sudonim1@gmail.com
5988c70822
GSDX: Mask off high bits of calculated GS memory addresses, untested but probably what happens with real hardware. Fixes crash/memory corruption on starting Fatal Fury Battle Archives Volume 2, hopefully some other games too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5547 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-07 17:32:34 +00:00
refraction@gmail.com
0e80111499
VIF/VU: Removed all the everblue crap, found another way of doing it. As the savestate bummp wasn't needed anymore, i've put it back again. savestate users rejoyce?
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5546 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-05 23:30:25 +00:00
ramapcsx2
8d80ff0652
SPU2-X: Adding a log for bad pitch settings, in preparation of changing current behavior. (Need to check some games that do it first)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5545 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-05 14:21:24 +00:00
refraction@gmail.com
c30f67b767
VIF/VU: Fixes for Everblue and Hitman 2 from r5404, details below. Savestate bump needed, sorry. Also fixed a copy/paste bug i noticed along the way in vif0FBRST.
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Everblue: Slightly messy fix, not as nice as id hope, but it seems to work, we need to remember VU programs written to the VU so we can check if an unpack is modifying it. This retains the behaviour of the Snowblind engines whilst fixing everblue.
Hitman 2: Our vif0/1VUFinish() routing which works in conjunction with the delays wasn't paying attention to if the VIF was stalled or not and reran it before the game wanted it to, now fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5544 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-05 00:42:44 +00:00
gregory.hainaut
580f7a2e3d
gsdx (ogl):
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* Don't try to allocate a "null" array when shader log is empty
* glsl: hopefully implicit cast error on Nvidia driver
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5542 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-03 15:46:42 +00:00
refraction@gmail.com
c78b6157cb
VU Interpreter Branch Delays: After some brainstorming amongst the team, we came up with a theory on what should be happening. I'm pleased to say it works in all cases.
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As a bonus, the Tony Hawk Project 8 game (possibly the others using the same engine too) now have perfect graphics in VU Interpreter :) (software mode still required to get rid of lighting garbage however. Skipdraw 2 "kinda" works, but not overly well)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5541 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-31 23:02:32 +00:00
refraction@gmail.com
73a08536d1
VU Interpreter Branch Delays: Rethink of this. As it's completely undocumented and nobody seems to know exactly what goes on, i have made my own guess...
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If the first branch is a branch instruction, then ignore the second.
If the first branch is a jump instruction, execute 1 instruction from the first jump, then execute the second branch. (This is the only confirmed thing i can find from people testing this)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5539 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-28 23:05:18 +00:00
refraction@gmail.com
26cac4d837
VU Interpreter: It seems doing JALR in a delay slot is not taken ( Evil Dead - Fistfull of Boomstick) So the game now works in VU1 interpreter only. Tried fixing up MicroVU but its too confusing. Got close but lots of missing textures :(
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5538 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-27 16:56:58 +00:00
ramapcsx2
82e4b1166a
Fix for blockdumps, thanks gigaherz.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5530 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-19 19:33:10 +00:00
refraction@gmail.com
f000b3603e
VIF: Fixed a logic error from r5380 which broke The Simpsons Game
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5517 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-16 21:00:07 +00:00
gigaherz
c46deeccde
Updated portaudio to the svn revision 1885.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5513 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-16 18:28:22 +00:00
gregory.hainaut
0046f4a6f7
debian:
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* add libaio new dependency
* update create_pcsx2_tarball_from_svn_repository script to support svn 1.7
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5496 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-02 16:09:09 +00:00
gregory.hainaut
9421e105bd
cmake: Use non standard arch parameter on Fedora's wxconfig. Close issue 1368
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5495 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-02 13:34:38 +00:00
gregory.hainaut
d4280db1f0
i18n:
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* new language: arabic
* update CS_CZ/es_ES/sv_SE/tr_TR/zh_CN
* refresh others translations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5494 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-02 10:24:48 +00:00
ramapcsx2
c20de38d4c
Make a rare IPU chain mode transfer error log be DevCon only.
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The only known game to run into it is fine anyway (Phase Paradox).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5492 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-28 23:00:59 +00:00
gigaherz
5ceb0a139d
Fix the fix, one line got lost during the backporting.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5491 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-28 13:45:17 +00:00
gigaherz
2fed2964f5
Backport the NRG fix to trunk.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5490 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-28 13:41:43 +00:00
gigaherz
4a27edc8a3
Revert previous mistake.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5487 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-28 01:44:32 +00:00
gigaherz
d2f3b4a7fc
async-iso: First iteration of the experimental read-ahead system.
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In this iteration, a simple read-ahead scheme is used where the next expected read begins as soon as the CDVD code calls FinishRead.
The expected improvement is close to 0 since a similar system is already in place in the core.
The next iteration should have an internal buffer, and use completion callbacks to initiate read-aheads as soon as the previous read is done, without waiting for the emulator to fetch the results of the previous operation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5486 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-28 01:42:39 +00:00
gigaherz
ac28815316
Merge async-iso branch into trunk.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5484 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-23 19:21:23 +00:00
sudonim1@gmail.com
4eb5dedef1
Core: Changed when scratchpad DMA waits on the VU1 thread with MTVU active, might fix/speed up something.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5483 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-21 00:46:16 +00:00
refraction@gmail.com
ac54bad33c
VIF VU Execs: Fix for r5404 (the fabled Baldurs Gate fix). Need to check that when VIF ends there is no queued VU Exec left else it gets abandoned. Fixes freezing in Legends of Wrestling 2, possibly fixes the graphics on Warship Gunner 2
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5482 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-20 23:46:09 +00:00
refraction@gmail.com
c46d422887
SPR VU Access (Again): Managed to get VU0 working the way we wanted it, thank to sudonim1 for pointing out where i was failing.
