ee3163d
Qt: Add performance metrics to status bar
2022-04-03 23:59:05 +01:00
Mrlinkwii
90457e32b6
Gamedb: update changes to pdf
2022-04-03 10:09:05 +01:00
refractionpcsx2
4cb6c94693
CI/Docs: Update validation and document
2022-04-03 08:50:09 +01:00
refractionpcsx2
93c78a27b3
GS: Add interlace override to gamedb, revert earlier change
2022-04-03 08:50:09 +01:00
Connor McLaughlin
50452848e7
BiosTools: Bounds check strings in LoadBiosVersion()
2022-04-03 07:57:42 +01:00
Connor McLaughlin
4f70fd9583
VMManager: Make EE rec toggles reliable
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Before, it'd swap out the Cpu while it was executing...
2022-04-03 07:57:02 +01:00
Connor McLaughlin
e6c8354ec8
EERec: Purge PCSX2_SEH define
...
No longer needed since we don't have 32-bit.
2022-04-03 07:57:02 +01:00
Connor McLaughlin
a1e77002c3
iR5900: Exit on NeedsReset not IsReset
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This is an edge case which can be hit in Goemon, but also when changing
settings in Qt, as they will be applied at guest vsync time, which is
called within the JIT.
Also, do the reset before entering JIT code, rather than when the first
block is compiled.
2022-04-03 07:57:02 +01:00
Connor McLaughlin
099cd52381
gitignore: Remove unused portaudio files
2022-04-03 06:09:09 +02:00
lightningterror
0d1675fbaa
GS-hw: Purge custom resolution entirely.
...
Code debt, not used anymore, get rid of it.
2022-04-02 16:54:26 +02:00
lightningterror
f021da5627
GS-tc-hw: Fix Normal Half pixel offset on 7x upscale.
2022-04-01 13:58:54 +02:00
refractionpcsx2
906480b8e2
GS: Only flush on PRIM if a new draw is requested
2022-04-01 10:48:22 +01:00
refractionpcsx2
38b83af714
GS: Improve interlace handling and odd frames
2022-04-01 10:48:01 +01:00
Tyler Wilding
05dab12b7c
releases: simplify discord announcements, and link to the right page
2022-04-01 10:45:59 +01:00
TellowKrinkle
c0628a64a6
GS: Add Metal renderer to settings
2022-03-31 23:51:27 -05:00
TellowKrinkle
5ecaa9459d
GS: Add Metal renderer
2022-03-31 23:51:27 -05:00
TellowKrinkle
24b2277206
GS: Give names to blend enums
2022-03-31 23:51:27 -05:00
TellowKrinkle
8e60d2c72e
GS: Rename Int32 texture to PrimID
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Not always Int32
2022-03-31 23:51:27 -05:00
TellowKrinkle
cfe2f9e6b4
Common: Add helpers for enum classes
2022-03-31 23:51:27 -05:00
TellowKrinkle
0a11b5898a
CMake: Disable PCH for mm files
2022-03-31 23:51:27 -05:00
TellowKrinkle
be49de6fa0
Config: Format Pcsx2Config
2022-03-31 23:51:27 -05:00
RedDevilus
1ad52e918b
GameDB: Caspian
...
Reduces ghosting but on normal vertex causes the rainbow corruption at the screen sides
2022-03-31 15:45:12 +01:00