Commit Graph

13 Commits

Author SHA1 Message Date
Connor McLaughlin 5848efe03b GS: Migrate to glad 2021-10-30 02:00:21 +01:00
RedDevilus c6a39006d5 3rdparty: update GL headers
Update the headers to a more recent version while it brings no improvements at this moment, it can in the future.

Update glcorearb.h from 7 February 2019
Update wglext.h from 33248 (10-24-2016) to 20200813 (13 August 2020)
Update glext.h from 33248 (10-24-2016) to 20210420 ( 20 April 2021)
Creation of khrplatform.h
2021-08-07 20:58:19 -04:00
Gregory Hainaut 2c99a0775c 3rdpary: import GL/glcorearb.h
It will replace glext.h in the future

v2: add requirement in gsdx
2019-02-07 12:34:02 +01:00
Christian Kenny d1ae298211 3rd Party: Update glext and wglext to the current revision 33248 (10-24-2016) 2016-11-01 10:02:29 +01:00
Miguel A. Colón Vélez 9f2642a714 Update glext.h to the latest version. 2015-08-22 07:00:56 -04:00
Akash 08d0946b78 3rd party: update to latest version of Wglext.h and deprecate other glew files. 2015-07-09 21:36:09 +05:30
gregory.hainaut 07605941ef gsdx ogl:
* some preliminary work to test/benchmark bindless texture in the future (glsl was not yet updated)
Bindless texture allow to get a GPU texture pointer and then set it directly
to the shader as a basic uniform.
=> no more texture unit selection/validation
=> no more texture validation neither texture hash lookup

3rdparty: update gl header to the latest gl4.4


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5720 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-17 08:57:52 +00:00
gregory.hainaut a877395918 gsdx-ogl-wnd: update GL extension file.
Must fix some undefined in windows


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5637 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-20 06:42:17 +00:00
ramapcsx2 b5aad0ea06 Committing changes to the MSVC 2010 build system as posted in issue #977.
Thanks for this nice patch, debian.micove :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4466 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 21:51:50 +00:00
gigaherz d0a507e71d Also update glew to 1.5.4, and wglext.h to the latest version from http://www.opengl.org/registry/api/wglext.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3134 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-31 20:07:02 +00:00
sudonim1 4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
Jake.Stine 60671384e3 zzogl-pg: made the project conform to PCSX2's VC2008 buildsystem mess; added GL/wglext.h to the repository.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2776 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 12:14:49 +00:00
Jake.Stine 667cf3b5c2 GSopen2: Added GLEW as a static library dependency. We decided it's small enough to merit being packaged with PCSX2's 3rdparty libs, and it fixes GSDX from needing GLEW32.dll.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1856 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 16:21:33 +00:00