Commit Graph

4752 Commits

Author SHA1 Message Date
sudonim1@gmail.com 5988c70822 GSDX: Mask off high bits of calculated GS memory addresses, untested but probably what happens with real hardware. Fixes crash/memory corruption on starting Fatal Fury Battle Archives Volume 2, hopefully some other games too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5547 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-07 17:32:34 +00:00
refraction@gmail.com 0e80111499 VIF/VU: Removed all the everblue crap, found another way of doing it. As the savestate bummp wasn't needed anymore, i've put it back again. savestate users rejoyce?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5546 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-05 23:30:25 +00:00
ramapcsx2 8d80ff0652 SPU2-X: Adding a log for bad pitch settings, in preparation of changing current behavior. (Need to check some games that do it first)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5545 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-05 14:21:24 +00:00
refraction@gmail.com c30f67b767 VIF/VU: Fixes for Everblue and Hitman 2 from r5404, details below. Savestate bump needed, sorry. Also fixed a copy/paste bug i noticed along the way in vif0FBRST.
Everblue: Slightly messy fix, not as nice as id hope, but it seems to work, we need to remember VU programs written to the VU so we can check if an unpack is modifying it.  This retains the behaviour of the Snowblind engines whilst fixing everblue.

Hitman 2: Our vif0/1VUFinish() routing which works in conjunction with the delays wasn't paying attention to if the VIF was stalled or not and reran it before the game wanted it to, now fixed.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5544 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-05 00:42:44 +00:00
gregory.hainaut 580f7a2e3d gsdx (ogl):
* Don't try to allocate a "null" array when shader log is empty
* glsl: hopefully implicit cast error on Nvidia driver


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5542 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-03 15:46:42 +00:00
refraction@gmail.com c78b6157cb VU Interpreter Branch Delays: After some brainstorming amongst the team, we came up with a theory on what should be happening. I'm pleased to say it works in all cases.
As a bonus, the Tony Hawk Project 8 game (possibly the others using the same engine too) now have perfect graphics in VU Interpreter :) (software mode still required to get rid of lighting garbage however.  Skipdraw 2 "kinda" works, but not overly well)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5541 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-31 23:02:32 +00:00
refraction@gmail.com 73a08536d1 VU Interpreter Branch Delays: Rethink of this. As it's completely undocumented and nobody seems to know exactly what goes on, i have made my own guess...
If the first branch is a branch instruction, then ignore the second.
If the first branch is a jump instruction, execute 1 instruction from the first jump, then execute the second branch. (This is the only confirmed thing i can find from people testing this)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5539 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-28 23:05:18 +00:00
refraction@gmail.com 26cac4d837 VU Interpreter: It seems doing JALR in a delay slot is not taken ( Evil Dead - Fistfull of Boomstick) So the game now works in VU1 interpreter only. Tried fixing up MicroVU but its too confusing. Got close but lots of missing textures :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5538 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-27 16:56:58 +00:00
ramapcsx2 82e4b1166a Fix for blockdumps, thanks gigaherz.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5530 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-19 19:33:10 +00:00
refraction@gmail.com f000b3603e VIF: Fixed a logic error from r5380 which broke The Simpsons Game
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5517 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-16 21:00:07 +00:00
gigaherz c46deeccde Updated portaudio to the svn revision 1885.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5513 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-16 18:28:22 +00:00
gregory.hainaut 0046f4a6f7 debian:
* add libaio new dependency
* update create_pcsx2_tarball_from_svn_repository script to support svn 1.7


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5496 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-02 16:09:09 +00:00
gregory.hainaut 9421e105bd cmake: Use non standard arch parameter on Fedora's wxconfig. Close issue 1368
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5495 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-02 13:34:38 +00:00
gregory.hainaut d4280db1f0 i18n:
* new language: arabic
* update CS_CZ/es_ES/sv_SE/tr_TR/zh_CN
* refresh others translations


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5494 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-02 10:24:48 +00:00
ramapcsx2 c20de38d4c Make a rare IPU chain mode transfer error log be DevCon only.
The only known game to run into it is fine anyway (Phase Paradox).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5492 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-28 23:00:59 +00:00
gigaherz 5ceb0a139d Fix the fix, one line got lost during the backporting.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5491 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-28 13:45:17 +00:00
gigaherz 2fed2964f5 Backport the NRG fix to trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5490 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-28 13:41:43 +00:00
gigaherz 4a27edc8a3 Revert previous mistake.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5487 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-28 01:44:32 +00:00
gigaherz d2f3b4a7fc async-iso: First iteration of the experimental read-ahead system.
In this iteration, a simple read-ahead scheme is used where the next expected read begins as soon as the CDVD code calls FinishRead.
The expected improvement is close to 0 since a similar system is already in place in the core.