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Also added a check for a possible scenario where SPR may try and read/write crossing VU0 memory boundaries in to mirrored space, could cause issues in games if it happens.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5481 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-19 20:20:14 +00:00
refraction
f3844f026a
SPR VU Access: Changed VU0 back to using physical memory map addresses, Doesn't seem to work the other way. Fixes CSI 3 - Dimensions of Murder SPS
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5480 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-16 14:23:47 +00:00
gregory.hainaut
db1cd9a5c5
async-iso:
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* add cmake plumbing for libaio
* add Native EOL style on cmake file
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5479 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-13 16:11:53 +00:00
ramapcsx2
7f45b21be1
SPU2-X:
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Just adding a log to devel builds. This is a curious case we want to be notified about.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5478 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-13 14:44:36 +00:00
refraction
71065506c1
Vif: Modified VIF FIFO reverse while VIF is active hack. Now just makes sure VIF is stopped before it swaps direction either way. Fixes Sled Storm.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5477 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-08 13:00:31 +00:00
gregory.hainaut
038dbd8401
async-iso: finish the linux port
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Warning new dependency libaio. Cmake would need to be fixed later too.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5476 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-07 15:53:27 +00:00
ramapcsx2
401bd9201e
async-iso: Fixed MSVC 2008 project file.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5475 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-03 20:02:43 +00:00
gregory.hainaut
7a1d67409d
async-iso: linux. Create an empty FlatFileReader implementation. It will be completed later based on http://code.google.com/p/kernel/wiki/AIOUserGuide
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5474 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-03 19:53:27 +00:00
gigaherz
cf5d7780ba
async-iso: Some cleanups.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5473 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-02 18:16:23 +00:00
gigaherz
f7a1e04a46
async-iso: Update the vs2010 project files.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5472 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-02 15:24:27 +00:00
gigaherz
befc637441
async-iso: Uncomment and fix the blockdump creation code.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5471 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-02 14:20:42 +00:00
gigaherz
1871750733
Attempt at making blockdump loading faster, may go either way.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5470 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-02 01:43:15 +00:00
gigaherz
b9f8be3323
Fix blockdumps containing 2352byte sectors.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5469 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-02 01:06:00 +00:00
gigaherz
6dcc908884
Fix blockdump reading, the disc type wasn't being properly detected.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5468 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-02 00:53:14 +00:00
gigaherz
d8a1534bce
async-iso: Fix non-debug builds.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5467 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-01 20:32:18 +00:00
gigaherz
568e74f0e4
async-iso: Current state of the code. It was done on vs2012 so only the vs2012 project file is updated with the file changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5466 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-01 19:42:24 +00:00
gigaherz
d7372ef0cd
Creating a branch to backup and track future progress on my attempt to make the internal ISO reading code asynchronous.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5465 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-01 19:40:00 +00:00
gregory.hainaut
c86ca9c56e
gsdx ogl: don't check dual source support on SW mode to avoid a crash on SW mode. (note HW is still crashing but better than nothing)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5464 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-27 07:50:51 +00:00
gregory.hainaut
3c3e0f7113
cmake: always use /usr/lib/i386-linux-gnu when it exists
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5463 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-24 22:37:26 +00:00
ramapcsx2
ab207187bd
That warning was annoying me :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5462 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-23 19:56:06 +00:00
refraction
5cdad0ed20
GSNull: Change the register set definitions to structs instead of unions so it ACTUALLY writes the data to the registers, rather than just writing to 2 predefined variables then being overwritten the next time a write is done to something else :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5461 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-23 17:47:08 +00:00
sudonim1@gmail.com
2a0bbc89db
SPU2-X: Actually ignore successive writes within 4 ticks to the same key-on bit, don't just say we do. I think I just forgot this return in r5418. Fixes The Legend of Spyro: The Eternal Night (probably the other two legend games too).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5460 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 14:32:55 +00:00
ramapcsx2
6050e9bb05
SPU2-X: Made the message "KeyOn after less than 4 T disregarded" less visible on release builds. It tended to slow games down.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5459 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 12:18:50 +00:00
refraction
3d247da4c2
GSNull: Stop it calling itself "Firewire" in the config etc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5458 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 11:18:22 +00:00
ramapcsx2
7d5201f328
Game Database: Removed Midnight Club 2/3 skip video hacks since they're reported fixed (after r5393). A few other, rarer games still have video skip hacks though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5457 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-15 09:04:23 +00:00
ramapcsx2
00d6980bec
Game Database: Added the OPH hack to Tomb Raider Angel of Darkness, making the game playable.
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It also needs to be started via full boot. Issue 1355 is about that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5456 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-14 20:32:55 +00:00
ramapcsx2
95ff6f5f6f
Game Database: Removed the IPU busy patches from Neo Contra as they're not helping anymore. Also added the OPH hack for Motorstorm Arctic Edge.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5453 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-14 18:17:59 +00:00
ramapcsx2
3c478fed8f
Add a dev notice for a tweak point with VU0 Macro/Micro updates.
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This is rare and I'd like to know when games trigger this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5452 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-13 16:47:51 +00:00