Jason Brown
d84d30fe87
gsdx: Add color component to OGL shaders
2016-10-14 18:13:20 +02:00
Gregory Hainaut
2b00447a43
glsl: optimize the number of active constant buffer
...
Increase the performance on the free driver (Nouveau)
Currently the driver validates all UBO when only 1 is updated. It
is clearly a bad idea to put all UBO in a single common headers.
2016-06-05 16:45:11 +02:00
Gregory Hainaut
1558220f74
gsdx glsl: create a common header definition
...
* avoid duplication between all the files for UBO
* remove various interface define
2016-04-24 10:54:39 +02:00
Gregory Hainaut
a1957a685d
glsl: drop an useless min in FS
...
GPU will clamp color anyway. It reduces the number of instruction of 25% (4->3)
2015-08-25 18:58:39 +02:00
Gregory Hainaut
b17803bb34
gsdx-ogl: wipeout of GL_ARB_bindless_texture
...
Code is completely broken. It doesn't help to improve speed.
Remove 200 lines ;)
2015-08-08 09:16:49 +02:00
Gregory Hainaut
16e6d0d305
glsl: move shader into a separate directory
...
Only keep glsl_source.h for clarity
2015-04-19 18:49:02 +02:00