The next iteration should have an internal buffer, and use completion callbacks to initiate read-aheads as soon as the previous read is done, without waiting for the emulator to fetch the results of the previous operation.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5486 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-28 01:42:39 +00:00
gigaherz ac28815316 Merge async-iso branch into trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5484 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-23 19:21:23 +00:00
sudonim1@gmail.com 4eb5dedef1 Core: Changed when scratchpad DMA waits on the VU1 thread with MTVU active, might fix/speed up something.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5483 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-21 00:46:16 +00:00
refraction@gmail.com ac54bad33c VIF VU Execs: Fix for r5404 (the fabled Baldurs Gate fix). Need to check that when VIF ends there is no queued VU Exec left else it gets abandoned. Fixes freezing in Legends of Wrestling 2, possibly fixes the graphics on Warship Gunner 2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5482 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-20 23:46:09 +00:00
refraction@gmail.com c46d422887 SPR VU Access (Again): Managed to get VU0 working the way we wanted it, thank to sudonim1 for pointing out where i was failing.
Also added a check for a possible scenario where SPR may try and read/write crossing VU0 memory boundaries in to mirrored space, could cause issues in games if it happens.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5481 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-19 20:20:14 +00:00
refraction f3844f026a SPR VU Access: Changed VU0 back to using physical memory map addresses, Doesn't seem to work the other way. Fixes CSI 3 - Dimensions of Murder SPS
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5480 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-16 14:23:47 +00:00
gregory.hainaut db1cd9a5c5 async-iso:
* add cmake plumbing for libaio
* add Native EOL style on cmake file


git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5479 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-13 16:11:53 +00:00
ramapcsx2 7f45b21be1 SPU2-X:
Just adding a log to devel builds. This is a curious case we want to be notified about.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5478 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-13 14:44:36 +00:00
refraction 71065506c1 Vif: Modified VIF FIFO reverse while VIF is active hack. Now just makes sure VIF is stopped before it swaps direction either way. Fixes Sled Storm.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5477 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-08 13:00:31 +00:00
gregory.hainaut 038dbd8401 async-iso: finish the linux port
Warning new dependency libaio. Cmake would need to be fixed later too.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5476 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-07 15:53:27 +00:00
ramapcsx2 401bd9201e async-iso: Fixed MSVC 2008 project file.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5475 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-03 20:02:43 +00:00
gregory.hainaut 7a1d67409d async-iso: linux. Create an empty FlatFileReader implementation. It will be completed later based on http://code.google.com/p/kernel/wiki/AIOUserGuide
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5474 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-03 19:53:27 +00:00
gigaherz cf5d7780ba async-iso: Some cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5473 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-02 18:16:23 +00:00
gigaherz f7a1e04a46 async-iso: Update the vs2010 project files.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5472 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-02 15:24:27 +00:00
gigaherz befc637441 async-iso: Uncomment and fix the blockdump creation code.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5471 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-02 14:20:42 +00:00
gigaherz 1871750733 Attempt at making blockdump loading faster, may go either way.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5470 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-02 01:43:15 +00:00
gigaherz b9f8be3323 Fix blockdumps containing 2352byte sectors.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5469 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-02 01:06:00 +00:00
gigaherz 6dcc908884 Fix blockdump reading, the disc type wasn't being properly detected.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5468 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-02 00:53:14 +00:00
gigaherz d8a1534bce async-iso: Fix non-debug builds.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5467 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-01 20:32:18 +00:00
gigaherz 568e74f0e4 async-iso: Current state of the code. It was done on vs2012 so only the vs2012 project file is updated with the file changes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5466 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-01 19:42:24 +00:00
gigaherz d7372ef0cd Creating a branch to backup and track future progress on my attempt to make the internal ISO reading code asynchronous.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5465 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-01 19:40:00 +00:00
gregory.hainaut c86ca9c56e gsdx ogl: don't check dual source support on SW mode to avoid a crash on SW mode. (note HW is still crashing but better than nothing)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5464 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-27 07:50:51 +00:00
gregory.hainaut 3c3e0f7113 cmake: always use /usr/lib/i386-linux-gnu when it exists
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5463 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-24 22:37:26 +00:00
ramapcsx2 ab207187bd That warning was annoying me :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5462 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-23 19:56:06 +00:00
refraction 5cdad0ed20 GSNull: Change the register set definitions to structs instead of unions so it ACTUALLY writes the data to the registers, rather than just writing to 2 predefined variables then being overwritten the next time a write is done to something else :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5461 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-23 17:47:08 +00:00
sudonim1@gmail.com 2a0bbc89db SPU2-X: Actually ignore successive writes within 4 ticks to the same key-on bit, don't just say we do. I think I just forgot this return in r5418. Fixes The Legend of Spyro: The Eternal Night (probably the other two legend games too).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5460 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 14:32:55 +00:00
ramapcsx2 6050e9bb05 SPU2-X: Made the message "KeyOn after less than 4 T disregarded" less visible on release builds. It tended to slow games down.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5459 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 12:18:50 +00:00
refraction 3d247da4c2 GSNull: Stop it calling itself "Firewire" in the config etc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5458 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 11:18:22 +00:00
ramapcsx2 7d5201f328 Game Database: Removed Midnight Club 2/3 skip video hacks since they're reported fixed (after r5393). A few other, rarer games still have video skip hacks though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5457 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-15 09:04:23 +00:00
ramapcsx2 00d6980bec Game Database: Added the OPH hack to Tomb Raider Angel of Darkness, making the game playable.
It also needs to be started via full boot. Issue 1355 is about that.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5456 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-14 20:32:55 +00:00
ramapcsx2 95ff6f5f6f Game Database: Removed the IPU busy patches from Neo Contra as they're not helping anymore. Also added the OPH hack for Motorstorm Arctic Edge.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5453 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-14 18:17:59 +00:00
ramapcsx2 3c478fed8f Add a dev notice for a tweak point with VU0 Macro/Micro updates.
This is rare and I'd like to know when games trigger this.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5452 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-13 16:47:51 +00:00